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 Post subject: Limiting same mythical weapon in a mech by 1
PostPosted: Fri Oct 23, 2015 4:32 am 
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First of all, I don't know exactly how to say my idea itself in the title. Let me explain.

So, we won't be able to use 2 same mythical weapons in a mech. E.g: We cannot equip 2 orb cannons. etc.

This way, some overpowered mythical items such as a super nova or a death punch can be balanced. And also for everyone to try new strategies.

Oh, so other people with physical mechs having double needles can make use of the less used legendary physical weapon such as a Sure Shot or Demolisher Mark III.

NOTE: This does not apply with mythical modules.

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Last edited by Polarz on Fri Oct 23, 2015 5:32 am, edited 1 time in total.

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 Post subject: Re: Limiting same mythical weapon in a mech by 1
PostPosted: Fri Oct 23, 2015 4:57 am 
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it's an interesting idea but would it also apply to modules? because most of my mechs end up having double 90 HP modules

I guess I could switch one out for the 84 but I'm just curious

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 Post subject: Re: Limiting same mythical weapon in a mech by 1
PostPosted: Fri Oct 23, 2015 5:10 am 
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Good idea, but one can equip SuperNova or DeathPunch or NeedleBlaster Mark I and Mark II

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 Post subject: Re: Limiting same mythical weapon in a mech by 1
PostPosted: Fri Oct 23, 2015 5:31 am 
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socialmisfit1 wrote:
it's an interesting idea but would it also apply to modules? because most of my mechs end up having double 90 HP modules

I guess I could switch one out for the 84 but I'm just curious


Nope. :) Yeah, I forgot to say that haha

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