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Good Idea
Yes 71%  71%  [ 5 ]
No 14%  14%  [ 1 ]
Tweak 14%  14%  [ 1 ]
Total votes : 7
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 Post subject: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 5:54 am 
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First of all, its good to be back with a suggestion. :)

We can do missions (daily) for us to collect gift keys. The campaign is rather pointless when we need money to finish it, right? (Now I know someone around here will say "But it contains gold boxes, silvers and a guaranteed mythical)

Sure, I'll point out that the new feature in the new campaign is very good. Although its quite frustrating the way we have to actually pay a handful of tokens for the sake to finish the insane/hard missions.

So, telling the suggestion itself:

Missions: (Hard Keys)

- Win 5 straight battles (2 keys)
- Win 10 straight battles (3 keys)
- Win atleast 50 wins in a week (5 keys)
- Spend 10,000 SM (1 key)
- Spend 50,000 SM in 2 weeks (2 keys)
- Beat any top 2 clan members (5 keys)
(Suggest more in the comments)

Missions#2: (Insane Keys)

- Win 20 straight battles (3 keys)
- Win 5 straight battles without using kits (2 keys)
- Beat 5 top clan members in a week (4 keys)
- Spend 100,000 SM in a month (1 key)
- Collect 15 battle credits your clan (1 key)
(Suggest more in the comments)

Now, you can say whatever you want flaming/insulting etc. I am trying to get a way to get for free people to finish the whole campaign and get the prizes at the whole.

Just showing consideration for us, free players is enough by raising up this suggestion. Not ALL of us can pay for the game alright? (like me) So, by just clicking a yes is a big help.

Thank you for your time reading. :)

- Bluz

More Suggestions: (by RyuuseinoRockman)
Beat GOD MODE 5 times = 2 hard key or 1 insane key if you already completed all hard missions
Beat GOD MODE 10 times = 4 hard key/2 insane key
Beat GOD MODE 25 times = 5 insane key
Reach 600 damage in "Inflict as many damage as possible" = 2 hard key/1 insane key
Reach 1000 damage in ^ = 4 hard key/2 insane key
Reach 1300 damage in ^ = 3 insane key

(Just copied and pasted because I was too lazy to type all of that. :D)

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Last edited by Polarz on Wed Oct 14, 2015 7:59 am, edited 1 time in total.

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 6:07 am 
Corporal
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HELLO

I have an idea : CLANS 4-5-6 GET A POWER KIT 10.000 for weekle bonus.

What do you think about this ?

Thanks for Replay!


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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 6:32 am 
First Lieutenant
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Beat GOD MODE 5 times = 2 hard key or 1 insane key if you already completed all hard missions
Beat GOD MODE 10 times = 4 hard key/2 insane key
Beat GOD MODE 25 times = 5 insane key
Reach 600 damage in "Inflict as many damage as possible" = 2 hard key/1 insane key
Reach 1000 damage in ^ = 4 hard key/2 insane key
Reach 1300 damage in ^ = 3 insane key
Thats it

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 7:00 am 
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I suggest with this also comes the idea of converting your keys into credits because once you've conquered all of the hard/insane bases keys become useless, unless if they just repeat endlessly like with the easy ones.

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Maybe...?

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 7:22 am 
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Xzyckon wrote:
I suggest with this also comes the idea of converting your keys into credits because once you've conquered all of the hard/insane bases keys become useless, unless if they just repeat endlessly like with the easy ones.

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Maybe...?

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 7:57 am 
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jezu wrote:
HELLO

I have an idea : CLANS 4-5-6 GET A POWER KIT 10.000 for weekle bonus.

What do you think about this ?

Thanks for Replay!


Hello! :)

To tell you, I have given a suggestion regarding this. However, it didn't turn to go good than I expected. :/

And also, could you please create a new suggestion in a new topic? :) Just click 'New Topic' at the upper left corner of the Suggestions Forum. Thanks!

RyuuseinoRockman wrote:
Beat GOD MODE 5 times = 2 hard key or 1 insane key if you already completed all hard missions
Beat GOD MODE 10 times = 4 hard key/2 insane key
Beat GOD MODE 25 times = 5 insane key
Reach 600 damage in "Inflict as many damage as possible" = 2 hard key/1 insane key
Reach 1000 damage in ^ = 4 hard key/2 insane key
Reach 1300 damage in ^ = 3 insane key
Thats it


Nice! I'll this up later. :)

Xzyckon wrote:
I suggest with this also comes the idea of converting your keys into credits because once you've conquered all of the hard/insane bases keys become useless, unless if they just repeat endlessly like with the easy ones.

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Maybe...?


Maybe or maybe not.. Sure, it's good and all but can be useless. :/

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 9:33 pm 
Captain
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Xzyckon wrote:

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Maybe...?

Wayyy to broken.

For free, I think 5 silvers, 3 golds, 40,000 power, and 3 mythicals (campaign + leveling) is good enough. :lol:

To be honest, a SM to Key converter would probably need to be like this.

Hard Key - 100,000 SM
Insane Key - 150,000 SM

Also the only thing this would do is lose Tacticsoft money, which means less food on our developers plates, meaning more time starving and less time making new features/items for this game.

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Wed Oct 14, 2015 10:43 pm 
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Seriously? "Less food" Shall we not forget about bestplayer? The one who pays alot of $$$ to SM or the other top clan members? Sure, players who finished the whole campaign by paying are lucky people.

Oh and you said "New items". The only new items that they release are new OP mythical items! In which is getting pad to get. Oh and lets not forget about the mythical box okay? A new feature for money.

You also said developers will have more time starving. Are you sure about it? Are you?

You said that "THE ONLY THING THAT THIS WILL DO" Is lose tactisoft money? Not really. The other thing this will do is get more players to actually enjoy the game even more! More players to come. Right?

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Thu Oct 15, 2015 6:12 pm 
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Polarz wrote:
Seriously? "Less food" Shall we not forget about bestplayer? The one who pays alot of $$$ to SM or the other top clan members? Sure, players who finished the whole campaign by paying are lucky people.

Oh and you said "New items". The only new items that they release are new OP mythical items! In which is getting pad to get. Oh and lets not forget about the mythical box okay? A new feature for money.

You also said developers will have more time starving. Are you sure about it? Are you?

You said that "THE ONLY THING THAT THIS WILL DO" Is lose tactisoft money? Not really. The other thing this will do is get more players to actually enjoy the game even more! More players to come. Right?

Yes, I am absolutely sure about everything I said.

For your information, Liran lives in an apartment (barely), and has 2 jobs, a game developer and a teacher. Devs aren't livin it up like you think. Most of the money from SM goes to Tacticsoft, devs (I think) have a fixed paycheck. No matter how much anyone spends, (most likely) a devs paycheck wont rise a nickel.

I said new items because I know that new legendaries are on their way. I also said new features (way to leave that out buddy), which a big new one is on the way too.

The mythical box was a great new feature. It gives micropayers a way be sure that their investment gives them exactly what they want every single time, mythicals.

Without excessive limitations, mission keys for free would be gamebreaking.

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 Post subject: Re: Doing certain missions for keys (campaign)
PostPosted: Thu Oct 15, 2015 6:46 pm 
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WarrMachine wrote:
Wayyy to broken.

For free, I think 5 silvers, 3 golds, 40,000 power, and 3 mythicals (campaign + leveling) is good enough. :lol:

To be honest, a SM to Key converter would probably need to be like this.

Hard Key - 100,000 SM
Insane Key - 150,000 SM

Also the only thing this would do is lose Tacticsoft money, which means less food on our developers plates, meaning more time starving and less time making new features/items for this game.

Did not think of that, let me re-phrase...

1 Hard Key = 1,000 Credits
1 Insane Key = 2,000 Credits

Conversion is Key to Credit only.

This is just to prevent useless keys from piling up as well as another way to get more credits.

;)

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