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 Post subject: Mythicals: The Brokenness of Supermechs
PostPosted: Fri Sep 18, 2015 2:23 pm 
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I am a veteran player of Supermechs, I've played Supermechs before Mythicals existed. And as someone who has played Supermechs with and without Mythicals I can easily say mythicals are breaking the game. Before Mythicals, gameplay was more balanced. The problem with Mythicals is that they're too over powered. Not all Mythicals are broken but there are a handful of some that are. Two specific ones include the Needler Blaster (MK 2) and the Red Rain (MK 1). Point is, they break the game and make it unbalanced. Some of these Mythicals (especially the ones I mentioned) should be nerfed and balanced out. Also, a great idea for making mythicals as a whole more balanced, perhaps there could be a limit on how many Mythicals you can use. Or like you can't use 2 or more of the same Mythicals (including different marks of it). Overall, Mythicals break the game and something should be done about it.

Thanks, Soren64


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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Fri Sep 18, 2015 3:09 pm 
Corporal
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your just jelus that you suck and iwe dont i have to neddlers and i still lose so there


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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 7:49 am 
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ACCEPTIT4 wrote:
your just jelus that you suck and iwe dont i have to neddlers and i still lose so there


Now, now, don't be too mean and please stay respectful.

Although I agree, needles are op. Red rain? Not sure.

All I have to say is, they should nerf it. Not really sure how red rain is op.

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:41 am 
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To me, the OP mythicals was Super Nova and Death Punch
Sector Eye must be Rare or Epic instead of mythical or increase damage

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 4:54 pm 
Specialist
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yeah, this game is full of strategy when it has no mythicals
now, the one who has mythical at most, he wll be the winner (strategy included)
top player who didn't use mythical like others are marija milasinovic, pegasoto3 and you can see / inspect other players yourself (except the torso/special items )
and i'm like very much with klown 's stategy before
almost now, mythicals become legendary (their chance now increase and new campaign)
i'm like your idea about mythical limitain of equip,
i hope admin or moderator read this


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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 5:21 pm 
Sergeant
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plz, i have seen all of the overused builds, honestly there is no more creative builds in multiplayer its the same build over and over and over again :roll:. if you ask me some of the heat weps need a nerf to let creativity flow of other builds

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:02 pm 
Captain
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Ok before I make this statement let me say I am also a "vetren" myself, as I was around during the time of ladder points :D

Mythicals (in my mind) are a way to enhance gameplay, while still helping Tactisoft, the company that owns SuperMechs, turn a profit.

Don't get me wrong, there are a lot of mythicals out their that are better than their legendary counterparts. But the ones you describe need special circumstances to truly be overpowered.

Needle Blaster Mk 2 (I know what Im talking about, I own 2)
- You need two of them
- You need a torso with high base heat (Lavascope os the only option)
- You need 2x Bullet Packs (preferably +70)

Red Rain Mk1 (I also own this)
- You need at least one rocket pack
- You need a torso with high heat and energy (UltraSpade)

So what Im saying is that someone who owns these weapons also needs more items to create a mech that would be classified as "overpowered".

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:19 pm 
Sergeant
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Enhance or increase tactisoft's profit margin Warrmachine ol buddy. ;)
and one less important inquery, Were you here when silican ran supreme?

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 9:52 pm 
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I don't recall him "reigning supreme".

:lol:

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 Post subject: Re: Mythicals: The Brokenness of Supermechs
PostPosted: Sat Sep 19, 2015 10:54 pm 
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WarrMachine wrote:
Ok before I make this statement let me say I am also a "vetren" myself, as I was around during the time of ladder points :D

Mythicals (in my mind) are a way to enhance gameplay, while still helping Tactisoft, the company that owns SuperMechs, turn a profit.

Don't get me wrong, there are a lot of mythicals out their that are better than their legendary counterparts. But the ones you describe need special circumstances to truly be overpowered.

Needle Blaster Mk 2 (I know what Im talking about, I own 2)
- You need two of them
- You need a torso with high base heat (Lavascopeos the only option)
- You need 2x Bullet Packs (preferably +70)

Red Rain Mk1 (I also own this)
- You need at least one rocket pack
- You need a torso with high heat and energy (UltraSpade)

So what Im saying is that someone who owns these weapons also needs more items to create a mech that would be classified as "overpowered".

*You can see that I've highlighted some words from the quote, hope you get the point.

Look, his trying to say "MYTHICALS: Brokenness of Supermechs
and you clearly said more mythical items. Let me point out that the stated mythical items are OP.

Although, I am expecting Warr to say that "You need an engine booster to make Ultra Spade OP." or "You need atleast 2 (+21) Regeneration & Cool down modules to make Lava Scope OP."

Every mythical item is OP. (not all of course, you already know the others that aren't OP.)

It's always the Payers who are always, getting all the good stuff, or getting all the needed items. Eh? Yes, we get it, paying for blah blah blah profit and blah blah blah. WE GET IT. But free players? Get left behind. Those who are lucky enough to get the needed mythical items from campaign.

Oh, and not to mention the changes in the gift keys? Horrible.

I also remember Maxx saying to me: "In 1000 days you receiving gold boxes from gift keys are more than you pay.." Thats what I remember atleast.

Let me tell you, lets be realistic for a minute there. I might be gone in 3 years in Super Mechs.

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