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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: Selling.
PostPosted: Mon Aug 10, 2015 10:47 am 
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I was thinking about this on and on... How about super mechs adding in SELLING, not trading. Selling is rather good, since i kinda dont like fusing my old items into a mythical :/ Also note, you wont be able to sell every item :) (Maybe try selling the item half the price?) and the second thing was to BUY Mythicals using tokens...
Example: Rocket punch mark II
For: 350 tokens (IDK)


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 Post subject: Re: Selling.
PostPosted: Mon Aug 10, 2015 11:35 am 
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Buying specific mythical items does kill the idea of adapting your mech to what you get which is most of the fun. Say you get a mythical weapon but it is too heavy for your current mech then you need to adapt and try out new combinations.

Selling has been suggested before however I think fusing is equally as beneficial as you get to improve your current mech rather than just trying to get the best items from boxes.

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 Post subject: Re: Selling.
PostPosted: Mon Aug 10, 2015 11:44 am 
First Lieutenant
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ads126 wrote:
Buying specific mythical items does kill the idea of adapting your mech to what you get which is most of the fun. Say you get a mythical weapon but it is too heavy for your current mech then you need to adapt and try out new combinations.

Selling has been suggested before however I think fusing is equally as beneficial as you get to improve your current mech rather than just trying to get the best items from boxes.


You are going to get to the point where the items you have are fixed and the only way of improving your ability in battle is to upgrade by fusion anyway.

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 Post subject: Re: Selling.
PostPosted: Mon Aug 10, 2015 11:57 am 
First Lieutenant
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ads126 wrote:
Buying specific mythical items does kill the idea of adapting your mech to what you get which is most of the fun.


You should play more SM and enjoying that "fun"


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 Post subject: Re: Selling.
PostPosted: Mon Aug 10, 2015 12:08 pm 
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ads126 wrote:
Buying specific mythical items does kill the idea of adapting your mech to what you get which is most of the fun. Say you get a mythical weapon but it is too heavy for your current mech then you need to adapt and try out new combinations.

Selling has been suggested before however I think fusing is equally as beneficial as you get to improve your current mech rather than just trying to get the best items from boxes.

oh yes, the hours of fun we can have putting in real money and not getting the gameplay we expected for that money when the box gives us a bullet module. time of my *CENSORED* life.

oh and financialy it makes tonnes of sense too. I'm sure nobody would be put off by the gold box lottery when considering whether or not to put their money into the game. people love to gamble.

and if you need a case study, just look how great tacticsoft's profit whoring worked on their first game:
Image

that's only 2k+ less players per server than a few years back. keep up the great work tacticsoft marketing team!

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 Post subject: Re: Selling.
PostPosted: Mon Aug 10, 2015 5:30 pm 
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There used to be selling in this game when i first joined a year ago :|

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 Post subject: Re: Selling.
PostPosted: Tue Aug 11, 2015 2:50 am 
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socialmisfit1 wrote:
ads126 wrote:
Buying specific mythical items does kill the idea of adapting your mech to what you get which is most of the fun. Say you get a mythical weapon but it is too heavy for your current mech then you need to adapt and try out new combinations.

Selling has been suggested before however I think fusing is equally as beneficial as you get to improve your current mech rather than just trying to get the best items from boxes.

oh yes, the hours of fun we can have putting in real money and not getting the gameplay we expected for that money when the box gives us a bullet module. time of my *CENSORED* life.

oh and financialy it makes tonnes of sense too. I'm sure nobody would be put off by the gold box lottery when considering whether or not to put their money into the game. people love to gamble.

and if you need a case study, just look how great tacticsoft's profit whoring worked on their first game:
Image

that's only 2k+ less players per server than a few years back. keep up the great work tacticsoft marketing team!


Ouch..

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