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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 

Good Idea?
Yes 67%  67%  [ 10 ]
Tweak (How? Comment your suggestion) 0%  0%  [ 0 ]
No (Why? Explain why you think it is a bad idea) 33%  33%  [ 5 ]
Total votes : 15
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 Post subject: New Levels - Counterbalance for decreased XP requirements
PostPosted: Sun Jul 26, 2015 12:41 pm 
First Lieutenant
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(Note: I know there are some suggestions already requesting this. I'm not stealing these ideas. :) )

With the new decreased XP requirements, reaching level 30 now costs the same as it did in the old 150-level system (around 44k XP). While this helps new players earn tokens and level up quicker, it is, in my opinion, much too easy to reach the level cap and have access to everything in the game. The underlying problem here is that all of the game's content is packed into 5-6 days' worth of play. Increasing the level cap to 50 or 100 and removing the ability to use items of a higher level than your own would fix this, by 'spreading' items out over more levels, therefore requiring players to play for longer to find more powerful items. Mythicals should also be limited to players who have reached, for example, level 70 or higher.

Removing the ability to use items higher than your own level would also help spread content out evenly, however the problem here is that existing players with higher level items would have an advantage. To fix this, the game would check players' levels in comparison to their items, and if any items have a higher level requirement, they are locked until the player reaches the required level. Equipped higher level items would be unequipped and then locked.

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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Mon Jul 27, 2015 6:25 am 
Second Lieutenant
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I would love to see what peoples problems with this were.
I think its a great idea! I think they should leave the XP Needed for levels the same, But just add an extra 20 or 70 Levels with higher XP Needed!(:


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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Tue Jul 28, 2015 4:21 am 
First Lieutenant
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ImaBoss696974 wrote:
I would love to see what peoples problems with this were.
I think its a great idea! I think they should leave the XP Needed for levels the same, But just add an extra 20 or 70 Levels with higher XP Needed!(:


Exactly what I meant. :D

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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Sat Nov 07, 2015 7:01 am 
Corporal
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Everyone has left. :(




Spoiler:
Quote:
Code:
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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Sat Nov 07, 2015 9:51 am 
Sergeant
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:!: Why did they take away the old levels anyways? :!:

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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Sun Nov 08, 2015 2:58 am 
First Lieutenant
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I remember when leveling to level 30 needs at least 90K XP

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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Mon Nov 09, 2015 8:01 am 
Specialist
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Joined: Fri Jul 10, 2015 3:13 am
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how about to balancing matchmaking by the mech's weight
it just for players bellow level 70 (as you said to se mythical must reach level 70 first)


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 Post subject: Re: New Levels - Counterbalance for decreased XP requirements
PostPosted: Mon Nov 09, 2015 5:42 pm 
Sergeant
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before 100 000 exp= level 75 and 500 000 i think was 100. :o :!: :!:

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