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KingSpikey
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Post subject: New luck weapon Posted: Thu Jun 25, 2015 1:07 pm |
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First Lieutenant |
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Joined: Tue Apr 08, 2014 4:45 am Posts: 523 Location: The Cactus Fortress
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There are not many weapons in SM that have a huge damage range (shotguns are the only notable ones) however I think more should be added: Charged Plasma CannonMythical Item 5-6 Range, 1 Knockback 1-240 Electric Damage -60 Energy Damage6 Electric Resistance Drain1 Use Per Battle -48 Energy, +24 Heat and -20 Energy Charges* Per Use 84 Weight This weapon may look overpowered, however the probability that it will do x damage is not equal for each possible amount of damage. The probabilities instead decreases as damage increases: 1-60 DMG = 0.4% chance for each amount (24% of total) 61-120 DMG = 0.7% chance (42% of total) 121-180 DMG = 0.5% chance (30% of total) 181-240 DMG = 0.075% chance (4% of total) As you can see, this weapon is balanced due to the low probability of high damage outputs. This type of weapon would require players to think before taking the risk of using this weapon. Vote & comment on this idea. *Thread on this coming soon. It's basically ammo for energy weapons. 
_________________ Veteran from 2014, when the game was better in my opinion.
I occasionally come back to see what's been going on.
Last edited by KingSpikey on Fri Jun 26, 2015 9:56 am, edited 4 times in total.
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ticklemericky
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Post subject: Re: New luck weapon Posted: Thu Jun 25, 2015 1:12 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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Devil Slayer Damage 1-500 1 Use 78 Heat per use 85 Energy per use. range 1-6
Imagine this =)
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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malicewolf
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Post subject: Re: New luck weapon Posted: Thu Jun 25, 2015 1:50 pm |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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Not a bad idea. The probability aspect would be a bit of a pain  But honestly, I would probably never use this. The chances to do 120+ damage is 6% total. Then to top it off, you got over 50% in the 1-40 damage range. That means on average, you'll be doing 1-40 damage OVER half the time. Horrible chances imo and not worth the risk. This would be that weapon that'd allow you to win ONE big battle (basically in that 1 turn it finally happens) and then you lose the other 30. Why choose this when I could choose a weapon that does 85-120 damage all the time? In 2 turns with that, I am over 90% assured to do more damage on average. But it's a good risk weapon, I just don't see anyone actually using. The percentages are too skewed for bad results imo Though Tickle's idea  Dear God, I think 1 shot of that would nearly put my mech into overheat
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bestplayerintheworld
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Post subject: Re: New luck weapon Posted: Thu Jun 25, 2015 3:22 pm |
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Joined: Wed May 14, 2014 11:16 am Posts: 1421
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Thepro2014
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Post subject: Re: New luck weapon Posted: Thu Jun 25, 2015 8:47 pm |
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Joined: Mon Jun 15, 2015 12:34 am Posts: 4 Gender: male
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Mega Launcher (Explosive Top Weapon) Mythical Amount of Damage: 105-278 Explosive damage!!! 5 uses only -59 Energy, + 50 Heat What does it do to opponent: + 60 heat, - 20 Explosive Resistance, - 20 Energy. Basically, It is a very powerful mythical top weapon. But, It is VERY rare to get.(My Idea) If you see a mech with it, Ur REALLY dead. Yup, it is a pain not just in the neck, but the WHOLE mech! So, yeah. ^-^ My rank: RANK 17. Enjoy your destructive weapon!!! 
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KingSpikey
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Post subject: Re: New luck weapon Posted: Fri Jun 26, 2015 12:45 am |
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First Lieutenant |
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Joined: Tue Apr 08, 2014 4:45 am Posts: 523 Location: The Cactus Fortress
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malicewolf wrote: Not a bad idea. The probability aspect would be a bit of a pain  But honestly, I would probably never use this. The chances to do 120+ damage is 6% total. Then to top it off, you got over 50% in the 1-40 damage range. That means on average, you'll be doing 1-40 damage OVER half the time. Horrible chances imo and not worth the risk. This would be that weapon that'd allow you to win ONE big battle (basically in that 1 turn it finally happens) and then you lose the other 30. Why choose this when I could choose a weapon that does 85-120 damage all the time? In 2 turns with that, I am over 90% assured to do more damage on average. But it's a good risk weapon, I just don't see anyone actually using. The percentages are too skewed for bad results imo Though Tickle's idea  Dear God, I think 1 shot of that would nearly put my mech into overheat Edited it slightly. Now you have a 24% chance to get 120+. Damages below 40 reduced to 32%.
_________________ Veteran from 2014, when the game was better in my opinion.
I occasionally come back to see what's been going on.
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Xzyckon
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Post subject: Re: New luck weapon Posted: Fri Jun 26, 2015 2:22 am |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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Thepro2014 wrote: Mega Launcher (Explosive Top Weapon) Mythical Amount of Damage: 105-278 Explosive damage!!! 5 uses only -59 Energy, + 50 Heat What does it do to opponent: + 60 heat, - 20 Explosive Resistance, - 20 Energy. Basically, It is a very powerful mythical top weapon. But, It is VERY rare to get.(My Idea) If you see a mech with it, Ur REALLY dead. Yup, it is a pain not just in the neck, but the WHOLE mech! So, yeah. ^-^ My rank: RANK 17. Enjoy your destructive weapon!!!  FIVE USES?!
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Polarz
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Post subject: Re: New luck weapon Posted: Fri Jun 26, 2015 5:12 am |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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Xzyckon wrote: Thepro2014 wrote: Mega Launcher (Explosive Top Weapon) Mythical Amount of Damage: 105-278 Explosive damage!!! 5 uses only -59 Energy, + 50 Heat What does it do to opponent: + 60 heat, - 20 Explosive Resistance, - 20 Energy. Basically, It is a very powerful mythical top weapon. But, It is VERY rare to get.(My Idea) If you see a mech with it, Ur REALLY dead. Yup, it is a pain not just in the neck, but the WHOLE mech! So, yeah. ^-^ My rank: RANK 17. Enjoy your destructive weapon!!!  FIVE USES?! This is obviously a troll.  (or because his rank is way too low to understand all "these".) But he said "ONLY" can you believe that? I cant! Anyway, Mr. "Thepro2014" as you say "very rare to get", well thats just funny. Best can just pay to get them. And thank god THAT doesn't exists. Or top clans can win that thing.. So.. 16*3= 48 players with that. HECK NO.  Anywho, good idea Spike.  Really like it. However, I wont use it. I am not a very lucky person, and not only that, because I also like winning by my deadly skills. 
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malicewolf
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Post subject: Re: New luck weapon Posted: Fri Jun 26, 2015 8:36 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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The tweaks are better for the most part.... but did you up the max damage? 14% to do 160 to 240 dmg. Honestly, the middle range should be large, the bottom medium, and the top, low. You don't want this weapon to be useless, but nor do you want it overpowered. I honestly think your ranges are too small. Increase the ranges to 60. 1-60 DMG = 35% 61-120 DMG = 45% 121-180 DMG = 15% 181-240 DMG = 5% Something like the above.
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 Gettin' real tired of your shi...
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KingSpikey
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Post subject: Re: New luck weapon Posted: Fri Jun 26, 2015 9:54 am |
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First Lieutenant |
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Joined: Tue Apr 08, 2014 4:45 am Posts: 523 Location: The Cactus Fortress
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malicewolf wrote: The tweaks are better for the most part.... but did you up the max damage? 14% to do 160 to 240 dmg. Honestly, the middle range should be large, the bottom medium, and the top, low. You don't want this weapon to be useless, but nor do you want it overpowered. I honestly think your ranges are too small. Increase the ranges to 60. 1-60 DMG = 35% 61-120 DMG = 45% 121-180 DMG = 15% 181-240 DMG = 5% Something like the above. Edited stats based on your ideas. 
_________________ Veteran from 2014, when the game was better in my opinion.
I occasionally come back to see what's been going on.
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