It is currently Wed Jul 23, 2025 5:57 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next

Good Idea?
Yes 75%  75%  [ 12 ]
Tweak (How?) 0%  0%  [ 0 ]
No (Why?) 25%  25%  [ 4 ]
Total votes : 16
Author Message
 Post subject: New luck weapon
PostPosted: Thu Jun 25, 2015 1:07 pm 
First Lieutenant
First Lieutenant
 Profile

Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
There are not many weapons in SM that have a huge damage range (shotguns are the only notable ones) however I think more should be added:

Charged Plasma Cannon
Mythical Item
5-6 Range, 1 Knockback
1-240 Electric Damage
-60 Energy Damage
6 Electric Resistance Drain
1 Use Per Battle
-48 Energy, +24 Heat and -20 Energy Charges* Per Use
84 Weight

This weapon may look overpowered, however the probability that it will do x damage is not equal for each possible amount of damage. The probabilities instead decreases as damage increases:

1-60 DMG = 0.4% chance for each amount (24% of total)
61-120 DMG = 0.7% chance (42% of total)
121-180 DMG = 0.5% chance (30% of total)
181-240 DMG = 0.075% chance (4% of total)


As you can see, this weapon is balanced due to the low probability of high damage outputs. This type of weapon would require players to think before taking the risk of using this weapon. Vote & comment on this idea. :)







*Thread on this coming soon. It's basically ammo for energy weapons. :P

_________________
Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


Last edited by KingSpikey on Fri Jun 26, 2015 9:56 am, edited 4 times in total.

Top
 

 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 1:12 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Feb 06, 2014 1:36 am
Posts: 417
Gender: female
Devil Slayer
Damage 1-500
1 Use
78 Heat per use
85 Energy per use.
range 1-6

Imagine this =)

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


Top
 

 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 1:50 pm 
Head Moderator
Head Moderator
User avatar
 Profile

Joined: Mon Jun 01, 2009 11:02 pm
Posts: 1622
Not a bad idea. The probability aspect would be a bit of a pain :P

But honestly, I would probably never use this. The chances to do 120+ damage is 6% total. Then to top it off, you got over 50% in the 1-40 damage range. That means on average, you'll be doing 1-40 damage OVER half the time. Horrible chances imo and not worth the risk. This would be that weapon that'd allow you to win ONE big battle (basically in that 1 turn it finally happens) and then you lose the other 30. Why choose this when I could choose a weapon that does 85-120 damage all the time? In 2 turns with that, I am over 90% assured to do more damage on average. But it's a good risk weapon, I just don't see anyone actually using. The percentages are too skewed for bad results imo

Though Tickle's idea :lol: Dear God, I think 1 shot of that would nearly put my mech into overheat

_________________
Image
Gettin' real tired of your shi...


Top
 

 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 3:22 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Wed May 14, 2014 11:16 am
Posts: 1421
ticklemericky wrote:
Devil Slayer
Damage 1-500
1 Use
78 Heat per use
85 Energy per use.
range 1-6

Imagine this =)


Imagine it shoot 1 ... +78 heat -85 energy


:lol:

Rabbit would use it :!:

;)

_________________
---------------------------------------------------------------------------------------------------------
Image
---------------------------------------------------------------------------------------------------------


Top
 

 Post subject: Re: New luck weapon
PostPosted: Thu Jun 25, 2015 8:47 pm 
Private
Private
 Profile

Joined: Mon Jun 15, 2015 12:34 am
Posts: 4
Gender: male
Mega Launcher (Explosive Top Weapon)
Mythical
Amount of Damage: 105-278 Explosive damage!!! :o
5 uses only
-59 Energy, + 50 Heat
What does it do to opponent: + 60 heat, - 20 Explosive Resistance, - 20 Energy.

Basically, It is a very powerful mythical top weapon. But, It is VERY rare to get.(My Idea) If you see a mech with it, Ur REALLY dead. Yup, it is a pain not just in the neck, but the WHOLE mech! So, yeah. ^-^


My rank: RANK 17.


Enjoy your destructive weapon!!! ;)


Top
 

 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 12:45 am 
First Lieutenant
First Lieutenant
 Profile

Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
malicewolf wrote:
Not a bad idea. The probability aspect would be a bit of a pain :P

But honestly, I would probably never use this. The chances to do 120+ damage is 6% total. Then to top it off, you got over 50% in the 1-40 damage range. That means on average, you'll be doing 1-40 damage OVER half the time. Horrible chances imo and not worth the risk. This would be that weapon that'd allow you to win ONE big battle (basically in that 1 turn it finally happens) and then you lose the other 30. Why choose this when I could choose a weapon that does 85-120 damage all the time? In 2 turns with that, I am over 90% assured to do more damage on average. But it's a good risk weapon, I just don't see anyone actually using. The percentages are too skewed for bad results imo

Though Tickle's idea :lol: Dear God, I think 1 shot of that would nearly put my mech into overheat


Edited it slightly. Now you have a 24% chance to get 120+. Damages below 40 reduced to 32%.

_________________
Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


Top
 

 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 2:22 am 
Senior Moderator
Senior Moderator
User avatar
 Profile

Joined: Wed Oct 22, 2014 5:27 pm
Posts: 1012
Location: The Autoverse
Gender: male
Thepro2014 wrote:
Mega Launcher (Explosive Top Weapon)
Mythical
Amount of Damage: 105-278 Explosive damage!!! :o
5 uses only
-59 Energy, + 50 Heat
What does it do to opponent: + 60 heat, - 20 Explosive Resistance, - 20 Energy.

Basically, It is a very powerful mythical top weapon. But, It is VERY rare to get.(My Idea) If you see a mech with it, Ur REALLY dead. Yup, it is a pain not just in the neck, but the WHOLE mech! So, yeah. ^-^


My rank: RANK 17.


Enjoy your destructive weapon!!! ;)

FIVE USES?!

_________________
Image

Bots Bashed: 4,956


Top
 

 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 5:12 am 
Maintenance & PR Team
Maintenance & PR Team
User avatar
 Profile

Joined: Mon Dec 29, 2014 3:00 am
Posts: 795
Location: Philippines, Angeles City
Gender: male
Xzyckon wrote:
Thepro2014 wrote:
Mega Launcher (Explosive Top Weapon)
Mythical
Amount of Damage: 105-278 Explosive damage!!! :o
5 uses only
-59 Energy, + 50 Heat
What does it do to opponent: + 60 heat, - 20 Explosive Resistance, - 20 Energy.

Basically, It is a very powerful mythical top weapon. But, It is VERY rare to get.(My Idea) If you see a mech with it, Ur REALLY dead. Yup, it is a pain not just in the neck, but the WHOLE mech! So, yeah. ^-^


My rank: RANK 17.


Enjoy your destructive weapon!!! ;)

FIVE USES?!


This is obviously a troll. :| (or because his rank is way too low to understand all "these".) But he said "ONLY" can you believe that? I cant! Anyway, Mr. "Thepro2014" as you say "very rare to get", well thats just funny. Best can just pay to get them. And thank god THAT doesn't exists. Or top clans can win that thing.. So.. 16*3= 48 players with that. HECK NO. :o

Anywho, good idea Spike. :) Really like it. However, I wont use it. I am not a very lucky person, and not only that, because I also like winning by my deadly skills. :mrgreen:

_________________
ImageImage
This.... is.... me.

~3L-UZ: Luxx


Top
 

 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 8:36 am 
Head Moderator
Head Moderator
User avatar
 Profile

Joined: Mon Jun 01, 2009 11:02 pm
Posts: 1622
The tweaks are better for the most part.... but did you up the max damage? 14% to do 160 to 240 dmg. :o

Honestly, the middle range should be large, the bottom medium, and the top, low. You don't want this weapon to be useless, but nor do you want it overpowered. I honestly think your ranges are too small. Increase the ranges to 60.

1-60 DMG = 35%
61-120 DMG = 45%
121-180 DMG = 15%
181-240 DMG = 5%

Something like the above.

_________________
Image
Gettin' real tired of your shi...


Top
 

 Post subject: Re: New luck weapon
PostPosted: Fri Jun 26, 2015 9:54 am 
First Lieutenant
First Lieutenant
 Profile

Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
malicewolf wrote:
The tweaks are better for the most part.... but did you up the max damage? 14% to do 160 to 240 dmg. :o

Honestly, the middle range should be large, the bottom medium, and the top, low. You don't want this weapon to be useless, but nor do you want it overpowered. I honestly think your ranges are too small. Increase the ranges to 60.

1-60 DMG = 35%
61-120 DMG = 45%
121-180 DMG = 15%
181-240 DMG = 5%

Something like the above.


Edited stats based on your ideas. :) :P

_________________
Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl