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 Post subject: The Good, The Bad, and The Improvable
PostPosted: Thu May 21, 2015 1:37 am 
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Played Supermechs for a while. Interesting game but not really a long term game.

The Good
-Simple game mechanics so it is easy to learn
-Clean gfx and animation
-Easy availability of parts with game being run mostly on one type of crate
-Quick simple battles; never seems like battle drags out

The Bad
-Chat system with no moderation
-Very, very repetitive with no wide variance of mechs
-Small parts list with no modifications available per part
-Rating is by player level rather than using individual mech stats (win/loss/rank/etc.)
-Pay to Win; A free player appears to only get a chance at 2-4 possible myths top with rewards
-Imbalanced parts, creating imbalanced battles
-Server lockups and/or game freezes

Even with the problems the game could get a wider audience with some decent improvements.

The Improvable
-Parts
**Add sorting to the category lists (hp/damage/type (heat/energy/physical)/slot)
**Add Parts "Mod Chip" slots 1 per rarity
**Add "Mod Chip"s -- This would be the rune/gem slot in fantasy games, and would give small modifications to each part adding a greater variance to mech varieties
**You may even wish to switch to formula based designs for parts balancing

-Mechs
**Switch to keeping stats for each mech to make replayability higher. Allowing the purchase of additional slots would make sense then
** Add a color (rgb) field to each part slot for a more personal custom feel to each players mechs. Rather than having to buy a small fixed set of colors every time you need or want to switch parts

-Game
**Add mini tournaments. 8 players, cost to enter, some rewards
**Add a full reset. Lose all of everything and completely reset the game
**Clean up chat with delay and not allowing repetitive statements
**Perhaps add a few more sidequest style battles to vary campaign a bit more


Overall it looks like a good start, but more work needs to be done to retain players and get them to spend.


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 Post subject: Re: The Good, The Bad, and The Improvable
PostPosted: Thu May 21, 2015 2:10 am 
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Those are great ideas mate. :) However, some suggestions wouldn't be a great idea.

Like the "Reseting" the game completely, wouldn't be likely to be implemented. Why? Here are some reasons..

**Players who paid would lose all the equipment, enfusement etc. Especially their mythical items.

**Free players would probably... be angry/upset. Like me actually, because it took me like 5-6 months just to get 1 spider, Galaxus, or any other items that are really a butt-hurt to obtain.

**Some achievements that are really hard to get like.. "Survive a battle with 1 hp", "Win 20 straight battles" would be hard to achieve, again. (however, for top players, it would be easy.) I thought of winning 20 straight battles would be hard because at rank 1, there are a lot of mythical users.

**Players who already learned that mythical items are now available in Golden Item Boxes Or Silver, they would likely buy a golden item box once they hit level 15. Or just save tokens for enfusement. Because when I was a newbie, I actually brought some torsos that are only purchasable with tokens. And I never thought of buying boxes again.

Though, there are more long-term effects if the game would reset completely. (Which I don't know what "effects" would be. Though I am pretty sure there will be..)

Allowing Purchase of additional slots? I didn't exactly knew what you meant about this.. but is it;

Adding some sort of design to your mech? e.g, you can add spikes to the torso. etc. Would be a great idea. :)

Or, you can purchase for additional weapons slots or modules? I say no. It would be imbalance. However, there is the weight limit. So, purchasing additional weapon/module slots would be likely be useless.

That's all, thanks! :)

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 Post subject: Re: The Good, The Bad, and The Improvable
PostPosted: Fri May 22, 2015 5:20 pm 
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Polarz wrote:
Like the "Reseting" the game completely, wouldn't be likely to be implemented. Why? Here are some reasons..

**Players who paid would lose all the equipment, enfusement etc. Especially their mythical items.

**Free players would probably... be angry/upset. Like me actually, because it took me like 5-6 months just to get 1 spider, Galaxus, or any other items that are really a butt-hurt to obtain.

**Some achievements that are really hard to get like.. "Survive a battle with 1 hp", "Win 20 straight battles" would be hard to achieve, again. (however, for top players, it would be easy.) I thought of winning 20 straight battles would be hard because at rank 1, there are a lot of mythical users.

**Players who already learned that mythical items are now available in Golden Item Boxes Or Silver, they would likely buy a golden item box once they hit level 15. Or just save tokens for enfusement. Because when I was a newbie, I actually brought some torsos that are only purchasable with tokens. And I never thought of buying boxes again.


And now you know why there is multi-accounting. If each player could completely reset their game data back to the beginning once they figure out the game there would be no need for multi-accounting. And note nowhere was there any idea of a forced reset merely the capability for a player to reset their account.

And just FYI getting a 20 streak isn't too difficult if you rank up high once and get a good set up then put together a whimp mech (torso, legs, sword) and drop your rank back to 20 and switch back to your good mech.

Polarz wrote:
Allowing Purchase of additional slots? I didn't exactly knew what you meant about this.. but is it;


Instead of 3 mechs you could have 4+. If each mech kept stats/ranks on their own this would be good, if all mechs are bound to the same rank data it would be worthless.


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