Thanks for the feedback guys!
Though my point is, (or alternative idea for this suggestion) is..... Once you reach a skull rank, you won't be able to quit. And if you quit, you would lose certain items from your inventory. However, would the server detect if a player had connection lost in his country? If so, the fight wouldn't count as a loss.
Nor when a player misses 4 turns, then auto-quit? Shouldn't count as a win. For example, my opponent had missed 4 turns. However, it wouldn't count as a loss. Though it will be counted as.. (probably): "AFK Lost" ? (I am just suggesting.)
Oh by the way, I had another idea up my sleeves. Which is.... that there should be at least a 30 second pause. Though, however... You can only have maximum pauses for 1 time. (for avoiding abusement purposes.) Note: The timer countdown for using turns wouldn't be affected if you used the 30 second pause. Any who, you guys can tweak the newly suggested idea of mine.
^ Suggesting that because I usually get commands from my sisters or mother during a match. (also for beneficial purposes for players)
That's all, I have to sleep bye! I will be enrolled for school tomorrow at 8 AM.
PS. You can manually stop the 30 second pause. And by the way Josh, I like the way you're thinking.
