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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

Just read ``Add enchantaments´´
Poll ended at Sun Aug 09, 2015 5:15 pm
1 75%  75%  [ 3 ]
2 25%  25%  [ 1 ]
3 0%  0%  [ 0 ]
Total votes : 4
Author Message
 Post subject: Add enchantaments
PostPosted: Wed Apr 01, 2015 5:15 pm 
Private
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Joined: Mon Mar 30, 2015 11:58 am
Posts: 1
My idea for Super mechs is add enchantaments for swords an they´re here:
1 - Sharpness
Levels: I to IV
For every level: 50 Damage
Credits to spend: 500 (For every level)
Just add more damage
Found in: Level 11

2 - Winterness
Levels: I to III
For every level: 0 Damage
Credits to spend: 600 (For every level)
Frozen the enemy, he can`t move
*Enchanted LVL I - Enemy frozen 1 Turn - LVL II - 2 Turns

3 - Heatflames
Levels: I to XIII
For every level: 0 Damage
Credits to spend: 1.000 (For every level)
Add +40 of heat to the enemy (For every level)

*Rules of the Pool:If no dont vote.


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 Post subject: Re: Add enchantaments
PostPosted: Wed Apr 01, 2015 5:56 pm 
Corporal
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Joined: Fri Sep 12, 2014 7:22 pm
Posts: 46
We can only vote to support your ideas?

This would be incredibly overpowering to sword users. There is no negative to a player for doing this. I use a sword in most of my builds and I can't support this idea.

April Fools?


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 Post subject: Re: Add enchantaments
PostPosted: Wed Apr 01, 2015 6:00 pm 
Second Lieutenant
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Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
Quote:
3 - Heatflames
Levels: I to XIII
For every level: 0 Damage
Credits to spend: 1.000 (For every level)
Add +40 of heat to the enemy (For every level)


So 13 levels and +40 heat per level. That's 520 heat.

One inferno = 585 heat. Good idea, bro.


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 Post subject: Re: Add enchantaments
PostPosted: Thu Apr 02, 2015 2:44 am 
Second Lieutenant
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I don't think this is such a good idea.... :| So Meteor.. Would deal nearly like uh, 71-112 (I think..) So 71-122+(50x5)=250! So, like, half of your Hp is taken, with one hit of the sword. Too Op and most of all, it costs way too less.

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 Post subject: Re: Add enchantaments
PostPosted: Thu Apr 02, 2015 6:11 am 
Sergeant
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Joined: Wed Nov 19, 2014 4:42 pm
Posts: 115
LOL, this MUST be an april-fool!

Otherwise:
Teleport, hit with winterness and next round with Inferno+Winterness-combo = opponent is never able to do anything again!


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