Viceraa wrote:
I'd love to see a decent heat weapon other than shotgun that works at range 2 as well. Would help them fight physical mechs and makes sense with Hell Force having 1 knockback.
It's Ok that the diffenrent damage-types got differend weaknesses.
NRG got problems with fights over long range. Just no good top weapons. But they are very dangerous in close combat and range 1-4.
Heat is good in cc (slamer, sword, legs - but weaker there as nrg or physics), good in mid-range and really good in long range fights. But got a real problem in range 2.
But I don't see any problems for physic mechs.
Meteor and Demolisher for cc, Demolisher + Needleblasters for mid-range and really good top weapons with lot of dmg and resisrence drain for semi-long range plus the drone with the most dmg.
I think here is the real problem.
Physics are just too strong today without any weaknesses in any range.
They do the most dmg in every range, drain resistence with every attack, don't need nrg ... a fight vs. a physic is always a bit boring because the physic doesn't really have to move or play tactical. Just shoot, shoot, shoot cause they do superior dmg in every range.