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Are Clan Battles a good idea?
Definitely! 63%  63%  [ 27 ]
Yes 9%  9%  [ 4 ]
Kinda 5%  5%  [ 2 ]
Not really 2%  2%  [ 1 ]
Just no. 21%  21%  [ 9 ]
Total votes : 43
Author Message
 Post subject: Suggestion: Clan Battles
PostPosted: Tue Nov 11, 2014 12:55 pm 
First Lieutenant
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Hi,

At the moment, there is not much point in being a clan member except top clan rewards, which only the top clans earn. I have thought of a way to fix this: Clan Battles. To start a Clan Battle, click on a clan and request a clan battle. Only leaders of clans can do this. Once a clan battle has started, the names of members in the enemy clan are red. Each clan battle lasts for 5 days. Clan battles can be stopped at any time, however the battle points of the quitting clan's members will be reset. The other clan will keep them. Battle Points are awarded by defeating members of the enemy clan, or deducted by losing. Battle Points are awarded per member, not as a clan. Battle Points can be used to buy Battle Credits when a member has enough points. Up to 100 battle points can be awarded from winning, and up to 50 deducted by losing. Battle Points can also be used to buy clan-specific items in the Clan Shop. Members of the winning clan will receive a reward of credits, tokens, battle credits, items or new rewards. I think this system could bring more reward to being in a clan, as well as a reason to create and join them.

UPDATE: With mythicals now in the game (they were not when I posted this :shock: ) the battle points could be used as a currency to buy them. This way it would be easier to get mythicals.

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Last edited by KingSpikey on Thu Mar 26, 2015 11:19 am, edited 3 times in total.

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Wed Nov 12, 2014 2:04 am 
Second Lieutenant
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This would work i think. Talk to Andy or a SM Mod about it.

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Sat Nov 22, 2014 11:53 am 
First Lieutenant
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matmanmax wrote:
This would work i think. Talk to Andy or a SM Mod about it.


Ok. I have. :)


-SpikeyMech

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Sat Nov 22, 2014 3:28 pm 
Lieutenant Major
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Read your message but will respond here. When an idea is suggested it takes 30 more yes votes than no votes to then become a recommended suggestion, at which point it will be forwarded to the devs to look at.
If the idea is a good one (as well as popular) then collecting these votes shouldn't be too hard. However This system allows the community to decide on what's good and what's not rather than just 1-2 people.

For future reference stick to just three categories when creating a poll, as splitting them reduces the likelihood of you getting 30+ yes's compared to no votes. Since editing polls removes votes already made, I won't edit the current one, as you shouldn't either. Instead:


Definitely!
Yes

Kinda
Not really
Just no.


The green will be yes votes. The yellow will be the tweak vote. The red will be the no votes.

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Sun Nov 23, 2014 5:24 am 
First Lieutenant
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Andy wrote:
Read your message but will respond here. When an idea is suggested it takes 30 more yes votes than no votes to then become a recommended suggestion, at which point it will be forwarded to the devs to look at.
If the idea is a good one (as well as popular) then collecting these votes shouldn't be too hard. However This system allows the community to decide on what's good and what's not rather than just 1-2 people.

For future reference stick to just three categories when creating a poll, as splitting them reduces the likelihood of you getting 30+ yes's compared to no votes. Since editing polls removes votes already made, I won't edit the current one, as you shouldn't either. Instead:


Definitely!
Yes

Kinda
Not really
Just no.


The green will be yes votes. The yellow will be the tweak vote. The red will be the no votes.


Thanks for the advice! :)

-SpikeyMech

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Veteran from 2014, when the game was better in my opinion.



I occasionally come back to see what's been going on.


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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Wed Mar 25, 2015 12:13 pm 
First Lieutenant
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Let's bring this suggestion back!
:shock: _ :shock:

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Wed Mar 25, 2015 12:26 pm 
Head Moderator
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Just as a suggestion, i's a good idea to spread the word manually about suggested ideas. Not everyone frequents this forum looking for it on their own. Spread it on skype and in game and ask people to check this topic out (and tell friends), you'll see more responses that way.

It's always good to get player's feedback as well. Sometimes they come up with great tweaks that make your idea even better

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Wed Mar 25, 2015 1:12 pm 
Site Admin
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I think this idea sounds really cool actually, right now I don't see any reason to join a clan unless that clan is going to win. This could change that!


Maybe a bit of a twist though - what if once a clans' member has been defeated (maybe 3 times in a row?) they are out of the battle - a bit more direct competition?


Curious what you think of that.

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Wed Mar 25, 2015 3:54 pm 
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The concept is very good and there can be many different types first to x amount of wins. A system similar to what Alexanderkitty has suggested. Mini clan leagues. The list can go on.

Yes from me

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 Post subject: Re: Suggestion: Clan Battles
PostPosted: Wed Mar 25, 2015 6:47 pm 
Lieutenant Major
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I would like to see a system implemented like this:

Clan wars are started between two clans (obviously). Once started each player has the chance to attack 3 times a week. Once a player has been defeated 3 times, they can no longer be selected as a target for attacking.

Each battle you win, you gain a star. You can choose from online players in the other clan to fight. The clan with the most stars at the end of the week are the winners. If a player refuses a battle from a clan fight, they will lose one star from their clan collection. This includes time-out, so players can't just close Supermechs once they are challenged to dodge the fight.

The winner will be rewarded on the level of the enemy clan. For example a defeat of a level 1 clan could be 120k SM split between its players (10k each if you have 12 members). As the clan level lowers, the reward is lowered.

Spoiler:
Image

Above is a simple layout to visualize it.

Green tick: Player is online and can be challenged
Question mark: Player is offline
Block: Player has lost 3 times and can no longer be challenged
Attacks left: How many attacks you have left

The Boxes with green dots in are the stars (I couldn't be bothered drawing stars). When lose a star is added against your name. At 3 stars you can see a player is blocked, meaning he has lost 3 times. The total of these green dots (stars) on the enemy team is how many stars you have.

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