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RupertAngier
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Post subject: Trading Posted: Tue Aug 13, 2013 11:03 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Mike
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Post subject: Re: Trading Posted: Tue Aug 13, 2013 11:15 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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Not sure this should be introduced, many times when trading systems are added to a game the number of exploiters playing the game skyrockets.
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RupertAngier
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Post subject: Re: Trading Posted: Tue Aug 13, 2013 11:16 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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raxcave
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Post subject: Re: Trading Posted: Tue Aug 13, 2013 11:17 pm |
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Joined: Sat Mar 17, 2012 12:57 am Posts: 626 Location: BD SERVERS + BD FORUM Gender: male
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RupertAngier wrote: So this is one of the things that could make the game explode.. where you can trade items and sc and reds for different things etc.. where you can access this at a players profile ask them to trade and they accept and you can say what you want and what you'll give.. if they accept you have traded what you have wanted.. to deter cheating.. you wouldn't be able to trade with accounts from the same ip address and you could have a sc converter tracker for the trades where it tells you how much the items are worth in sc for each side of the trade.. if it's ever crazy lopsided (cheating) you can deal out the necessary punishments etc.. anyways this could be one way to make the game go crazy and reach it's potential.. but I'll leave it to ya'll to vote on  Don't include too powerful items in it... at first to counter cheets... I am sure thi idea will work fine.
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Mike
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Post subject: Re: Trading Posted: Tue Aug 13, 2013 11:32 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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RupertAngier wrote: so vote assuming they can keep the game fair.. if they can't this won't be implemented and that will be that... Too easily exploited, no.
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RupertAngier
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Post subject: Re: Trading Posted: Tue Aug 13, 2013 11:33 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Mike
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Post subject: Re: Trading Posted: Tue Aug 13, 2013 11:38 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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No matter what stops you put in place to keep people from exploiting the only sure way to keep it from happening is to not add this.
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SideOneDummy
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Post subject: Re: Trading Posted: Wed Aug 14, 2013 2:20 am |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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I am voting yes, but think of it as a tweak. This should also encompass your action idea as well: introduce an SM Marketplace where auctioning/trading occur. Instead of making it exploitable, devs could create minimums/maximums so that would ever they deem as exploitable on either the buyer-end (too many lowball deals), or on the seller-end (prices set too high), are excluded from possible sale.
By the way my *idea* is nothing novel — think price floor and price ceiling, or minimum wage and rent control, respectively.
Oh and Rupert, if you feel this is too much a tweak for you (you would rather people not vote on a SM Marketplace) you welcome to tell me to create a poll myself/make one yourself. From my point of view, it fit really well with your idea.
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RupertAngier
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Post subject: Re: Trading Posted: Wed Aug 14, 2013 2:37 am |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Slinkybd
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Post subject: Re: Trading Posted: Wed Aug 14, 2013 9:58 am |
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Joined: Fri Jan 25, 2013 5:20 pm Posts: 1183
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Ignoring exploitation, with the current way the game is trading doesn't have any general purpose to begin with unless your giving a buddy free stuff
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