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RupertAngier
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Post subject: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 10:21 am |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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jonesm
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 11:27 am |
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Joined: Wed Dec 12, 2012 11:53 am Posts: 520 Gender: male
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Rupertangier has done it again, come up with another amazing idea, voted yes.
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BigDaddy22
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 2:55 pm |
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Second Lieutenant |
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Joined: Fri Jun 14, 2013 7:55 am Posts: 191 Location: Qatar, hot and sandy. Gender: male
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Thats a bit too radical for me to process at the moment. It would be very difficult to use, for example, a sword - he'd just move away. It would shift a lot more value only weapons with a wide range (I mean 2-4 better than 2-3) as they'd be harder to dodge by simply moving out of range. hrmm...
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RupertAngier
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 4:05 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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SideOneDummy
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 4:22 pm |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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I think I am with BigDaddy on this one … sounds like the overall costs of having this implemented could outweigh the benefits of having a bit more strategy. Sorry Rupert. Sounds great in theory though.
edit: removed a typo
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Last edited by SideOneDummy on Tue Aug 06, 2013 8:21 pm, edited 1 time in total.
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RupertAngier
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 4:24 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Mike
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 8:14 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3383 Gender: male
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No from me for reasons already stated.
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Paingawd
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 10:47 pm |
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Joined: Sun Jul 14, 2013 11:30 pm Posts: 46
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I agree, the chance to fire weapons and possibly not hit is too much randomness for me. Although...
To tweak it a bit...
Simultaneous movement and fire phases. Movement of turn one. Each combatant has a 10 second clock to select a movement. After the 10 second clock, movement occurs simultaneously. Fire phase of turn one. Each combatant gets a 15 second clock to choose weapon fire. At the end of the 15 second clock, both fire simultaneously...
Would add another dimension to movement. Consider selecting to grapple your opponent as he teleports, oops, where did he go...
As for the firing phase, this would possibly include a no win scenario where both mechs go down in the last round of fighting...
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raxcave
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 11:26 pm |
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Joined: Sat Mar 17, 2012 12:57 am Posts: 621 Location: BD SERVERS + BD FORUM Gender: male
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RupertAngier wrote: So I thought of this idea and I figured I might as well share it.. so instead of taking 15 second turns I believe atm.. it would be a cool option to be able to fight in ticks.. now this is a battle dawn turn that means (you both have 15 seconds for both of you to make a move) where you switch off who gets to start the tick then.. you do what you planned on doing.. now if you used a weapon that was 2 range.. but your opponent moved to 4 range away.. you couldn't be able to attack now and your turn would be skipped.. or you could activate your shield and your opponent could turn on his drone etc.. all in the same tick.. anyways I thought of it and figured I'd share it.. this would just be an option you can use that would allow for more strategy etc... I like it.... Voted yes
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SideOneDummy
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Post subject: Re: Instead Of Taking Turns Having The Option To Do Ticks Posted: Tue Aug 06, 2013 11:46 pm |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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Paingawd wrote: As for the firing phase, this would possibly include a no win scenario where both mechs go down in the last round of fighting... That and the grappling hook scenario seem to make things a bit too confusing. Furthermore, what happens if you use any weapon against a teleport. Would not having a teleport be overpowering. Imagine going against a player that is a higher level than you, and has 1 more teleport than you. Would that not give them an unfair advantage?
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