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 Post subject: Remove knockback From Yelloworm
PostPosted: Mon Dec 17, 2012 8:12 pm 
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This game became boring only for one reason; Players started to attack each other using drones, due to yelloworm's knockback. I think this feature should be remove to make this game interesting. I also think that any weapon (except rockets) with a range more than 4 shouldn't have a knockback feature.

Off-Topic : The new shield arrangement works perfect, makes battles a lot quicker.


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 Post subject: Re: Remove knockback From Yelloworm
PostPosted: Tue Dec 18, 2012 2:59 am 
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The worst kind of game is the one where you and the other guy have similar builds, differing only in (for example) which Drone you bring.

This tends to happen around level 35-40.

If I have the Fire drone, and the other guy has the Electric drone, and we both have Electric resistance, but he doesn't have fire resistance, my drone will do around 15 damage per turn while his drone does 5.

Over a long match, this makes a huge difference. I have won countless matches against higher-level players by exploiting this kind of small, turn-to-turn differential.

(There are other ways that it can happen, too. If you both have the Yelloworm (amazing weapon btw), you can have a long-range stand-off where each player can move into range, attack once, and then get pushed the next round by the other player's Yelloworm. If one player has the Physical Resistance mod, but the other player doesn't, the difference of 10 per turn will gradually build to a victory for the guy with the resistance.)

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 Post subject: Re: Remove knockback From Yelloworm
PostPosted: Tue Dec 18, 2012 5:45 am 
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The knockback was already reduced to 1 (original 2).
Together with the reduced shield efficiency long range weapons such as missiles are more viable which also reduces the constant knockback over long battles.


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 Post subject: Re: Remove knockback From Yelloworm
PostPosted: Thu Dec 20, 2012 7:25 pm 
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Yeah, that a great reducement for drones knockback...it would be now fair and besides i agree with jimmyjack comment, its up to how to make your defensive resistance against....

Nice update sir!

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Last edited by johneddy on Wed Dec 26, 2012 7:54 pm, edited 1 time in total.

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 Post subject: Re: Remove knockback From Yelloworm
PostPosted: Fri Dec 21, 2012 6:14 am 
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Joined: Fri Nov 23, 2012 6:20 am
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Jimmyjack's whole post is copied from my post here viewtopic.php?f=409&t=21828

I'm not sure why he didn't indicate that it was a repost. Maybe he meant to use the
Code:
[quote][/quote]
...


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