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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 

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Total votes : 8
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 Post subject: Mythical items balance and nerfs
PostPosted: Thu Apr 13, 2017 5:55 pm 
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Location: Philippines, Angeles City
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Well since the new meta as obvious enough, has no variety AT ALL, I'll be presenting some (or a lot) of mythical items to be buffed and nerfed. It is to also to make EVERY mythical item equal. I am not expecting this to be implemented, but atleast I can show some blueprints using a detailed list of mythical items. It is to also to make EVERY mythical item equal.

So the spoilers below contains current stats of an item and MY suggestion of how to nerf/buff it. You can choose any categories as shown below.

Note: Special Items, Drones and Modules doesn't count in this thread.

UPDATE: Added an "Edit" category. This is where I'll put the suggestions I've chosen.

EDITS:
Spoiler:
1. ARMOR BREAKERS- Increased resistance drain by 3.
2. DEATH PUNCHES- Damage will be reduced by 25. (Mark I and Mark II)
3. TRACTORS- Electric and Heat damage will be reduced from 53 to 43. The damage remains.
4. ELECTRIC AXE- Increased weight from 68 to 80.
5. DIAMOND SHELL- Increased all resistance by 5.




----------------------------------------------

Category 1: TORSOS

Spoiler:
1.Ultra Spade
Current Stats:
Weight: 377
Health: 408
Energy Cap: 150
Regeneration: 40
Heat Cap: 110
Cooldown: 20

New Stats:
Weight: 370
Health: 420
Energy Cap: 170
Regeneration: 50
Heat Cap: 130
Cooldown: 25

-----------------------
2. Lava Scope
Current Stats:
Weight: 369
Health: 390
Energy Cap: 90
Regeneration: 25
Heat Cap: 150
Cooldown: 50

New Stats:
Weight: 365
Health: 410
Energy Cap: 110
Regeneration: 20
Heat Cap: 170
Cooldown: 65
Heat Resistance: 8

-----------------------
3.Electron Defense
Current Stats:
Weight: 377
Health: 400
Energy Cap: 100
Regeneration: 30
Heat Cap: 120
Cooldown: 40
Energy Resistance: 8

New Stats:
Weight: 373
Health: 425
Energy Cap: 120
Regeneration: 35
Heat Cap: 135
Cooldown: *unchanged*
Energy Resistance: 11

3. Metrolens
Current Stats:
Weight: 373
Health: 400
Energy Cap: 115
Regeneration: 30
Heat Cap: 115
Cooldown: 30
Physical Resistance: 8

New Stats:
Weight: 369
Health: 430
Energy Cap: 125
Regeneration: *unchanged*
Heat Cap: 130
Cooldown: 35
Physical Resistance: 12

-----------------------

3. HellFire Armor
Current Stats:
Weight: 424
Health: 425
Energy Cap: 90
Regeneration: 30
Heat Cap: 130
Cooling: 45
Heat Resistance: 5

New Stats:
Weight: 420
Health: 440
Energy Cap: 85
Regeneration: 20
Heat Cap: 140
Cooling: 50
Heat Resistance: 7

-----------------------

4. Yoshimo X
Current Stats:
Weight: 375
Health: 450
Energy Cap: 140
Regeneration: 15
Heat Cap: 90
Cooling: 30
Heat Resistance: 4
Physical and Energy Resistance: 2

New Stats:
Weight: 370
Health: 475
Energy Cap: 130
Regeneration: 25
Heat Cap: 110
Cooling: 35
Heat Resistance: 6
Physical and Energy Resistance: 4

-----------------------

5. USA Mark I
Current Stats:
Weight: 375
Health: 450
Energy Cap: 90
Regeneration: 30
Heat Cap: 140
Cooldown: 15
Physical Resistance: 4
Heat and Energy Resistance: 2

New Stats:
Weight: 370
Health: 475
Energy Cap: 110
Regeneration: 35
Heat Cap: 130
Cooling: 25
Physical Resistance: 6
Heat and Energy Resistance: 4

-----------------------

6. Diamond Shell
Current Stats:
Weight: 369
Health: 120
Energy Cap: 120
Regeneration: 40
Heat Cap: 120
Cooling: 40
Resistance (ALL): 20

New Stats:
Weight: 363
Health: 290
Energy Cap: 135
Regeneration: 45
Heat Cap: 135
Cooling: 45
Resistance (ALL): 14

-----------------------

7. GOD MODE
Current Stats: 402
Health: 800
Energy Cap: 120
Regeneration: 30
Heat Cap: 120
Cooling: 30
Resistance (ALL): -24

New Stats:
Health: 660
Energy Cap: 135
Regeneration: 35
Heat Cap: 140
Cooling: 40
Resistance (ALL): -17


----------------------------------------------

Category 2: LEGS

Spoiler:
The "BOOTS" Series:
All of the boots will have +45 HP

1. Flame Boots
Current Stats:
Weight: 71
Health: 36
Explosive Damage: 40
Heat Damage: +54

New Stats:
Weight: 64
Health: 45
Explosive Damage: 50
Heat Damage: +57

-----------------------

2. Thunder Boots
Current Stats:
Weight: 76
Health: 36
Electric Damage: 37
Energy Damage: -54

New Stats:
-exact same buffs as flame boots get-

-----------------------

3. Rhino Boots
Current Stats:
Weight: 56
Health: 36
Physical Damage: 80

New Stats:
Weight: 50
Health 45
Physical Damage: 90

-----------------------

4. The "TRACTORS" Series:
+55 Health
Heat and Energy:
Current Stats:
Weight: 72
Health: 35
Walk Distance: 3
Explosive and Electric Damage: 28
Heat and Energy Damage: -45

New Stats:
Weight: 68
Health: 55
Walk Distance: 4
Explosive and Electric Damage: 40
Heat and Energy Damage: -53

-----------------------

5. Steel Tractors
Current Stats:
Weight: 59
Health: 35
Walk Distance: 3
Physical Damage: 60

New Stats:
Weight: 50
Health: 55
Walk Distance: 4
Physical Damage: 75

-----------------------

6. USA Transporter
Current Stats:
Weight: 68
Health: 45
Explosive Damage: 40
Heat Damage: +25

New Stats:
Weight: 64
Health: 60
Explosive Damage: 50
Heat Damage: +40

-----------------------

7. Yoshimo Legs
Current Stats:
Weight: 68
Health: 45
Electric Damage: 40
Energy Damage: -25

New Stats:
Weight: 64
Health: 60
Electric Damage: 50
Energy Damage: -40

-----------------------

8. The "GOD MODE LEGS" Series:

Electric and Heat
Weight: 60
Walk Distance: 3
Explosive and Electric Damage: 60
Heat and Energy Damage: -80
Usage Count: 2

New Stats:
Weight: 69
Walk Distance: 2
Explosive and Electric Damage: 65
Heat and Energy Damage: -65
Usage Count: 4

-----------------------

9. Steel Barricades:
Current Stats:
Weight: 62
Walk Distance: 3
Physical Damage: 125-145
Usage Count: 2

New Stats:
Weight: 67
Walk Distance: 3
Physical Damage: 100-130
Usage Count: 2


----------------------------------------------
Category 3A: PHYSICAL SIDE WEAPONS

Spoiler:
1. Needle Blaster Mark I
Current Stats:
Weight: 69
Physical Damage: 75-85
Range: 2-4
Bullets: -15
Physical Resistance Damage: -3

New Stats:
Weight: 59
Physical Damage: 80-90
Range: 1-4
Bullets: -10
Physical Resistance Damage: -4
-----------------------

2. Needle Blaster Mark II
Current Stats:
Weight: 71
Physical Damage: 80-90
Range: 2-4
Bullets: -15
Physical Resistance Damage: -3

New Stats:
Weight: 60
Physical Damage: 90-100
Range: 1-4
Bullets: -10
Physical Resistance Damage: -4

-----------------------
3. Piercing Shotgun Mark I
Current Stats:
Weight: 59
Physical Damage: 30-155
Range: 1-2
Bullets: -15
Physical Resistance Damage: -2

New Stats:
Weight: 50
Physical Damage: 30-200
Range: *unchanged*
Bullets: -10
Physical Resistance Damage: -5

-----------------------
4. Piercing Shotgun Mark II
Current Stats:
Weight: 65
Physical Damage: 35-160
Range: 1-2
Bullets: -15
Physical Resistance Damage: -3

New Stats:
Weight: 52
Physical Damage: 60-250
Range: *unchanged*
Bullets: *unchanged*
Physical Resistance Damage: -7

-----------------------

5. Armor Breaker Mark I
Current Stats:
Weight: 49
Physical Damage: 90-145
Range: 3-6
Bullets: -20
Physical Resistance Damage: -6
Usage: 1
Knockback: 1
Heat Generation: 15

New Stats:
Weight: 53
Physical Damage: 100-135
Range: 2-6
Bullets: -15
Usage/s: 2
Knockback: 2
Heat Generation: 10
Physical Resistance Damage: 8

-----------------------
6. Armor Breaker Mark II
Current Stats:
Weight: 53
Physical Damage: 90-155
Range: 3-6
Bullets: -20
Usage: 1
Knockback: 1
Heat Generation: 20
Physical Resistance Damage: 7

New Stats:
Weight: 58
Physical Damage: 110-150
Bullets: 25
Usage/s: 2
Knockback: 3
Heat Generation: 13
Physical Resistance Damage: 10

-----------------------
7. Metal Shredder Mark I
Current Stats:
Weight: 60
Physical Damage: 85-125
Rockets: -10
Range: 2-4
Heat Generation: +15

New Stats:
Weight: 70
Physical Damage: 80-105
Rockets: *unchanged*
Range: 2-5
Heat Generation: +20

-----------------------
8. Metal Shredder Mark II
Current Stats:
Weight: 65
Physical Damage: 90-130
Rockets: -10
Range: 2-4
Heat Generation: +20

-----------------------
New Stats:
Weight: 75
Physical Damage: 85-115
Rockets: -15
Range: 2-6
Heat Generation: +25


----------------------------------------------
Category 3B: EXPLOSIVE SIDE WEAPONS

Spoiler:
1. Death Punch Mark I
Current Stats:
Weight: 61
Explosive Damage: 100-155
Heat Damage: +54
Usage: 1
Knockback: 1
Rockets: -25

New Stats: Weight: 65
Explosive Damage: 120-180
Heat Damage: +60
Usage: 1
Knockback: 3
Rockets: -20

-----------------------
2. Death Punch Mark II
Current Stats:
Weight: 63
Explosive Damage: 108-166
Heat Damage: +58
Usage: 1
Knockback: 1
Rockets: -25

New Stats:
Weight: 69
Explosive Damage: 130-190
Heat Damage: +65
Usage: 1
Knockback: 3
Rockets: -30

-----------------------
3. Piercing Shotgun Mark II
-The current stats of this item is already good. No changes will be done.

-----------------------
4. Magma Piercing Shotgun
Current Stats:
Weight: 63
Explosive Damage: 45-85
Heat Damage: +80
Usages: 2
Range: 2-3

New Stats:
Weight: 72
Explosive Damage: 60-70
Heat Damage: +60
Usages: 3
Range: 1-2

-----------------------
5. Devastation Swarm Mark I
Current Stats:
Weight: 61
Explosive Damage: 75-115
Heat Damage: +22
Range: 2-4
Heat Generation: 10
Rockets: -10
Cooling Damage: 3

New Stats:
Weight: 67
Explosive Damage: 60-90
Heat Damage: +25
Range: 2-5
Heat Generation: +23
Rockets: -15
Cooling Damage: 6

-----------------------

6. Devastation Swarm Mark II
Current Stats:
Weight: 65
Explosive Damage: 80-120
Heat Damage: +26
Range: 2-4
Heat Generation: 12
Rockets: -10
Cooling Damage: 4

New Stats:
Weight: 72
Explosive Damage: 70-95
Heat Damage: +30
Range: 2-4
Heat Generation: +28
Rockets: -15
Cooling Damage: 7

-----------------------

7. Cooldown Blocker Mark I
Current Stats:
Weight: 62
Explosive Damage: 60-110
Heat Damage: +25
Range: 4-6
Heat Generation: 25
Bullets: -20
Energy Consumption: 5
Cooling Damage: 20

New Stats:
Weight: 95
Explosive Damage: 30-50
Range: 3-8
Heat Damage: +15
Heat Generation: +25
Bullets: -15
Energy Consumption: 10
Cooling Damage: 50

-----------------------

8. Cooldown Blocker Mark II
Current Stats:
Weight: 71
Explosive Damage: 70-125
Heat Damage: +30
Heat Generation: +26
Bullets: -20
Range: 4-6
Energy Consumption: 6
Cooling Damage: 30

New Stats:
Weight: 104
Explosive Damage: 25-40
Heat Damage: +20
Heat Generation: +35
Bullets: -25
Energy Consumption: 19
Cooling Damage: 60

-----------------------
9. Firewall
Current Stats:
Weight: 51
Explosive Damage: 50-60
Heat Damage: 17
Heat Generation: 15
Knockback: 2

New Stats:
Weight: 45
Explosive Damage: 65-75
Heat Damage: +19
Heat Generation: *unchanged*
Knockback: *unchanged*

-----------------------
10. Lava Sprayer
Current Stats:
Weight: 52
Explosive Damage: 44-60
Heat Damage: +80
Cooling Damage: 5
Heat Cap Damage: 10
Usage: 2
Range: 1-2
Energy Consumption: 10
Heat Generation: 35

New Stats:
Weight: 64
Explosive Damage: 30-50
Heat Damage: +60
Cooling Damage: 3
Heat Cap Damage: -15
Energy Consumption: 5
Usage: 3
Range: *unchanged*
Heat Generation: 30
-----------------------
11. Lava Sprayer Mark II
Current Stats:
Weight: 55
Explosive Damage: 44-60
Heat Damage: +82
Cooling Damage: 6
Heat Cap Damage: 12
Uses: 2
Energy Consumption: 10
Heat Consumption: 35

New Stats:
Weight: 70
Explosive Damage: 25-40
Heat Damage: +50
Heat Cap Damage: 20
Uses: 3
Cooling Damage: -10
Energy Consumption: 3
Heat Generation: +40


----------------------------------------------
Category 3C: ELECTRIC SIDE WEAPONS

Spoiler:
-ALL ENERGY MYTHICAL ITEMS HAS THE EXACT SAME STATS AS THEIR EXPLOSIVE ITEM COUNTERPARTS.

Except for the Electric Storms. The heat generation will drop from 10 to 5.

----------------------------------------------

Category 4: MELEE SIDE WEAPONS

Category 4A: PHYSICAL MELEE SIDE WEAPONS

Spoiler:
1. Meteor
Current Stats:
Weight: 50
Resistance Drain: 4
Damage: 76-120
Range: 1
Energy Consumption: 15
Heat Generation: 9

New Stats:
Weight: 35
Resistance Drain: 6
Damage: 85-126
Range: 1
Energy Consumption: 9
Heat Generation: 15

-----------------------

2. Mass Deflector
Current Stats:
Weight: 56
Resistance Drain: 3
Damage: 66-106
Range: 1
Energy Consumption: 20
Heat Generation: 10
Knockback: 5

New Stats:
Weight: 45
Resistance Drain: 5
Damage: 70-115
Range: 1
Energy Consumption: 19
Heat Generation: 9
Knockback: *unchanged*

-----------------------

3. Platinum Axe
Weight: 64
Resistance Drain: 4
Energy Cap Damage: 8
Heat Cap Damage: 8
Damage: 85-115
Range: 1
Usage: 4
Energy Consumption: 10
Heat Generation: 16

New Stats:
Weight: 50
Resistance Drain: 7
Energy Cap Damage: 11
Heat Cap Damage: 11
Damage: 90-135
Usage: 3
Energy Consumption: 15
Heat Generation: 10

-----------------------

4. Steel Hammer
Current Stats:
Weight: 64
Resistance Drain: 4
Regeneration Damage: 4
Cooling Damage: 4
Damage: 85-115
Usage: 4
Energy Consumption: 10
Heat Generation: 16

New Stats:
Weight: 55
Resistance Drain: 7
Regeneration Damage: 6
Cooling Damage:
Damage: 100-145
Usage: 3
Energy Consumption: 25
Heat Generation: 10

----------------------------------------------
Category 4B: EXPLOSIVE MELEE SIDE WEAPONS

Spoiler:
1. Meltdown
Current Stats:
Weight: 58
Explosive Damage: 48-68
Knockback: 1
Resistance Drain: 3
Heat Damage: 52
Range: 1
Energy Consumption: 11
Heat Generation: 18

New Stats:
Weight: 49
Explosive Damage: 60-85
Knockback: 1
Resistance Drain: 4
Heat Damage: 57
Energy Consumption: 5
Heat Generation: 14

-----------------------

2. Infernal Axe
Current Stats:
Weight: 76
Resistance Drain: 4
Heat Cap Damage: 12
Explosive Damage: 55-75
Heat Damage: 65
Usage: 4
Heat Generation: 22
Energy Consumption: None

New Stats:
Weight: 69
Resistance Drain: *unchanged*
Heat Cap Damage: 17
Explosive Damage: 60-80
Heat Damage: 80
Energy Consumption: 10
Usage: Unlimited

-----------------------

3. Meltdown Hammer
Current Stats:
Weight: 76
Explosive Damage: 55-75
Heat Damage: 65
Cooling Damage: 6
Resistance Drain: 4
Usage: 4
Energy Consumption: --
Heat Consumption: 25

New Stats:
Weight: 76
Explosive Damage: 70-90
Heat Damage: 75
Cooling Damage: 9
Resistance Drain: 5
Usage: Unlimited
Energy Consumption: 15
Heat Consumption: 28


----------------------------------------------
Category 4C: ELECTRIC MELEE WEAPONS

Spoiler:
1. Sparks

-Same stats as Meltdown, only uses energy.
Except for energy consumption, which is now 20.

-----------------------

2. Yoshimo Blade
Current Stats:
Weight: 61
Electric Damage: 50-72
Energy Damage: 52
Energy Consumption: 22
Heat Generation: 12
Resistance Damage: 4

New Stats:
Weight: 52
Electric Damage: 65-85
Energy Damage: -58
Energy Consumption: 20
Heat Generation: --
Resistance Damage: 5
Knockback: 1

-----------------------

3. Electric Axe
Current Stats:
Weight: 76
Electric Damage: 55-75
Energy Damage: 65
Energy Cap Damage: 12
Energy Consumption: 22
Usage: 4

New Stats:
Weight: 68
Electric Damage: 60-90
Energy Damage: 80
Energy Cap Damage: 15
Energy Consumption: 29
Usage: Unlimited
-----------------------

4. Lightning Hammer
Current Stats:
Weight: 76
Electric Damage: 55-75
Energy Damage: 65
Regeneration Damage: 6
Energy Consumption: 20
Usage: 4

New Stats:
Weight: 79
Electric Damage: 85-106
Energy Damage: 75
Regeneration Damage: 9
Energy Consumption: 39


----------------------------------------------

Category 5: TOP WEAPONS

Category 5A: PHYSICAL TOP WEAPONS

Spoiler:
The "WIPE OUT" Series: It will lose its bullet consumption.

1. Wipe Out Mark I
Weight: 49
Physical Damage: 62-81
Resistance Damage: 3
Bullets Consumption: 10
Heat Generation: 13

New Stats:
Weight: 39
Physical Damage: 65-85
Resistance Damage: 2
Bullets Consumption: --
Heat Generation: 9

-----------------------

2. Wipe Out Mark II
Current Stats:
Weight: 49
Physical Damage: 63-84
Resistance Damage: 3
Bullets Consumption: 10
Heat Generation: 13

New Stats:
Weight: 40
Physical Damage: 66-87
Bullets Consumption: --
Heat Generation: 10

-----------------------

3. Wipe Out Mark III
Current Stats:
Weight: 55
Physical Damage: 63-85
Bullets Consumption: 10
Heat Generation: 13

New Stats:
Weight: 43
Physical Damage: 70-90
Bullets Consumption: --
Heat Generation: 10

-----------------------

The "ORBS" Series: Will lose energy consumption for the cost of more heat generation and weight.

4. Physical Orb Cannon
Current Stats:
Weight: 64
Physical Damage: 70-80
Pull: 1
Energy Consumption: 8
Heat Generation: 8
Resistance Drain: 3

New Stats: Weight: 70
Physical Damage: 75-85
Pull: 1
Energy Consumption: --
Heat Generation: 18
Resistance Drain: *unchanged*
-----------------------

5. Advance Physical Orb Cannon
Current Stats:
Weight: 66
Physical Damage: 72-86
Energy Consumption: 8
Heat Generation: 8
Resistance Drain: 3

New Stats:
Weight: 75
Physical Damage: 85-95
Energy Consumption: --
Heat Generation: 23
Resistance Drain: 4

-----------------------

6. The "Metal Bender" Series: They're fine the way they are.

-----------------------

7. Electric Discharger Mark I
Current Stats:
Weight: 56
Physical Damage: 60-110
Regeneration Damage: 12
Energy Consumption: 5
Bullets: 10
Heat Generation: 15
Usage: 2
Range: 3-4

New Stats:
Weight: 46
Physical Damage: 85-120
Regeneration Damage: 20
Bullets: --
Energy Consumption: Remain
Usage: 2
Heat Generation: 10
Range: 3-6
-----------------------

8. Electric Discharger Mark II
Current Stats:
Weight: 63
Physical Damage: 65-120
Regeneration Damage: 14
Bullets: 10
Energy Consumption: 6
Heat Generation: 16

New Stats:
Weight: 53
Physical Damage: 90-130
Regeneration Damage: 22
Bullets: --
Energy Consumption: Remain
Heat Generation: 11


----------------------------------------------

Category 5B: EXPLOSIVE TOP WEAPONS

Spoiler:
I find everything in this category adequate. You may suggest and I will decide to add it here or not. Thanks!
EDIT:
The "Mayhem Battery" series' range have been changed from 4-7 to 5-8.
1. Mayhem Battery Mark I
Current Stats:
Weight: 57
Explosive Damage: 52-71
Heat Damage: 31
Heat Generation: 24
Rockets: 10
Resistance Drain: 2

New Stats:
Weight: 44
Explosive Damage: 59-78
Heat Damage: 35
Heat Generation: 10
Rockets: Remain
Resistance Drain: 3

-----------------------

2. Mayhem Battery Mark II
Current Stats:
Weight: 58
Explosive Damage: 53-73
Heat Damage: 33
Heat Generation: 25
Rockets: 10
Resistance Drain: 2

New Stats:
Weight: 46
Explosive Damage: 60-80
Heat Damage: 38
Heat Generation: 13
Rockets: Remain
Resistance Drain: 3

-----------------------

3. Mayhem Battery Mark III
Current Stats:
Weight: 65
Explosive Damage: 54-75
Heat Damage: 34
Resistance Drain: 3
Heat Generation: 26
Rockets: 10

New Stats:
Weight: 49
Explosive Damage: 75-85
Heat Damage: 40
Heat Generation: 15
Rockets: 10
Resistance Drain: 5

-----------------------

HEAT ORBS - Their energy requirement will be removed.


----------------------------------------------

Category 5C: ELECTRIC TOP WEAPONS

Spoiler:
The orbs, Novas, and Drainers are adequate for me. As I've said, you may suggest an idea and I'll decide if I'll add it or not.

1. Generator Breaker Mark I
Current Stats:
Weight: 57
Electric Damage: 60-95
Energy Damage: 10
Energy Cap Damage: 25
Energy Consumption: 25
Heat Generation: 10

New Stats:
Weight: 51
Electric Damage: 30-70
Energy Damage: 30
Energy Cap Damage: 40
Energy Consumption: 25
Heat Generation: 5
Usage: 2
-----------------------

2. Energy Breaker Mark II
Current Stats:
Weight: 63
Electric Damage: 66-102
Energy Damage: 12
Energy Cap Damage: 28
Energy Consumption: 26
Heat Generation: 12
Usage: 2

New Stats:
Weight: 54
Electric Damage: 45-55
Energy Damage: 40
Energy Cap Damage: 45
Heat Generation: 7
Usage: 2


----------------------------------------------

That's about it. Be sure to let me know your thoughts, thanks in advance! :)
Also, be sure to vote.

_________________
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This.... is.... me.

~3L-UZ: Luxx


Last edited by Polarz on Sat Apr 15, 2017 3:14 am, edited 7 times in total.

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 Post subject: Re: Major Mythical Items Buffs and Nerfs (ALL items in the vault
PostPosted: Thu Apr 13, 2017 9:37 pm 
Private 1st class
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Joined: Sun Mar 27, 2016 5:06 pm
Posts: 14
generally pretty good, but still has a few problems

1. armor breaker is called that for a reason, make it so it drains resistance.
2. wot. did. u. do. with. da. AXES AND HAMMERS?!?!

would give more feedback but im on mobile and too lazy to write more


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 Post subject: Re: Major Mythical Items Buffs and Nerfs (ALL items in the vault
PostPosted: Fri Apr 14, 2017 9:43 am 
Maintenance & PR Team
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Posts: 795
Location: Philippines, Angeles City
Gender: male
Thank you for the feedback, and here is my comment on your feedback.

So I agree with the armor breakers. I'll update it later on. The axes? I tried to make them less OP by making them consume energy. However, they'll deal more damage, heat damage/energy damage, and unlimited uses. That way, regeneration will be a really important aspect in mech building if you want to make your Heat Axes usable.

As I've said, it is to avoid making repetitive mech builds and one dominating the meta, in which EVERYONE in the game uses. But I'll be glad to hear out your suggestions as I'm pretty tired to think after writing all that, lol.

_________________
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This.... is.... me.

~3L-UZ: Luxx


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 Post subject: Re: Major Mythical Items Buffs and Nerfs (ALL items in the vault
PostPosted: Fri Apr 14, 2017 11:03 am 
First Lieutenant
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Location: In my closet, bleeding to death
they know balance is needed.

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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Major Mythical Items Buffs and Nerfs (ALL items in the vault
PostPosted: Fri Apr 14, 2017 4:50 pm 
Private 1st class
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Posts: 14
Finally on a pc to write professionally, yay.

- So I understand Metrolens needed a buff (as I use it for my physical mech), but its resistance shouldn't only 2 less than Diamond Shell's. I'd say add more resistance to Diamond Shell and increase its health, like by 10 cuz 290 doesn't satisfy my OCD :D.

- Triggered, resistance for electron resistance is 11, make it 12 lmao.

- So uh, not explosive resistance for USA Mark?

-The tractor's energy and heat damage kinda destroys the purpose for the boots. Maybe nerf it for the tractors?

-Since the god-mode legs are a group, shouldn't they have same usage count?

-Uh death punch is OP?

-With all the other nerfs taking place, now Cooling Blocker is too OP xD.

-With Infernal Axes being the main problem nowadays, this weapon in my opinion needs even more energy consumption cuz well uh compare it to Meltdown, even when buffed.

-Electric axe is still OP.

-Mayhem Battery need buffs.

Every thing else, I'd say is well though out! I especially liked what you did with Godmode, the health was too OP and nerfing the health was just the thing to do. I also liked the fact that you upgraded pretty much every torso, cuz now mechs will have more diverse torsos. Lastly, tractors smell.

no point in doing dis tho, no matter how much work you do for them, they just wont do it until they lose more and more money


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 Post subject: Re: Major Mythical Items Buffs and Nerfs (ALL items in the vault
PostPosted: Fri Apr 14, 2017 11:53 pm 
Maintenance & PR Team
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OmnipotentNAnonymus wrote:
Finally on a pc to write professionally, yay.

- So I understand Metrolens needed a buff (as I use it for my physical mech), but its resistance shouldn't only 2 less than Diamond Shell's. I'd say add more resistance to Diamond Shell and increase its health, like by 10 cuz 290 doesn't satisfy my OCD :D.

- Triggered, resistance for electron resistance is 11, make it 12 lmao.

- So uh, not explosive resistance for USA Mark?

-The tractor's energy and heat damage kinda destroys the purpose for the boots. Maybe nerf it for the tractors?

-Since the god-mode legs are a group, shouldn't they have same usage count?

-Uh death punch is OP?

-With all the other nerfs taking place, now Cooling Blocker is too OP xD.

-With Infernal Axes being the main problem nowadays, this weapon in my opinion needs even more energy consumption cuz well uh compare it to Meltdown, even when buffed.

-Electric axe is still OP.

-Mayhem Battery need buffs.

Every thing else, I'd say is well though out! I especially liked what you did with Godmode, the health was too OP and nerfing the health was just the thing to do. I also liked the fact that you upgraded pretty much every torso, cuz now mechs will have more diverse torsos. Lastly, tractors smell.

no point in doing dis tho, no matter how much work you do for them, they just wont do it until they lose more and more money


Updated the list!

I disagree with the cooldown blockers. It has a balancing factor; weight. It weighs 95 kilograms+ !

Same goes for the God Mode Legs series. If you notice, the Heat and Energy has the same 3 usages and 2 walk. The Physical (Steel Barricades) remains with 3 walk but 2 usages.

The last sentence, yes, I know, that's true. But that's what game suggestions are made for right? ;)

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 Post subject: Re: Mythical items balance and nerfs
PostPosted: Sat Apr 15, 2017 11:33 pm 
Sergeant
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They wont balance anything , they just gonna nerf the current most OP myths and released another broken mythical in order to balance the game , just like how they nerfed the axes and buffed the rocket guns

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