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 Post subject: Re: Sprite Showcase
PostPosted: Tue Apr 21, 2015 3:08 pm 
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omg MEGAlodon.... anus prepared :lol:

Dude that think looks kinda scary... :shock: :?

Very nice job! ;)

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 Post subject: Re: Sprite Showcase
PostPosted: Tue Apr 21, 2015 3:12 pm 
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Is it spooky? :twisted:
Spoiler:
bOrf.


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 Post subject: Re: Sprite Showcase
PostPosted: Sat Apr 25, 2015 4:00 pm 
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I convert time into sprites!

Topic Locker
Image
Combination: Ariel Target (Recoloured) + Red Angel (Darkened) + Blue Angel (Darkened) + Custom made Ilona Decal
Approx. Work Time: 3 Hours

General Information
Item Type: Gift - Drone
Item Rarity: Administratory
Level: 1337
Weight: 50kg
Price/Obtainability: How?

Primary Variables
Damage: 20, 20, 20
Resistance Drain: 1, 1, 1
Knockback: 0
Pull: 0
Recoil: 0

Secondary Variables
Range: c×ɔ
Usage Limit: Unlimited
Action Points Required: 0

Energy & Heat
Energy Required: -10
Energy Drain: -20
Heat Produced: +10
Heat Inflicted: +20

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Charged Energy
Projectile Amount: 1
Projectile Colour: Black

Please don't lock this thread. ;-;

Update
I have redone the sprite as I didn't think it looked good enough, I think you will agree with me that this one is far superior! :D
Spoiler:
Image

Hot 'n' Cold
Image
Combination: Artillery Mark V + Red Drone + Blue Drone
Approx. Work Time: 2-3 Hours

General Information
Item Type: Drone
Item Rarity: Mythical
Level: 31
Weight: 45Kg
Price/Obtainability: Can only be obtained from Silver or Gold Item Boxes

Primary Variables
Damage: 30, 30
Resistance Drain: 0
Knockback: 0
Pull: 0
Recoil: 0

Secondary Variables
Range: c×ɔ
Usage Limit: Unlimited
Action Points Required: 0

Energy & Heat
Energy Required: -15
Energy Drain: -30
Heat Produced: +15
Heat Inflicted: +30

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Charged Energy Beam
Projectile Amount: 2
Projectile Colour: Red/Blue

Grenade Launcher Mark II
Image
Combination: Grenade Launcher Mark I + Shotgun X Mark I (Recoloured for each Type)
Approx. Work Time: 1-2 Hours

General Information
Item Type: Side Weapon
Item Rarity: Legendary
Level: 30
Weight: 80kg
Price/Obtainability: Can only be obtained from Item Boxes

Primary Variables
Damage: 80-100, 60-70, 60-70
Resistance Drain: 2, 2, 2
Knockback: 1
Pull: 0
Recoil: 0

Secondary Variables
Range: 3-4
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -8
Energy Drain: -20
Heat Produced: +16
Heat Inflicted: +20

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Grenade
Projectile Amount: 1
Projectile Colour: Yellow/Red/Blue
WarrMachine wrote:
Wedge looks more like a side weapon then a drone :lol:

Definitely my favorite, looks like a grenade launcher mark 2... :)

Ide love to see it get put it as a grenade launcher mark 2, make is legendary so Ide have a reason to buy item boxes... 8-)

Yeah I agree, some of the drones that I make are quite big so I guess you could classify them as Side/Top Weapons. :P
I went soooo overboard with Megalodon though! :lol:

*Good idea Warr! ;)

Stats are subject to change due to balancing, with the expection of Joke Items which will never be added to the game. For obvious reasons.

Image


Last edited by Xzyckon on Mon Apr 27, 2015 3:00 pm, edited 1 time in total.

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 Post subject: Re: Sprite Showcase
PostPosted: Sat Apr 25, 2015 4:50 pm 
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Its the ultimate Llonator item! :lol:

Those launchers look way better than the old ones.

When I say old ones Im talking about the ones with three dots insted of two now a days. Before weight they use to use the three dot version for mark 1, now I think they'll use it for mark 2 (mythical)

All look awesome! Keep up the great work ;)

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 Post subject: Re: Sprite Showcase
PostPosted: Sat Apr 25, 2015 4:57 pm 
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I will, as always. ;)


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 Post subject: Re: Sprite Showcase
PostPosted: Thu Apr 30, 2015 1:00 pm 
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Attention!
Over the past 5-10 days next month I'll be working on an 'Item Set'. In this item set there will be 7-10 items, all uniquely themed. I will not be posting up any more sprites on this thread until this project is done because if I did any other sprites during creation, it will take longer for me to complete.

Update
I'm almost finished with these sprites, should be done making them during the 9th. I'll post them up publicly at the 10th.

That is all.

Image


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 Post subject: Re: Sprite Showcase
PostPosted: Sun May 10, 2015 3:59 am 
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*DELETE THIS POST PLEASE*


Last edited by Xzyckon on Sun May 10, 2015 12:28 pm, edited 3 times in total.

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 Post subject: Re: Sprite Showcase
PostPosted: Sun May 10, 2015 4:00 am 
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Xzyckonic Item Set

This is an 'Item Set'; a collection of items which are uniquely themed to something, in this case, me! :D

There are 10 items currently in this item set and I plan on expanding it with 2 more but I cannot guarantee that this will happen though. Any new sprites which are added to this item set will be posted on THIS post.

Spectrum
Image
Combination: Blue Shredder Beam (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 1:00:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Side Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 50kg
Price/Obtainability: Nah mate, this mine! :twisted:

Primary Variables
Damage: 50
Resistance Drain: 1
Knockback: 1
Pull: 0
*Recoil: 0

Secondary Variables
Range: 3-4
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -20
Energy Drain: 0
Heat Produced: +20
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Beam of Light
Projectile Amount: 1
Projectile Colour: Spectrum Gradient (Animated)
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

Radiant Rainbow
Image
Combination: Blue Bombardment (Recoloured)
Approx. Work Time: 1:20:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Side Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 60kg
Price/Obtainability: Have you ever actually gotten to the 'end' of a rainbow?

Primary Variables
Damage: 40-60
Resistance Drain: 1
Knockback: 0
Pull: 0
*Recoil: 0

Secondary Variables
Range: 3-4
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -25
Energy Drain: 0
Heat Produced: +25
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Beam of Light
Projectile Amount: 1
Projectile Colour: Spectrum Gradient (Animated)
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

Hue Amplifier
Image
Combination: Blue Lookout (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 0:30:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Side Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 35kg
Price/Obtainability: Blast Linkin Park out of your Speakers

Primary Variables
Damage: 40-55
Resistance Drain: 1
Knockback: 1
Pull: 0
*Recoil: 0

Secondary Variables
Range: 2-4
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -15
Energy Drain: 0
Heat Produced: +15
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Beam of Light
Projectile Amount: 1
Projectile Colour: Spectrum Gradient (Animated)
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

Contrast Drainer
Image
Combination: X-Ray (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 1:30:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Top Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 55kg
Price/Obtainability: Become a Wizard

Primary Variables
Damage: -100
Resistance Drain: 10
Knockback: 0
Pull: 0
*Recoil: 0

Secondary Variables
Range: 5-6
Usage Limit: 1
Action Points Required: 1

Energy & Heat
Energy Required: -10
Energy Drain: 0
Heat Produced: +10
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Drain Sphere
Projectile Amount: 1
Projectile Colour: Spectrum Gradient (Animated)
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

Colour Launcher
Image
Combination: (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 0:20:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Top Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 45kg
Price/Obtainability: IDFK

Primary Variables
Damage: 20-80
Resistance Drain: 1
Knockback: 0
Pull: 1
*Recoil: 0

Secondary Variables
Range: 5-6
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -30
Energy Drain: 0
Heat Produced: +30
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Spherical Grenade
Projectile Amount: 1
Projectile Colour: Spectrum Gradient (Animated)
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

Sword of Saturation
Image
Combination: Call of Lightning (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 0:20:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Side Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 100kg
Price/Obtainability: Bash someone in the Cranium (In game)

Primary Variables
Damage: 100
Resistance Drain: 1
Knockback: 2
Pull: 0
*Recoil: 0

Secondary Variables
Range: 1
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -50
Energy Drain: 0
Heat Produced: +50
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: N/A
Projectile Amount: 0
Projectile Colour: N/A
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

RGB Cannon
Image
Combination: Hard Hitter (Recoloured)
Approx. Work Time: 0:40:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Top Weapon
Item Rarity: Xzyckonic
Level: 333
Weight: 40kg
Price/Obtainability: Decode GIMP

Primary Variables
Damage: 25-30
Resistance Drain: 2
Knockback: 1
Pull: 0
*Recoil: 0

Secondary Variables
Range: 5-6
Usage Limit: Unlimited
Action Points Required: 1

Energy & Heat
Energy Required: -5
Energy Drain: 0
Heat Produced: +5
Heat Inflicted: 0

Ammunition & Projectile
Ammunition Type: N/A
Ammunition Usage: 0
Projectile Type: Beam of Light
Projectile Amount: 1
Projectile Colour: White
*Projectile Animation: Unavailable

Extra Information
Author has not added a description for this item yet.

Sanity Module Mark I
Image
Combination: Electric Resistance Module 5 (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 0:30:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Resistance Module
Item Rarity: Xzyckonic
Level: 333
Weight: 20kg
Price/Obtainability: Only I need these

Primary Variables
Payload: -25 Insanity

Extra Information
Author has not added a description for this item yet.

Sanity Module Mark II
Image
Combination: Electric Resistance Module 10 (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 0:30:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Resistance Module
Item Rarity: Xzyckonic
Level: 333
Weight: 25kg
Price/Obtainability: Only I need these

Primary Variables
Payload: -50 Insanity

Extra Information
Author has not added a description for this item yet.

Sanity Module Mark III
Image
Combination: Electric Resistance Module 11 (Recoloured) + Xzyckon's 'Signature' Symbol
Approx. Work Time: 0:30:00
Click on the spoiler to reveal Stats.
Spoiler:
General Information
Item Type: Resistance Module
Item Rarity: Xzyckonic
Level: 333
Weight: 30kg
Price/Obtainability: Only I need these

Primary Variables
Payload: -100 Insanity

Extra Information
Author has not added a description for this item yet.

Notes
Spoiler:
Recoil
This is a new game mechanic that I thought up a while back. Since then, I have made a thread explaining it in more detail. Simply Click Here to be redirected to it.

Projectile Animation
If and when I can make animations to go with a sprite I will produce one. This is unlikely however. :\

Balancing of Stats
All of the above stats provided are in no way intended to be accurate, despite me trying to balance them as much as possible. They are, like I said, there to give a rough estimate and I have nothing against the developers changing them IF they decide to implement one of my sprites into the game. Only Joke and Gift Items are exceptions to this statement.

Feedback is appreciated, as always.

Image


Last edited by Xzyckon on Sat Jun 06, 2015 7:09 pm, edited 1 time in total.

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 Post subject: Re: Sprite Showcase
PostPosted: Sat May 23, 2015 2:55 pm 
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That rainbow set is beautiful :o

All of these look fantastic, I especially like your drones.

Keep it up :)

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 Post subject: Re: Sprite Showcase
PostPosted: Sat May 23, 2015 3:00 pm 
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Ponk wrote:
That rainbow set is beautiful :o

All of these look fantastic, I especially like your drones.

Keep it up :)

OMFG a reply! :D


Last edited by Xzyckon on Sun May 24, 2015 7:41 pm, edited 1 time in total.

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