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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Should music change when a players mech is near death?
Yes 91%  91%  [ 21 ]
No (why?) 9%  9%  [ 2 ]
Tweak (What needs to be changed?) 0%  0%  [ 0 ]
Total votes : 23
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 Post subject: Re: Near Death Music Change.
PostPosted: Wed Jul 24, 2013 10:13 pm 
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If you do not have a no option it does not count as a poll and could not be moved into the popular suggestions section. If you never try to persuade people to your side of something then you have never cared about or been passionate about something. ;)

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 Post subject: Re: Near Death Music Change.
PostPosted: Wed Jul 24, 2013 10:25 pm 
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I voted no because the game will become stressful.
Thank you

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 Post subject: Re: Near Death Music Change.
PostPosted: Wed Jul 24, 2013 10:33 pm 
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georgeshelou wrote:
I voted no because the game will become stressful.
Thank you

How would it be stressful when really this is commonplace in almost any game?

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 Post subject: Re: Near Death Music Change.
PostPosted: Wed Jul 24, 2013 10:44 pm 
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You can turn the music off.. If that's too stressful I advise you to see a doctor..;)

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 Post subject: Re: Near Death Music Change.
PostPosted: Wed Jul 24, 2013 10:45 pm 
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OT like always.
Korupt wrote:
If you never try to persuade people to your side of something then you have never cared about or been passionate about something. ;)

Being passionate means you do some certain things with all your heart and put all your efforts into it. It doesn't mean that you have to persuade everyone to follow your cause. Persuading everyone to follow your cause (either by verbal or physical means) is more like a dictatorship.
When you're passionate about something then does it really matter what others think? In my opinion, what you yourself think is the most importnant. I don't see why you'd need to persuade someone (or everyone) to follow your cause.

As we see, there's another "No" vote cast.
So, are you guys (Korupt, KlassikKiller and lilconquer) going to condemn him in the same way and in the same manner like you did with me?

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 Post subject: Re: Near Death Music Change.
PostPosted: Wed Jul 24, 2013 10:56 pm 
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If you believe that trying to persuade someone to your side of an idea is a dictatorship then I think you need to do a bit more studying. Now let's keep this on topic however, this is something that is incredibly common in games and really is standard. It is something that is wanted by the community and it is toggleable so it does not negatively impact those that do not want it. Now tell me how that hurts you as a player or the game in anyway at all. I believe we have reached the point where you are saying no to say no and simply do not wish to change your vote.

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 Post subject: Re: Near Death Music Change.
PostPosted: Thu Jul 25, 2013 12:05 am 
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Aeacus I voted yes for this because I noticed other people might want the music, but I am completely indifferent. That said, you should have the right to vote anyway you please.

I think the metaphysical question you should be asking yourself is whether or not your vote being disregarded in this instance has a substantial impact to you.

If your vote being disregarded in this instance has a substantial impact to you, then I believe it is in your best interest for you to have the most compelling argument as to why this is so. (It needs not to persuade anyone, but it should exemplify the distress it causes you)

Otherwise, as much as I do think every voice in a community needs to be heard for progress to be incurred, I ultimately will side with the others as the costs of the vote causes to those passionate about the yes vote seems to outweigh your [i][costs/i] of not having your vote counted. As long as you can show that your, for lack of a better phrase, "due process rights" are being violated, then there is no amount of argumentation that exists to warrant a fair reason to disregard your vote. However, if you cannot prove why your "due process rights" are being violated, there it is reasonable for the needs the collective to outweigh the needs of the indifferent.

Still, I want to be clear, just because no one has really made a compelling argument to warrant a "no" vote, it does not mean a "no" vote is incapable of coming out of this thread (I could think of a few arguments), and I do think that as a community it is important to be civil when addressing the concerns of others. Whether or not I agree with you Aeacus, I am grateful to hear your point of view.

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Last edited by SideOneDummy on Thu Jul 25, 2013 12:12 am, edited 1 time in total.

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 Post subject: Re: Near Death Music Change.
PostPosted: Thu Jul 25, 2013 12:10 am 
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well honestly on this matter.. I don't listen to the super mech music.. but as a noob joining a game this suggestion would be extremely cool which will help them stick with the game if you will.. and will help super mechs grow.. which in the long run helps me have more fun in super mechs.. but I don't even listen to the dang music.. Sometimes you got to look at the big picture..

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 Post subject: Re: Near Death Music Change.
PostPosted: Thu Jul 25, 2013 12:19 am 
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Yeah, so true Rupert. However, this is where an actual argument can be made against this thread. What if the concept of a game incorporating near death music comes off as "cheesy" to wide audience (after the beta phase). If the amount of new people deterred is greater (such as the amount of lost people that would have played had highly esteemed critics not referred to the game either "gimmicky" or "cheesy" in their reviews of the game) than the amount of people that it attracts, would the music be worth it?

Now, I do not necessarily believe the above argument to be valid, but to be the devil's advocate for a second, it is, at the very least, worth considering.

Ultimately though, how decisions affect the market is solely a staff decision, but I do not think it is a 100 % black and white decision.

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 Post subject: Re: Near Death Music Change.
PostPosted: Thu Jul 25, 2013 12:22 am 
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SideOneDummy wrote:
Yeah, so true Rupert. However, this where an actual argument can be made against this thread. What if the concept of a game incorporating near death music comes off as "cheesy" to wide audience (after the beta phase). If the amount of new people deterred is greater (such as the amount of lost people that could have played had highly esteemed critics not referred to the game either "gimmicky" or "cheesy") than the amount of people that it attracts, would the music be worth it?

Now, I do not necessarily believe the above argument to be valid, but to be the devil's advocate for a second, it is, at the very least, worth considering.

Ultimately though, how decisions affect the market is solely a staff decision, but I do not think it is a 100 % black and white decision.

As I have said countless times in this thread near death changes in a game (music, screen display ect) are commonplace in games and therefore would not be considered "cheesy". I realize you are not actually backing this idea but just so others do not take up this argument I feel the need to state why this would not be the case. :lol:

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