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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 119 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 12  Next

Should we tweak or remove resistance kits?
Yes, remove resistance kits 41%  41%  [ 2344 ]
Keep the resistance kits, but make them weaker 16%  16%  [ 944 ]
No, keep the resistance kits 43%  43%  [ 2489 ]
Total votes : 5777
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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 4:25 pm 
Second Lieutenant
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Finally, Kits will be removed to make SM more fair and the balance is coming too, good job Admins

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 4:45 pm 
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PLZ KEEP THEM,OTHERWISE I WILL GO LIK THIS, :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:13 pm 
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MrOneTwoo wrote:
And what happens if the delete the resistance kits will win with only 10% more or something like that? I guess the keep them will win anyway. I appreciate it that you guys are asking us now but these kind of votes can be easily manipulated.


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:21 pm 
Specialist
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I think a better idea is simply to remove legendary resistance kits, the +17 etc, may be too overpowered for some. However leaving the +12 resistance kits as the maximum is perfectly fine, due to the fact the cost of each kit is 3,600 coins. The maximum to get in a match is 2,000(premium). So if anyone uses it in a fight they lose no matter what =)


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:41 pm 
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I believe that resistance kits should be removed, but I can see the argument from both sides. They allow a lost cause to be turned into a victory, and while that can be a good thing with facing off against a superior foe, it also causes an issue with balancing and consistency. It allows less well-built mechs to get an upper hand they shouldn't have, and to improve their rank without any effort. Please take this into consideration when voting either way. Thank you for reading.

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:44 pm 
Captain
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I'm so glad you guys took the initiative to change the game for the better. :) Even if it doesn't go the way I hope, I'm still ecstatic that you hosted a public vote. Though I would scan trough the IP addresses of the votes sent in, to make sure no multi accounting screws with the results.

#NoKitOrQuit

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:51 pm 
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It's difficult to talk about removing resistance kits without also talking about what is going to happen with damage afterwards. Some people need resistances so they don't get a cactus up the ass when fighting against heat-damage mechs or electric-damage mechs which can very literally disable people and prevent them from doing anything other than rest or walk as there are very few (if any actually) weapons that DO NOT use any electricity OR heat.

on a separate note, can we make the electricity recharge for a unit at the START of their turn instead of at the end? That way the enemy doesn't just completely drain it and screw you over next turn? With it charging at the beginning at least you can have enough to fire off a weapon or your drone.


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:54 pm 
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I do not even use resistance kits , i rarely see anyone use them , oh well


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 5:58 pm 
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I voted keep them, because it's honestly not that big of a problem.

With one repair kit and one slot open, most people will choose to stick an energy kit. The few builds that use zero energy(don't even get me started on inferno axe again) and do use a resistance kit, would have to guess which kit to use. And honestly most of the time you don't match up with the right type anyway.

However I WOULD be for removing ALL kits, that would eliminate that last turn repair kit nonsense.


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 6:06 pm 
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[color=#8000BF][color=#8080BF][color=#BFBFFF] :idea: :idea: :idea: :idea: :idea: :idea: :idea: [/color][/color][/color]
Alexander wrote:
Hey Mech Pilots,
ewqwqeewq
We're thinking about possibly removing the "Resistance Kits" from the game, but we need your help!

We want to know if you would likee them to stay in the game or not, and preferably also why.

What do you think? Do you like thewm? Do you dislike them? Tell us your opinion!


Thank you for all the help and support!


PS: Currently owned resistance kits will still be usable (though new ones can't be bought then).



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