ticklemericky wrote:
Kits need to be fixed so that they can only "repair" the value of armor. Over-armor should be fixed. So if a mech has +17 at start of battle, and their opponent has drained them to +9. Using a +23 kit would only make it so that the armor goes to +17. It would fit the fact kits are supposed to repair or pinch type items.
This makes battle shorter as well. It is a pain to fight out a long battle when both parties have used kits with over-armor. Or maybe introduce a corrosion mechanic that decreases all armor by -1 after a certain amount of turns passes. This would make every carry kits still if a battle gets drawn out far too long.
I also really like this idea, wouldn't mind seeing it added.