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 Post subject: Re: Help us please! Balance of items
PostPosted: Wed Oct 14, 2015 12:54 am 
First Lieutenant
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Ultraspade 500 hp
Lava Scope 480 hp
Metrolens & Electron Defence 490 hp
USA &YoshiMo 900 hp
:)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sat Oct 24, 2015 9:08 pm 
Lieutenant Major
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There will ALWAYS be one, two or three setups, which are the stongest :!:

If you lower the strength of weapons OTHER weapons will be the best option :!:

A 100 % balance in a game / of weapons is not possible :!:

Only way would be ... we ALL play with the exactly same mech, same fusion, same equipement, and that would be MORE than boring :!:

;)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sat Oct 24, 2015 10:20 pm 
First Lieutenant
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Yup, 100% balance is not possible, but 75%> is possible, it is the older version of SuperMechs (that time when galaxus, demolisher and inferno are new)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sun Oct 25, 2015 10:59 am 
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you know what? two items need a big heat AND range nerf. shotgun should only do one knockback or something and the backstabber and red rain series and all those kinds of pull rockets need the heat nerf. I tried to jam them in a corner but they have the mythical teleport. do they have spring feet? they can jump like 2-6 spots away from you. meaning they can totally destroy you with there red rain multiple times. I suggest you highly nerf all these heat mythicals before supermechs turns into cheap mechs, not to be rude to staff :geek: and devs :ugeek:


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 Post subject: Re: Help us please! Balance of items
PostPosted: Mon Oct 26, 2015 5:55 pm 
First Lieutenant
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shadowdragon132 wrote:
you know what? two items need a big heat AND range nerf. shotgun should only do one knockback or something and the backstabber and red rain series and all those kinds of pull rockets need the heat nerf. I tried to jam them in a corner but they have the mythical teleport. do they have spring feet? they can jump like 2-6 spots away from you. meaning they can totally destroy you with there red rain multiple times. I suggest you highly nerf all these heat mythicals before supermechs turns into cheap mechs, not to be rude to staff :geek: and devs :ugeek:

nerf, butt not to make it vry undrpowred 2.

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 Post subject: Re: Help us please! Balance of items
PostPosted: Wed Nov 04, 2015 9:21 am 
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bestplayerintheworld wrote:
There will ALWAYS be one, two or three setups, which are the stongest :!:

If you lower the strength of weapons OTHER weapons will be the best option :!:

A 100 % balance in a game / of weapons is not possible :!:

Only way would be ... we ALL play with the exactly same mech, same fusion, same equipement, and that would be MORE than boring :!:

;)

bestplayerintheworld wrote:
stongest :!:

equipement :!:

;)

lol

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 Post subject: Re: Help us please! Balance of items
PostPosted: Wed Nov 04, 2015 8:17 pm 
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RyuuseinoRockman wrote:
lol

HOW old are you :?:

YOU never make a typo
:?:

To "jump" to every typo to try to blame the writer - that's really a stupid thing :!:

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 Post subject: Re: Help us please! Balance of items
PostPosted: Thu Nov 05, 2015 1:18 am 
First Lieutenant
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Calm down, bestplayer in the world.
C'mon, i do not blame you, i check the spellings

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 Post subject: Re: Help us please! Balance of items
PostPosted: Mon Nov 16, 2015 1:18 am 
Lieutenant Major
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There will ALWAYS be one, two or three setups, which are the strongest :!:

If you lower the strength of weapons OTHER weapons will be the best option :!:

A 100 % balance in a game / of weapons is not possible :!:

Only way would be ... we ALL play with the exactly same mech, same fusion, same equipment, and that would be MORE than boring :!:

;)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Wed Nov 25, 2015 6:30 am 
First Lieutenant
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Galaxus Model C
395 kg
432 HP
130 Energy Capacity
42 Regeneration
95 Heat Capacity
24 Cooling
6 Elec Resist

Spider
394 kg
395 HP
115 Energy Capacity
27 Regeneration
130 Heat Capacity
32 Cooling
3 Elec Resist
3 Expl Resist

Stampede's
36 HP

Rino Boots
85 damage

SuperNova Mark I
50-100 Electric Damage
90 Energy Damage
5 Elec Res Drn
20 Bullets Consump
19 Energy Consump
5 Heat Generated

SuperNova Mark II
56-106 Elec DMG
96 Nrg DMG
5 Elec Res Drn
21 Bullet Consump (?)
20 Energy Consump
6 Heat Generaed

Electricon I
30-42 Elec Dmg
23 Nrg Dmg
2 Max Nrg Dmg
5 Bull *CENSORED* consumed
15 Nrg Consumed
6 Heat Generated

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