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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 119 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12  Next

Should we tweak or remove resistance kits?
Yes, remove resistance kits 41%  41%  [ 2344 ]
Keep the resistance kits, but make them weaker 16%  16%  [ 944 ]
No, keep the resistance kits 43%  43%  [ 2489 ]
Total votes : 5777
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 Post subject: Re: Resistance Kits
PostPosted: Fri Sep 30, 2016 12:20 pm 
Second Lieutenant
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WOHOO 100 REPLIES!

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 Post subject: Re: Resistance Kits
PostPosted: Sat Oct 01, 2016 8:51 am 
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i dont like that idea cuz heat residence is best for my energy mech :D


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 Post subject: Re: Resistance Kits
PostPosted: Sat Oct 01, 2016 8:29 pm 
Specialist
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Yes of course remove the resistance kits but not only remove the resistance kits remove the armor pants the modules all weapons .... know retraces the whole game starts everything from scratch again already got tired of publishing solutions'm not clown if you want a clown will the circus because it pays him to do slapstick unlike this forum that are already clowning for free.

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 Post subject: Re: Resistance Kits
PostPosted: Sun Oct 02, 2016 3:29 am 
Major
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like I've beeen suggesting since 2015, remove all kits.

if you construct a mech that has certain weaknesses you overlooked you shouldn't get to compensate for that by kitting away your weaknesses.

anyone who voted no is selfish or moronic imho

also this:

Mythical911 wrote:
I like the resistance kits since they let the non p2w players/non top players have a chance of beating a top player. You never know which mech type you're going to play so sometimes you'll bring the wrong res kit but the resistance kits are a way to have a better chance against the mech type your mech is weaker to.
This gives you the ability to beat mechs your mech suffers the most against.

is the most moronic thing I've heard yet. the kits benefit top players just as much or in fact more than lower level players as they can afford to restock constantly with the higher level kits. what were you even thinking with this? I really dont understand why people constantly consider kits the saviour of the underdogs. it's just patently flase. feel ashamed of your sub-par reasoning and logic.

and saying that we should really be focusing on op mythicalks is something I agree with but why does it have to be an either/or situation? we can adress both issues so the state of mythicals is totally irrelevent to this thread.

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 Post subject: Re: Resistance Kits
PostPosted: Mon Oct 03, 2016 6:20 am 
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:evil: If we can remove the resistance kits, we can have more mythical. So agree to remove the resistance kits. :evil:


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 Post subject: Re: Resistance Kits
PostPosted: Tue Oct 04, 2016 8:30 pm 
Second Lieutenant
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Alexander wrote:
Hey Mech Pilots,

We're thinking about possibly removing the "Resistance Kits" from the game, but we need your help!

We want to know if you would like them to stay in the game or not, and preferably also why.

What do you think? Do you like them? Do you dislike them? Tell us your opinion!


Thank you for all the help and support!


PS: Currently owned resistance kits will still be usable (though new ones can't be bought then).



Good thing is that i have a stack of them waiting to be used in my inventory

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 Post subject: Re: Resistance Kits
PostPosted: Sat Oct 08, 2016 1:16 pm 
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resistance and repair kits are completely overpowered and they aren't balanced with different torsos. they dont do very much on god mode but they're the most overpowered thing in the game against diamond shells


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 Post subject: Re: Resistance Kits
PostPosted: Wed Oct 12, 2016 6:55 pm 
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[color=#80BFFF][color=#0040FF][quote="AfroLlama"]resistance and repair kits are completely overpowered and they aren't balanced with different torsos. they dont do very much on god mode but they're the most overpowered thing in the game against diamond shells[/quote][/color][/color][quote="MrOneTwoo"][quote="Alexander"]

BTW: We have a pretty good idea on how many votes are fake, so we'll obviously take that into account.

Thanks guys![/quote]

Good to hear that but I hope its more than just idea.[/quote]


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 Post subject: Re: Resistance Kits
PostPosted: Thu Oct 13, 2016 7:33 pm 
Sergeant
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I don't use kits either, I focus more on modules, something PERMANENT

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 Post subject: Re: Resistance Kits
PostPosted: Thu Oct 27, 2016 9:08 pm 
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We should keep the resistance kits because we need them to survive against really strong weapons and attacks and if e don't have them then the lower level players won't have fun.


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