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Fordekash
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Post subject: Re: Help us please! Balance of items Posted: Thu May 14, 2015 6:47 pm |
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Joined: Mon May 13, 2013 10:03 pm Posts: 93
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how about not making mythical items unbalanced and unavailable?
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TheMaster16
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Post subject: Re: Help us please! Balance of items Posted: Thu May 14, 2015 8:15 pm |
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Joined: Sat May 25, 2013 4:03 am Posts: 2
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USOmni1 wrote: Ilona wrote: Hi Pilots!
We noticed that some of the items are not that good balanced at this moment. And who could do it better than you, the players! So this thread is ONLY for your suggestions: Please don't spam it, please stay reasonable and add only the stats here.
Example:
Liranium level 30 currently 40-56 damage should have 45 - 61
(I know, its tempting to make your own favorite weapons OP..... just don't do it ) I would like to see some 2-4 range w/knockback energy weapons in the upper level ranges. Also maybe a weapon or two that deal 50-65 energy loss... Heat has theirs with the new Infernos dealing 65 heat... wheres the love for the Blues? im srry but no energy drain if drained can turn to damage heat can not get some regen packages if thats ur problem
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smallSoldier1
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Post subject: Re: Help us please! Balance of items Posted: Sat May 16, 2015 9:44 pm |
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Joined: Wed Nov 19, 2014 4:42 pm Posts: 115
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The stats of some mythicals must be changed:
Wipeouts: Just too strong, too small amount of ammo needed, the drain is op.
The Wipeout Mark II: DMG 63-84 / Resistence Drain 3 / Bullets needed 10 / 13 heat / 49 kg change to: DMG 63-84 / Bullets needed 15 / 13 heat / 49 kg
(don't know the stats of the following Wipeouts, cause I don't have them, but the stats can be changed similar to MarkII, perhaps they can get a small res-drain of 1-2)
Needle Blasters: Reduce the range from 2-4 to 3-4 and the drain.
Needle Blaster MarkI no drain, MarkII drain 1 or 2
Boots
Rhino Boots: 56 kg / 80 dmg / 36 HP -> change to -> 56 kg / 80 dmg / 48 HP to get a little more advantage to quake feet as just the little difference in weight.
Flame Boots: 71 kg / 35 dmg / 50 heat / 36 HP -> change to -> 56 kg 35 dmg / 50 heat / 48 HP ( I don't see a need for beeing so much heavier than the Rhinos!) (don't have the nrg ones, but if the stats are the same as Flame Boots, the same changes would be good)
Lightning Tractors: Just bad... Nearly useless. At first: this are roller legs, so why do they walk? This looks just stupid! Then reduce the weight from 72 kg to 50 kg. They are so much worse than the nrg-boots that they must be much cheaper in weight.
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ticklemericky
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Post subject: Re: Help us please! Balance of items Posted: Sat May 16, 2015 10:54 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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smallSoldier1 wrote: Wipeouts: Just too strong, too small amount of ammo needed, the drain is op. Wipeout already been nerfed. I would not nerf it again. It used to consume no ammunition. smallSoldier1 wrote: Reduce the range from 2-4 to 3-4 and the drain. I would fix this from 2-4 to 3-5. Being in range 4-5 is dangerous. This will make weapons like Iron Shredder, Demolisher Powerful in their own right. smallSoldier1 wrote: Needle Blaster MarkI no drain, MarkII drain 1 or 2 Leave as is. smallSoldier1 wrote: Rhino Boots: 56 kg / 80 dmg / 36 HP -> change to -> 56 kg / 80 dmg / 48 HP to get a little more advantage to quake feet as just the little difference in weight. I can see this change plausible. Rhino Boots aren't good for what a mythical is. I think the flame boot's weight should be increased as the 50 heat is overpowered and cost no heat to user. Energy boot's weight should remain the same. i think these are balanced. smallSoldier1 wrote: Lightning Tractors: Just bad... Nearly useless. At first: this are roller legs, so why do they walk? This looks just stupid! Then reduce the weight from 72 kg to 50 kg. They are so much worse than the nrg-boots that they must be much cheaper in weight. Junk Mythical item... I am considering fusing it into " Big Bertha" as sacrifice to make it more powerful! =)
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smallSoldier1
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Post subject: Re: Help us please! Balance of items Posted: Sun May 17, 2015 6:07 am |
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Joined: Wed Nov 19, 2014 4:42 pm Posts: 115
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Yeah right, you play physic... The Wipeout is just still too strong! 10 bullets is ridiculous! Heavy damage and 4 (!!!) resistence-drain for the use of 10 bullets. Compare this to the Mayhem batteries. The Mayhem has less damage, more weight, less resistence drain AND a cost of 15 rockets per use. Plus it inflicts more heat to the user as to the opponent! It has more range, this could make it a bit more equal, so the more weight may be OK, but then the use of rockets should be reduced to 10, too. But just take look at the stats of every mythical item. It's all the same. Physics are stronger than heat/nrg by lower weight. And the drain of the physic weapons makes resistence modules almost useless. Heat and nrg have to use drainers. One action with no damage. Physics have just no need for drainers. They drain AND do a lot of dmg. The amount of bullets MUST be increased and the drain MUST be removed or at least reduced. Give physic drainers a purpose again.
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iitiit
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Post subject: Re: Help us please! Balance of items Posted: Sun May 17, 2015 7:34 am |
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Joined: Wed Dec 17, 2014 9:38 pm Posts: 212 Location: Reign CLAN's N()Ty room Gender: female
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smallSoldier1 wrote: And the drain of the physic weapons makes resistence modules almost useless. Heat and nrg have to use drainers. One action with no damage. Physics have just no need for drainers. They drain AND do a lot of dmg.
The amount of bullets MUST be increased and the drain MUST be removed or at least reduced. Give physic drainers a purpose again.
SEEMS ITS A PERSONAL PROBLEM = seems u fail against physical players and wipeout is not that strong its balanced What About Heat Orb? What about bullets if a player uses 2 slots his maximum storage is 155 bullets count and see what happens if a player use a kit against physical player ONLY ADVANTAGE OF PHYSICAL IS ITS FAST
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Polarz
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Post subject: Re: Help us please! Balance of items Posted: Sun May 17, 2015 10:45 am |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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Well, I think flame boots need re-balancing. It does the same heat as inferno mark I. Only it has better damage, unlimited usage, no heat triggered for the user, has knock back, and it weighs less than of the fire stampede! I do certainly think that Flame Boots should have at least 80 kg/s.
For you know? Balancing. However, if you suggest decreasing the damage, won't be necessary. Because (for example, Flame Boots does only 15 damage) Though it will have 60 heat. It is the same trust me, should have more weight.
That is all thanks.
PS. That is the same for Thunder Boots. However, thunder boots isn't popular as Rhino or Flame Boots.
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Fordekash
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Post subject: Re: Help us please! Balance of items Posted: Thu Jun 04, 2015 7:25 pm |
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Sergeant |
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Joined: Mon May 13, 2013 10:03 pm Posts: 93
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I think mythical item need to be available to every one.
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smallSoldier1
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Post subject: Re: Help us please! Balance of items Posted: Fri Jun 05, 2015 8:11 pm |
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Joined: Wed Nov 19, 2014 4:42 pm Posts: 115
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They are. Just play the campaign. I get three mythicals out of the boxes in single player campaign.
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MechSinner
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Post subject: Re: Help us please! Balance of items Posted: Wed Jun 17, 2015 6:51 am |
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Joined: Tue May 19, 2015 6:53 am Posts: 4
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Quote: They are. Just play the campaign. I get three mythicals out of the boxes in single player campaign. 1st chest is easy, but it's only 1 item. 2nd chest is trickier $1.35 per 6 hard keys, 27 levels = $6.08 $1.80 per 6 insane, 24 levels = $7.20 For a total of $13.28 per two guaranteed mythical items. Ofc, it's a better rate than $2.50 per 5% chance to get a Mythical (or about $50.00 for approximately 1 Muthical O.o), yet it's not something Fordekash expected, I guess. Making mythicals "available for everyone" just defeats their purpose. You can as well ask to delete them from the game. I think they are quite OK as far as paid stuff in F2P games goes.
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