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hellspare5411
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Post subject: Re: ARE YOU SERIOUS??? Posted: Mon Oct 03, 2016 1:03 pm |
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Joined: Mon Feb 29, 2016 6:35 pm Posts: 34
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Alexander wrote: Sorry guys, we're still evaluating balance.
Please understand that items are made many months up front usually - they dont detract from the time we spend fixing these issues. Takes literally 10 seconds to give some energy cost to inferno axe, and that's the ONE thing that 90% of people are complaining about. Don't make excuses.
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dragonmasterq
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Post subject: Re: ARE YOU SERIOUS??? Posted: Mon Oct 03, 2016 2:39 pm |
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Joined: Fri Dec 18, 2015 9:20 am Posts: 46
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_________________ For here I am, and I will stay
The Mavericks, "Come Unto Me"
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Hybrid169
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Post subject: Re: ARE YOU SERIOUS??? Posted: Mon Oct 03, 2016 5:46 pm |
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Joined: Thu Sep 08, 2016 9:44 pm Posts: 7
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Alexander wrote: Sorry guys, we're still evaluating balance.
Please understand that items are made many months up front usually - they dont detract from the time we spend fixing these issues. We're starting to get tired of your excuses. You are on the edge of fully upsetting the playerbase, and I suggest you take action more hastily. Or else you guys will lose too many players. I'm in question if you guys understand the gravity of this situation, despite all of the negative feedback you have been receiving lately. I have a few suggestions for you guys, but first I would like to respond to some of the statements here. tobereborn3015 wrote: I'm DONE waiting!! I cannot stand the fact that the devs are basically lying to us, saying "We're working on a balance update, but it takes time, so be patient." And then we wait. And what do we get? NOTHING!! NOTHING BUT MORE MYTHICALS, THAT BEND THIS GAME EVEN MORE TO HELL!!! Yes, it is frustrating that the devs keep adding more and more mythicals to the game, even though they are supposedly working on a balance update. However, patience is required, and I'm sure it will reward you in the end. hellspare5411 wrote: Takes literally 10 seconds to give some energy cost to inferno axe, and that's the ONE thing that 90% of people are complaining about. Don't make excuses. It is tiring to hear talking, and not see doing. The 4 turn use Infernal Axe is still the one and only truly Op mythical, as it can do up to 300 damage, even with no fusion. This is the one statement here that I 100% agree with. dragonmasterq wrote: That is a bit extreme. I can fully understand your frustration, but the devs don't deserve a message like that. They just need some time, and you need to calm down, or else you can get yourself into a painful situation, if you haven't already
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Hybrid169
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Post subject: Re: ARE YOU SERIOUS??? Posted: Mon Oct 03, 2016 5:55 pm |
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Joined: Thu Sep 08, 2016 9:44 pm Posts: 7
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And now for my suggestions:
Infernal Axe:
2 uses, if current stats are kept
GOD MODE:
I suggest you remove it from the myth vault. It just ruins the GM you fight in campaign.
Diamond Shell:
+10 resistance in every category
Keep the rest of current stats the same.
Lightning hammer:
3 uses, not truly OP like Infernal Axe
GM legs:
Remove from vault, ruins GOD MODE altogether.
Give every player +3 gold boxes and +2 mythical boxes.
Because by now you have fully upset the playerbase, and this will act as a sort of apology for the whole situation.
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crazypary3
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Post subject: Re: ARE YOU SERIOUS??? Posted: Tue Oct 04, 2016 9:49 am |
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Joined: Tue Oct 04, 2016 9:28 am Posts: 1 Gender: male
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Hello im new player and newly hit lvl 30 by now just a week playin. Its pointtless to compete in top wiithout axe because its too op.
Peopke can simply abusing it by telwport hook and charge. I believe this game wont longer if their ads in tablet and way to earn tokens keep like this state I mean ads colony 30 sec ads for nothing ? Joke lol
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MrOneTwoo
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Post subject: Re: ARE YOU SERIOUS??? Posted: Wed Oct 05, 2016 7:31 am |
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First Lieutenant |
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Joined: Sun Sep 22, 2013 3:40 am Posts: 517 Gender: male
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Hybrid169 wrote: And now for my suggestions:
Infernal Axe:
2 uses, if current stats are kept
GOD MODE:
I suggest you remove it from the myth vault. It just ruins the GM you fight in campaign.
Diamond Shell:
+10 resistance in every category
Keep the rest of current stats the same.
Lightning hammer:
3 uses, not truly OP like Infernal Axe
GM legs:
Remove from vault, ruins GOD MODE altogether.
Give every player +3 gold boxes and +2 mythical boxes.
Because by now you have fully upset the playerbase, and this will act as a sort of apology for the whole situation. This two use for the axe is must be a joke.. lets just make from op to totally useless? I have it and its already a garbage.. I don't even use it anymore. The electric hammer is way more powerfull now than the axe because it can makes 600 damage before it runs out of uses while the axe makes 300. So its more likely that you run out of uses with the axe then with the electric hammer. In my opinion the real problem is that there is no not mythical version of the heat control module. But anyway if you want a not op and still usefull version of the infernal axe here is my suggestion: unlimited use with same damage and with 60 or 65 heat damage and with ONE knockback which is the most important part of this because you cant just attack and cooldown you have to lose action point with the moves. and maybe 5 or 10 energy need (im not sure its still necessary this way). This way it would be like a Meltdown mark II so everybody could just stop crying about it.
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tobereborn3015
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Post subject: Re: ARE YOU SERIOUS??? Posted: Wed Oct 05, 2016 2:48 pm |
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Joined: Fri Apr 08, 2016 1:31 am Posts: 187 Location: Upon the hilltop and over the night
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*cough cough* I'm sorry what? Unlimited uses, 1 knockback, 60-65 heat, same amount of damage, and 5-10 energy cost, and you say MrOneTwoo wrote: This way it would be like a Meltdown mark II so everybody could just stop crying about it. Hehe...no. That's a terrible idea. Have you not yet understood that if you have Infernal Axe you have a 70% probability that you are going to win? I suggest remove them. Also I can't blame you for wanting to keep the axe. OP mythicals = lots and lots of wins. But do me a favor and have empathy for those who don't have the axe, will you?
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MrOneTwoo
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Post subject: Re: ARE YOU SERIOUS??? Posted: Wed Oct 05, 2016 4:17 pm |
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First Lieutenant |
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Joined: Sun Sep 22, 2013 3:40 am Posts: 517 Gender: male
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tobereborn3015 wrote: *cough cough* I'm sorry what? Unlimited uses, 1 knockback, 60-65 heat, same amount of damage, and 5-10 energy cost, and you say MrOneTwoo wrote: This way it would be like a Meltdown mark II so everybody could just stop crying about it. Hehe...no. That's a terrible idea. Have you not yet understood that if you have Infernal Axe you have a 70% probability that you are going to win? I suggest remove them. Also I can't blame you for wanting to keep the axe. OP mythicals = lots and lots of wins. But do me a favor and have empathy for those who don't have the axe, will you? Said the player who admitted that he doesnt play.... and can you tell me why do you think that I want to keep them when I said i do not use them because its crap? And now its obvious to me that you only want to nerf this weapon because you dont have it and you just trying to nerf it to the point that all of your other crappy old mythical or nonmythical weapons would be better than this. This happens every time when a new mythical appears.. I don't blame you. But let me get this clear about what I really think about this suggestion of yours: in my eyes this suggestion is the same as yours: lets just make flame boots to make only two uses because it makes 54 heat !!! 0 ENERGY NEED AND 0 HEAT GENERATION TO YOU AND YOU CAN USE IT UNLIMITED TIMES. But do me a favor and have empathy for those who had the axe before and now its a piece of sht, will you? I would be really happy if Liran would make your nerf and give you an axe as a gift.
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JamAnime12
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Post subject: Re: ARE YOU SERIOUS??? Posted: Wed Oct 05, 2016 4:19 pm |
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Joined: Wed May 06, 2015 10:45 pm Posts: 210 Gender: male
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MrOneTwoo wrote: Hybrid169 wrote: And now for my suggestions:
Infernal Axe:
2 uses, if current stats are kept
GOD MODE:
I suggest you remove it from the myth vault. It just ruins the GM you fight in campaign.
Diamond Shell:
+10 resistance in every category
Keep the rest of current stats the same.
Lightning hammer:
3 uses, not truly OP like Infernal Axe
GM legs:
Remove from vault, ruins GOD MODE altogether.
Give every player +3 gold boxes and +2 mythical boxes.
Because by now you have fully upset the playerbase, and this will act as a sort of apology for the whole situation. This two use for the axe is must be a joke.. lets just make from op to totally useless? I have it and its already a garbage.. I don't even use it anymore. The electric hammer is way more powerfull now than the axe because it can makes 600 damage before it runs out of uses while the axe makes 300. So its more likely that you run out of uses with the axe then with the electric hammer. In my opinion the real problem is that there is no not mythical version of the heat control module. But anyway if you want a not op and still usefull version of the infernal axe here is my suggestion: unlimited use with same damage and with 60 or 65 heat damage and with ONE knockback which is the most important part of this because you cant just attack and cooldown you have to lose action point with the moves. and maybe 5 or 10 energy need (im not sure its still necessary this way). This way it would be like a Meltdown mark II so everybody could just stop crying about it. Seems you don't know how to use the Infernal Axe, and putting it with the weapons and Torsos and legs, and all. You have to be smart with building a mech, you can't just through anything on with the Axe. Oh, I don't have one, yet I seen it's stats. So I have an Idea what it capable of.
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MrOneTwoo
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Post subject: Re: ARE YOU SERIOUS??? Posted: Wed Oct 05, 2016 4:30 pm |
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First Lieutenant |
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Joined: Sun Sep 22, 2013 3:40 am Posts: 517 Gender: male
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Yeah dude, please give me a lesson, im such a noob. I have a heat mech an energy mech and a phisical mech in my line up and all of them beat your OP axe mechs.
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