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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 119 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next

Should we tweak or remove resistance kits?
Yes, remove resistance kits 41%  41%  [ 2344 ]
Keep the resistance kits, but make them weaker 16%  16%  [ 944 ]
No, keep the resistance kits 43%  43%  [ 2489 ]
Total votes : 5777
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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 1:52 pm 
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I think that balancing them out is a better idea then completley taking them out. Resistance kits are good but the mythic ones are a little op. If you do take them out, will that mean that all torsos with resistance built in will be taken out?


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 2:16 pm 
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Just to clarify, and please correct me if I wrong, but I believe this refers to KITS and not to MODULES. Since there are no mythical kits, anyone worried about losing a mythical as a result of this has nothing to worry about. The mythical resistance modules (at least in this poll) aren't being contemplated for removal.

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 2:20 pm 
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Um, I never got my mythical and legendary for levels 15 +20, it bugged. :evil: :!: :?:


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 2:32 pm 
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I'm looking for the "Hell yeah!" option, but I don't see it.

Those resistance kits have got to go.

Those that disagree will get your house burned down ~

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 2:52 pm 
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Perseus14 wrote:
I like the resistance kits, but sometimes I would prefer if they weren't there. Getting rid of them isn't a bad idea. If they are taken away, would we lose ours and get replacement items? I have a mythical resistance kit, and I wouldn't want to just lose a mythical. I only get so many without spending money. Pls replace them with other items of the same rarities if you are getting rid of them.


I'm sorry to tell you, but there are no consumable Mythicals. In the case that you meant the Invulnerability Mark I & II, those are called modules, and will not be removed. He's talking about the consumable resistance kits, which can be used during battles.


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 2:59 pm 
Sergeant
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what items will be nerfed and which ones will be buffed?
Also are there going to be new items added into the game?

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Last edited by HeatLegion on Wed Sep 14, 2016 3:38 pm, edited 1 time in total.

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 3:15 pm 
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hi pilot
i am Silva Gabriel am french
j aime beaucoup les kit en général ils laissent une petite part de hasard dans le jeux cella pimente le jeux


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 3:30 pm 
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Take the modules of resistance , is a leveling of new weapons mythical , review some modules of Heat / Energy included some legendary and epic modules, ammunation module need some epic and legendary , reduce the effects of some weapons like lava spay and cooldfire , lighting hammer and Infernal Axe .


However I have a question what will happen to anyone who owns a mythical module , will be refunded or will simply lose iten ?

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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 3:40 pm 
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I am currently beta testing SuperMechs mobile. As I have played for a few years, I think kits should be removed all together. This game focuses on one huge factor of the game: building your mech. When you build it, you (the top players of the game, anyway) build it while you anticipate the enemies' possible moves. You test your mech and make changes. If you don't like the resistance, you might use a resistance module or change torsos. It takes the strategy part of the game away when newbs spam their kits to win. I love the game, and I'm glad its active and growing. Hope it gets better and looking forward to more free boxes! -Zephyr


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 Post subject: Re: Resistance Kits
PostPosted: Wed Sep 14, 2016 4:14 pm 
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Mythical911 wrote:
I like the resistance kits since they let the non p2w players/non top players have a chance of beating a top player. You never know which mech type you're going to play so sometimes you'll bring the wrong res kit but the resistance kits are a way to have a better chance against the mech type your mech is weaker to.
This gives you the ability to beat mechs your mech suffers the most against.


What needs to be changed aren't the resistance kits, you should focus on balancing the op mythicals.

(addon) Maybe kits should be weakened AND balancing the mythicals :geek:


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