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Alexander
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Post subject: Re: Dungeons Posted: Tue Apr 21, 2015 5:34 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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Andy wrote: Before you read any of this, understand that I'm saying it as a player and this isn't coming from the devs or any of the SM team. I'm just curious as to what people think of the idea.
So basically every 2 weeks there is a dungeon. These dungeons will be single player matches, where you have to fight multiple mechs to clear the dungeon. They won't be easy at all, and will require a lot of effort and planning to complete. They will require you to find a suitable counter for the mech, and the need for kits to have a chance of beating them. In other words a very difficult set of games, which only the smartest of players would have a chance of defeating.
Here comes the juicy part. If you're able to beat a dungeon, you're rewarded with one mythical item. The reasoning for this, is the only players that are going to be able to beat dungeons are those that have either paid towards the game or "THOSE THAT HAVE PUT A LOT OF TIME AND EFFORT IN TO THE GAME." Certain players that are unable to pay towards the game, unfortunately do miss out on mythicals. However if they're truly dedicated to the game they will acquire enough parts to compete in these dungeons. Sure it won't be easy, but it gives these kinds of players a fighting chance for mythical items.
TL;DR Every other week, you're challenged with a very difficult dungeon. If you're able to defeat it, you're rewarded with a mythical item. I think it's a cool idea, how to make mechs actually challenging in diverse ways though?
_________________ Best Regards,
Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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TorturedZealot
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 4:12 am |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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I'd like to see your dungeon  But in seriousness, sounds like a really good idea. Voted yes, get the devs to notice!  And my old old idea that got put in Popular suggestions, get that noticed too xD
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 ^ Thanks Andy!
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Hamed90
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 12:13 pm |
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Private 1st class |
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Joined: Wed Jan 07, 2015 12:53 pm Posts: 14
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maxattack
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 12:24 pm |
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Joined: Wed May 26, 2010 8:09 pm Posts: 1900 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me Gender: male
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I like the idea, but I think (somehow) a multiplayer party system could be cool. Like if the dungeon had multiple 'paths', you could split up and try to destory as many enemy mechs as possible. Or, if you stick together, the game is easier but maybe you get a larger reward the more mechs you destroy
Yes from me
_________________ Retired AANC Mentor | Retired MT Member | CMoTM | SoTM IGN(s) : Maxattack, MAXS
Retired player, trying to come back again.
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TorturedZealot
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 4:42 pm |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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maxattack wrote: I like the idea, but I think (somehow) a multiplayer party system could be cool. Like if the dungeon had multiple 'paths', you could split up and try to destory as many enemy mechs as possible. Or, if you stick together, the game is easier but maybe you get a larger reward the more mechs you destroy
Yes from me YES, it should be like a clan thing! That would give some significance to clans outside Rank 
_________________
 ^ Thanks Andy!
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Andy
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 4:48 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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TorturedZealot wrote: maxattack wrote: I like the idea, but I think (somehow) a multiplayer party system could be cool. Like if the dungeon had multiple 'paths', you could split up and try to destory as many enemy mechs as possible. Or, if you stick together, the game is easier but maybe you get a larger reward the more mechs you destroy
Yes from me YES, it should be like a clan thing! That would give some significance to clans outside Rank  Disagree completely. Unless you're in the top clans, the players aren't all that active. That and most players will only have their one "good" build which they use. It will only make it impossible for the players that deserve the items for the effort they've put in, as not all the other players in the clan will be the same. Similarly, if a clan is able to achieve a win in dungeons where only a handful of players actually put the effort in, your rewarding the lazier players.
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malicewolf
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 5:27 pm |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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Agree with Andy here. The dungeon idea is not where you should add in the clan feature. I do think more should be done with clans, but that should be a separate suggestion.
_________________
 Gettin' real tired of your shi...
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Alexander
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 8:15 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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How about a "Call for Help" feature to have a clan member help you with one, specific, mech that you just can't build against?
_________________ Best Regards,
Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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Redimus
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Post subject: Re: Dungeons Posted: Wed Apr 22, 2015 10:24 pm |
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Private 1st class |
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Joined: Mon Oct 15, 2012 1:51 pm Posts: 11
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If my newbie self might interject...
While weekly mythical events for the end game users looking for more than the ladder climbing grind sounds great by itself I find myself thinking of my own situation; having beaten the campaign but still struggling with breaking into the ladder proper.
Obviously I'm not saying make it easier for lower tier players like myself. The fact is I'm not really concerned with acquiring mythical items at the moment. I'm much more concerned about rounding out a more practical build and futzing around with basic strategy ideas.
and I doubt I'm the only player like that.
What would really help would be a surmountable challenge. Not just a steroid-ed up practice battle that offers a pitiable 500 gold and useless XP IF I win but something to divert me from the frustration of ranking up and the head-to-wall banging of practice matches. Some kind of "dungeon" or series challenges that end with even a minor reward would be a much welcomed reprieve.
Even if it was something as small as an extra SM bonus on top of the typical money you would have gotten from playing those battles normally.
...Of course if I manage to smash my way through an unfair challenge the likes of which you're describing just more appropriate for my level/rank I don't think a measly 5k item box would be too much to ask.
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smallSoldier1
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Post subject: Re: Dungeons Posted: Fri Apr 24, 2015 5:56 pm |
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Joined: Wed Nov 19, 2014 4:42 pm Posts: 115
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Cool idea, but kind of unfair.
Players who have already mythicals will get more easy through the dungeon than players without mythicals and they become more and more stronger.
It's just the same as the clanrewards.
The ones with the superior mechs get the rewards easily, the ones who could really need a push for their mechs have to work really hard.
The dungeon could only work if there were different types of dungeons with differend grades of difficult.
If you use a mech with mythicals then you get automatically the "insane"-dungeon. If you use a mech without mythicals, but lvl 25 an above, you get the "hard" one. If you use a mech without mythicals and are under lvl 25 you get the "normal" dungeon.
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