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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Tue Jan 27, 2015 8:00 pm 
Second Lieutenant
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lol i use only one mythical and even i use 2 kits i planned it to be in 1000 kg.
And to reach gold i never used that needle..now even level 3 people use 2 or more mythical items.

even i did not upgrade it more than level 5.
If u guys ok no problem 4 me at all..
Drain someone and staying in a corner until the end is odd for me.

And if u notice i'm not over powered i have lost many matches when i reach to the gold even to level 3 players XD i guess more than 250+

may be u will see this as fair

last week..........
one bullet kit and max 132 hp was 08+32 = 40 kg
+25 heat res + +25 phy res = 64+64 = 128kg (40 x 3)

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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Tue Jan 27, 2015 10:42 pm 
Sergeant
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simmen wrote:
The fact that you're speakine as if it's normal for everyone to do this might be pointing to how many people use physical mechs, which would come from the fact that it have been overpowered.

It's been a long time since I've worked on balancing the items for SM, but one thing I amed for were something called "perfect imabalance".

simmen wrote:
physical can be said to be overpowered trough doing way more damage than most other weapons, and often dealing damage to resistance as well when shooting. The downside being the bullet cost (and back in the days used to be range, but that has changed).


Could you please explain why it is good that physics are overpowered???
I can see your intention, but obviously you have failed, since you can only play in top ranking when you play a physic mech.
Sure you can reach Rank 1 with NRG- or heatmechs too, but you won't stay there long.
Just look at the Rankings and count the top-twenty players that uses physic, NRG or heat...

simmen wrote:
What this update does is make people have to change up their tactics, which is good. SM is a game not only about strategy on the battlefield, but also in the workshop before the battle starts. People either adapt their physical build to the new reality, or they switch away from it. If enough people switch away from it, then there is no need to bring a physical reistance kit, you only got 2 slots, they have to be used well.

So you say that you deal with the imbalance of physics with free resistance kits for all? In hope that physic-players will change to NRG or heat because everyone uses physical-resistance kits???

Sorry, that's not a satisfying solution.
Physics are boring and OP.
No tactic, just stand there and shoot, shoot, shoot. No weaknesses, the most dmg of all dmg-types over all dinstances...

Something has to be done here, but not just weightless kits in hope that physics will change, scared of kit-users...


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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Wed Jan 28, 2015 12:21 am 
Lieutenant Major
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Hmm with the new kits I have no problems with physical mechs anymore (where as before they use to be my main problem).

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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Wed Jan 28, 2015 9:43 am 
Sergeant
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Yeah, that's nice if you have tons of kits.

But where should they come from? They are not cheap. You have to win some battles to buy one.

Simple formula (same as mythicals):
No kits = no win = no money = no kits...

And even then, you pay 4500 (repair + resi) for winning a game that rewards you with 1000?


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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Thu Jan 29, 2015 12:26 am 
Second Lieutenant
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:)

I will tell u the resown why physical players are leading

Not because of over powered
Active and it saves the time

but heaters drain and stay in a corner it will take couple of minutes to win one game which is not our fault.

when we play 10 games heaters play 5 like wise :)

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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Thu Jan 29, 2015 7:43 pm 
Sergeant
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iitiit wrote:
:)

I will tell u the resown why physical players are leading

Not because of over powered
Active and it saves the time

but heaters drain and stay in a corner it will take couple of minutes to win one game which is not our fault.

when we play 10 games heaters play 5 like wise :)


i agree, i win more matches being a heat build but it takes so long to play. maybe a few hours to do my 20 matches at night. but with physical it takes 30-45min to do the same amount of fights.


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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Sun Feb 08, 2015 8:57 am 
Senior Moderator
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smallSoldier1 wrote:
simmen wrote:
The fact that you're speakine as if it's normal for everyone to do this might be pointing to how many people use physical mechs, which would come from the fact that it have been overpowered.

It's been a long time since I've worked on balancing the items for SM, but one thing I amed for were something called "perfect imabalance".

simmen wrote:
physical can be said to be overpowered trough doing way more damage than most other weapons, and often dealing damage to resistance as well when shooting. The downside being the bullet cost (and back in the days used to be range, but that has changed).


Could you please explain why it is good that physics are overpowered???
I can see your intention, but obviously you have failed, since you can only play in top ranking when you play a physic mech.
Sure you can reach Rank 1 with NRG- or heatmechs too, but you won't stay there long.
Just look at the Rankings and count the top-twenty players that uses physic, NRG or heat...

simmen wrote:
What this update does is make people have to change up their tactics, which is good. SM is a game not only about strategy on the battlefield, but also in the workshop before the battle starts. People either adapt their physical build to the new reality, or they switch away from it. If enough people switch away from it, then there is no need to bring a physical reistance kit, you only got 2 slots, they have to be used well.

So you say that you deal with the imbalance of physics with free resistance kits for all? In hope that physic-players will change to NRG or heat because everyone uses physical-resistance kits???

Sorry, that's not a satisfying solution.
Physics are boring and OP.
No tactic, just stand there and shoot, shoot, shoot. No weaknesses, the most dmg of all dmg-types over all dinstances...

Something has to be done here, but not just weightless kits in hope that physics will change, scared of kit-users...

Sorry for late answer. Saying that one type of weapon being overpowered might be badly worded, there does need to be some balancing so one doesn't beat all other. But due to the trend of everyone using physical, I've won 14 out of my last 18 games with my heat mech, simply because no one is prepared for it (I think 3 of my wins were against energy mechs, but still). If people were exploiting things like that, we could have some more dynamic to the game. But I guess people are so set in their builds that they are afraid to change. But that's not really something we can force people to do.

When I talk about perfect imbalance, it's not about one thing crushing all others, but certain things being good in certain situations so players adapt. We added 3 mechs partly for this reason, so people could change it up.

I right now love the physical dominance, simply because I'm gaining from it. But that's just me.

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http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
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 Post subject: Re: THANKING 4 NEW MESS UP with kit RULE
PostPosted: Mon Feb 09, 2015 5:09 pm 
Maintenance & PR Team
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Can I ask a dumb question? Why do kits even exist anyway?

They don't really add anything to gameplay and are such a point of contention. I'd like to see them removed all together so that choices around resistance modules and drainers have more meaning.


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