simmen wrote:
The fact that you're speakine as if it's normal for everyone to do this might be pointing to how many people use physical mechs, which would come from the fact that it have been overpowered.
It's been a long time since I've worked on balancing the items for SM, but one thing I amed for were something called "perfect imabalance".
simmen wrote:
physical can be said to be overpowered trough doing way more damage than most other weapons, and often dealing damage to resistance as well when shooting. The downside being the bullet cost (and back in the days used to be range, but that has changed).
Could you please explain why it is good that physics are overpowered???
I can see your intention, but obviously you have failed, since you can only play in top ranking when you play a physic mech.
Sure you can reach Rank 1 with NRG- or heatmechs too, but you won't stay there long.
Just look at the Rankings and count the top-twenty players that uses physic, NRG or heat...
simmen wrote:
What this update does is make people have to change up their tactics, which is good. SM is a game not only about strategy on the battlefield, but also in the workshop before the battle starts. People either adapt their physical build to the new reality, or they switch away from it. If enough people switch away from it, then there is no need to bring a physical reistance kit, you only got 2 slots, they have to be used well.
So you say that you deal with the imbalance of physics with free resistance kits for all? In hope that physic-players will change to NRG or heat because everyone uses physical-resistance kits???
Sorry, that's not a satisfying solution.
Physics are boring and OP.
No tactic, just stand there and shoot, shoot, shoot. No weaknesses, the most dmg of all dmg-types over all dinstances...
Something has to be done here, but not just weightless kits in hope that physics will change, scared of kit-users...