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Should this be implemented?
Yes 100%  100%  [ 16 ]
No 0%  0%  [ 0 ]
Tweak (How) 0%  0%  [ 0 ]
Total votes : 16
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 Post subject: Re: Lock replays
PostPosted: Fri Jul 19, 2013 6:58 pm 
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I got to ask one of the mods. Does this really need to go through the normal bureaucracy? All the devs really need to do is adjust the cap on the replay limit; nothing like a complicated request that needs the fine tuning of a regular poll. To be honest, this is really more of an administrative decision to begin with.

If several of the mods think it is a good idea to adjust the limit, doesn't that constitute as an a priori decision (in lieu of this being an administrative decision)? I feel like this thread just goes to show why each suggestion should not be put on the same playing field, as different suggestions, such as much more player driven suggestions (i.e. ways to make the game MMO) have more reason to need more time on the forum before it reaches the devs. Just my opinion though.

edit: you can also apply this argument to why there should be subthreads, and each subthread would have a voting limit that reasonably matches the intended purpose of said subthread.

edit2: sorry if my edit seems a bit off topic, but as there is no subthread that tries amalgam different thread topics in one, this seemed like the best place to write it.

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 Post subject: Re: Lock replays
PostPosted: Fri Jul 19, 2013 11:31 pm 
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SideOneDummy wrote:
I got to ask one of the mods. Does this really need to go through the normal bureaucracy? All the devs really need to do is adjust the cap on the replay limit; nothing like a complicated request that needs the fine tuning of a regular poll. To be honest, this is really more of an administrative decision to begin with.

If several of the mods think it is a good idea to adjust the limit, doesn't that constitute as an a priori decision (in lieu of this being an administrative decision)? I feel like this thread just goes to show why each suggestion should not be put on the same playing field, as different suggestions, such as much more player driven suggestions (i.e. ways to make the game MMO) have more reason to need more time on the forum before it reaches the devs. Just my opinion though.

edit: you can also apply this argument to why there should be subthreads, and each subthread would have a voting limit that reasonably matches the intended purpose of said subthread.

edit2: sorry if my edit seems a bit off topic, but as there is no subthread that tries amalgam different thread topics in one, this seemed like the best place to write it.

First every thread goes through the same stages, if you ignore the rules and standards for one you will do so more and more frequently. Second just because it is not moved to popular suggestions does not mean that the devs do not see it. Thirdly mods do not have any priority in vote or more weight to our votes, we are community members and players. We are not staff and do not receive any preferential treatment (we still make suggestions and get people to vote on them).

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 9:27 am 
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sits not like theres any down side to this thread. i dont see why we have to wait for 30 non existant SM forum members

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 5:11 pm 
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Well, I did not know about the third point, but your first point – the slippery slope argument – suggests that I tried to request for special privileges. I am in no way suggesting this. My main gripes referred to specific issues of framework itself, which are allegorical to the many threads that have been posted on the forums in the past few days.

The main point of my previous comment was the fact that the subject matter of this thread does not fall under a "Supermechs Game Suggestion," but rather, a "Supermechs Administrative Suggestion," for a few reasons:

1) The decision of the amount of replays a user can see, as well as how long said user can see them, was decided prior to this thread's existence;
2) This means there was (were) a reason(s) for making this decision that we users are unaware of, and our time/effort would be much better served in weighing in on this (these) reason(s) for making the decision, rather than simply saying "we want our replays to be blocked," (if we can compare the advantages/disadvantages of this decision, we are more likely to have a better sounding argument);
3) The request requires no additional coding, meaning, if we have to ask for something that requires no more work, then more likely than not, there would have been a rationale for the status quo.

I think a fair compromise would be if administrators feel that we community members have any reason to weigh in on something, they put up a special poll for us, so that we all see it and vote on it. If they feel hesitant to going the direction the users want, they could require some form of supermajority of members to cause the decision to change.

edit: The poll would only happen for special occasions. I am saying there should be a poll for every little thing (that would be unfair to devs/admins), and the polls can happen post-decision as well. Again, this would happen only at the discretion of the admins, not the users.

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 6:02 pm 
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These are our polls though, no reason to have a special poll put in place as well. We decide what we think may be a good change to the game and we put it among our peers, from there higher ups will see it as well. Some suggestions are good some are bad but we vote and give our opinions on all of them. Just because something gets passed by us right away does not mean it will get into the game any sooner or that it will get into the game at all since devs and admins do have final say. So will it take awhile to get some suggestions passed? Yes, it will. Is that a bad thing? No, it is not. It allows players from different points to give their opinions, ideas, and votes. It allows us as players to discuss things more, to hammer out the kinks, or to think of ways to prevent possible issues from arising. In short there is no rush to get things passed because it will be implemented in its own time anyways, be patient, spread the word, and stay active on the things you really care about.

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 6:07 pm 
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ok so the suggestions that have not had a single down side pointed out are worth being discussed by saying why we agree with it 5-10+ times?
very very productive

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 6:12 pm 
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lilconquer wrote:
ok so the suggestions that have not had a single down side pointed out are worth being discussed by saying why we agree with it 5-10+ times?
very very productive

I noticed you obviously glanced over my comment about giving other players a chance to voice their opinions or thoughts. Or my comment that there is no rush to vote things through. Or that just because it is voted sooner does not mean that it will be implemented sooner.

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 6:14 pm 
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yes because suggestions like these can have huge downsides that need a lot of looking over

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 6:19 pm 
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Every suggestion can have a huge downside. If you start treating suggestions or changes to the game differently then that is when you can really run into problems.

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 Post subject: Re: Lock replays
PostPosted: Sat Jul 20, 2013 6:19 pm 
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Korupt wrote:
These are our polls though, no reason to have a special poll put in place as well. We decide what we think may be a good change to the game and we put it among our peers, from there higher ups will see it as well. Some suggestions are good some are bad but we vote and give our opinions on all of them. Just because something gets passed by us right away does not mean it will get into the game any sooner or that it will get into the game at all since devs and admins do have final say. So will it take awhile to get some suggestions passed? Yes, it will. Is that a bad thing? No, it is not. It allows players from different points to give their opinions, ideas, and votes. It allows us as players to discuss things more, to hammer out the kinks, or to think of ways to prevent possible issues from arising. In short there is no rush to get things passed because it will be implemented in its own time anyways, be patient, spread the word, and stay active on the things you really care about.


My point was that this particular thread seems useless then. Have not the admins/devs discussed the length of replays/amount of time we have them amongst themselves before? What good does telling them they are wrong? Like I said, without either being able to ascertain and compare the disadvantages of this topic, the chances of this suggestion doing anything is 1:100. At least a public opinion poll would show results from less self-selection bias, meaning more accurate results. More accurate results would have some actual utility. This thread, as well intended as it is, has very little utility.

edit: Again, I want to stress this is not a game suggestion, but an administrative one. Meaning, the way it should be approached should be different than the usual game suggestion.

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Last edited by SideOneDummy on Sat Jul 20, 2013 6:24 pm, edited 2 times in total.

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