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 Post subject: Re: What can we do about new players
PostPosted: Sat Jul 06, 2013 4:00 pm 
First Lieutenant
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Joined: Fri Apr 12, 2013 2:41 pm
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Deflowerer wrote:
TheSingular wrote:
Deflowerer wrote:
people with lvl 18 gear but with one lvl 35 weapon, who could not make a dent in my mech - two turn fodder

This may not count, since such things might happen if you forget to change one of your items, or the server bug happens :P



guess so. btw what's with all the 30lvl Lucifers these days? don't people know that credits can be exchanged for newer gear?? ;) :lol:

This way, it counts :)

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 Post subject: Re: What can we do about new players
PostPosted: Sat Jul 06, 2013 4:09 pm 
Second Lieutenant
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they're good players, some of them, it's just a matter of having a 65/65 resource ratio while maintaining enough HP to be competitive with moderate resistance. rational choice, however Lucifer can go the distance against most other torsos around 30, just not rare ones - duh :lol:

in conclusion, on the matter of "What can we do about new players", I vote for the option "farm" :D :lol: jk , I sometimes do a double shutdown as my first turn if I come up against an obviously weaker build :oops:

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