Forum rules
Please stay on topic.
Please respect other community members moderators and administrators.
No spam.
Author |
Message |
ads126
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Fri Jul 05, 2013 4:17 pm |
|
Joined: Sat Jul 17, 2010 2:35 am Posts: 2005 Location: You see that mansion across the road? Yeah, there Gender: male
|
Voted yes this is a good way to test new strategies and make more unique tactics adding to the enjoyment of battle variation
_________________ Best rank:1 Most Crystals:34 Most power:192 Best alliance finished:1st
Skype: ads126bd
The Silent Spammer.
|
|
Top |
|
jonesm
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Fri Jul 05, 2013 5:38 pm |
|
Joined: Wed Dec 12, 2012 11:53 am Posts: 520 Gender: male
|
ads126 wrote: Voted yes this is a good way to test new strategies and make more unique tactics adding to the enjoyment of battle variation Yes, at least some people see the good in this idea. 
_________________
|
|
Top |
|
StormCoyote
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 8:10 am |
|
Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
|
My testing grounds idea: Build a mech out of every item in the game, and build a computer controlled opponent also out of every item in the game. 3 gameplay types: manuevering, agressive and defensive.
agressive: will never shutdown unless forced, if out of range or energy for guns, will walk, jump or charge.
defensive: when heat critical shows up, opponent will shut down. if heat shield is on and heat reaches over 50% of max heat, will shut down.
Manuevering: will use grappling hook and knockback swords, will use legs to escape range of high level weapons opponent uses, or will teleport away.
CONDITIONS: - test grounds will not effect wins/losses - there is no rewards or xp for using test grounds - you can only use test grounds for a certain time (30 or 60 minutes) a day.
_________________ StormCoyote (7336467) & SideOneDummy (7367266) THE SWORD MASTERS
|
|
Top |
|
jonesm
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 11:49 am |
|
Joined: Wed Dec 12, 2012 11:53 am Posts: 520 Gender: male
|
StormCoyote wrote: My testing grounds idea: Build a mech out of every item in the game, and build a computer controlled opponent also out of every item in the game. 3 gameplay types: manuevering, agressive and defensive.
agressive: will never shutdown unless forced, if out of range or energy for guns, will walk, jump or charge.
defensive: when heat critical shows up, opponent will shut down. if heat shield is on and heat reaches over 50% of max heat, will shut down.
Manuevering: will use grappling hook and knockback swords, will use legs to escape range of high level weapons opponent uses, or will teleport away.
CONDITIONS: - test grounds will not effect wins/losses - there is no rewards or xp for using test grounds - you can only use test grounds for a certain time (30 or 60 minutes) a day. The idea is good, I voted yes to it. But the only thing that i don't think its fair that we can only use it for 30-60 minutes a day, its like the BD battle simulator, we are allowed to use that 24 hours a day. But other than that, i like the rest is good.
_________________
|
|
Top |
|
BigDaddy22
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 3:06 pm |
|
Second Lieutenant |
 |
|
Joined: Fri Jun 14, 2013 7:55 am Posts: 191 Location: Qatar, hot and sandy. Gender: male
|
Korupt wrote: ... This is the same way the "proper ratio" was discovered in bd, by players endlessly searching for the most efficient way to build a squad. Since super mechs is newer than bd they need the chance to have that opportunity to perfect things just as bd did. Also I'd consider this to be more of a battle simulator like we use in bd, an excellent tool that benefits everyone. what he just said. Voted yes. Obviously...
|
|
Top |
|
Deflowerer
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 3:31 pm |
|
Joined: Thu May 30, 2013 6:14 pm Posts: 274
|
Thoriell wrote: What about people without skill that still want to play? Shouldn't they get some "push-up"? first, and second, you would still need tho have and idea what you testing and some concept of how you should arrange things. So again you need shill. And if you got perfect combo by doing hundreds of combos and by sheer luck, then, you've got lucky. Again it's kind of effort.
I salute every option that will improve understanding of game mechanics and knowledge to masses, as always. Because now we have 10% of maniacs or paypal warriors, and rest of people. Blurring that line is always good thing.
Yes, they can get a "push up" from my Artillery God forbid anyone actually does any reading in the shop - and those who don't understand that the shop is the most important aspect of the game, those who think it's some shallow flash robot thing, those who don't go on the forums - they are the ones who bought my 6 builds and counting The "Paypal warriors" keep this game up and running, and deserve respect.. kids these days don't read. I see "Murderface1999" and he's obviously really a 14 yr old kid, and plays as such. Super Mechs demand an organised mind and forethought, a bit of reading and whatever time you have. There is the option to pay and advance more quickly, however SM is (currently) balanced fairly, unlike say Combat Arms, where you buy virtual uzis for 20 euro and spray that screen blindly for serial Unbelievable kills... bit off topic but that's my 2c
_________________ The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!
|
|
Top |
|
patrick52635435
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 4:07 pm |
|
Private 1st class |
 |
|
Joined: Mon Jun 03, 2013 1:39 pm Posts: 10
|
i voted tweak i think it would be a good idea to have a small fee of like 100 credits a round so that you aren't just testing out weapons all day instead of playing achuale matches
|
|
Top |
|
00Nick00
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 4:47 pm |
|
Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
|
patrick52635435 wrote: i voted tweak i think it would be a good idea to have a small fee of like 100 credits a round so that you aren't just testing out weapons all day instead of playing achuale matches I guess 100 credits would not be bad that. If someone really wanted to get more credits they could just go fight a human player or 2 and/or the computers. But I don't think having it free would be to much of an issues. Of course, if this dose happen, I would not be surprised if players spend a few hours in the shop on the first day. It would be kind of like going to the toy store for the first time, you want to stay there for a few hours and play with all the "new" toys... But instead of toys, it's laser cannons and swords. 
_________________
|
|
Top |
|
Andy
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 5:01 pm |
|
Joined: Mon Oct 15, 2012 4:08 pm Posts: 1918 Location: England Gender: male
|
|
Top |
|
aister
|
Post subject: Re: Testgrounds, build free mech for one battle Posted: Sat Jul 06, 2013 5:18 pm |
|
Joined: Thu Jun 30, 2011 2:48 am Posts: 7985 Location: Fuyuki City Gender: male
|
pay a small amount or not, that's will leave to the dev to decide.
and a "custom-made" opponent bot can be leave for later when the testground with a random opponent is bug-free. We'll go steps to steps :3
_________________
|
|
Top |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|

|