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Azkkad
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Post subject: Re: Item type suggestion. Yay new weapons! ^^ Posted: Thu Mar 26, 2015 4:28 pm |
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Joined: Wed Jun 12, 2013 2:28 pm Posts: 108
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I was recently talking with Aktorin about having hand-held shields. I think it should be an external HP source; AKA a second health bar which absorbs damage until destroyed. After the shield's destroyed, your main HP is now exposed to attacks. A mech should only be allowed to have one shield equipped at a time. It'd be cool (if shields are added) if the shields were customized to certain attack types. Don't understand? Allow me to show you: Physical -Reduces physical damage by 10-30% (chance based) -Immune to physical resistance drain -Increased heat gained/ energy drained from opponent attacks Heat -Reduces explosive damage by 10-30% (chance based) -No heat damage taken from opponent attacks -Extra damage taken from electric attacks Energy -Reduces electric damage by 10-30% (chance based) -No energy drained from opponent attacks -Extra damage taken from explosive attacks Omni-Resister -No external health or damage-type reduction -Immune to debuff effects
As for DoT effects, I really like that idea as well. Never really thought of it until reading this post. Here's the effects I thought of: Oxidization (lasts 1 turn) -Unable to move (only moves by being knocked back or teleporting) -Charge and Grappling Hook impaired -Positive resistance reduced to 0 --Oxidizing weapons should only have 1 use and have high resource consumption with low damage. Weight should be above 70kg Static Charge (lasts 2 turns) -Taking electrical damage every turn (energy drained every turn as well) -Energy regeneration reduced -Damages self when an energy-consuming weapon is used -Electric weapons have reduced damage -Teleport impaired -Drone sabotaged (deactivates for 2 turns) --Only one stack of static charge can be active at a time. Wear-Off time, however, can be reset by using a shock weapon --Over 70 weight, and large energy consumption Burning (lasts 2 turns) -Taking explosive damage every turn (heat added every turn as well) -Cooldown greatly reduced -Melted Armor (attacks ignore defense) --Stacks up to 2. Wear-Off time is reset when a second stack is added --Over 70 weight, and large heat consumption Leaking (lasts 1 turn) -Taking physical damage every turn -Damages self when any action (besides drone, kit, and shield) is taken -Shredded (positive resistance is flipped to negative resistance; increased damage taken) --Stacks up to 3. Wear-Off time is reset when another stack is applied --Over 90 weight, and melee abilities only Stun (lasts 1 turn) -Loses turn -Stun cannot be applied for the next 2 turns -50% chance to apply --Over 60 weight --Great for hammers, if hammers are added as well
Okay, I'm done. *phew*
_________________ Full Official Username: Azkkad Xionico Digital Artist Username: Doodle Snake Unofficial First Name: Adam
My obsolescence won't stop me from trying.
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Ogonna
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Post subject: Re: Item type suggestion. Yay new weapons! ^^ Posted: Thu Mar 26, 2015 6:19 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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Voted yes.
DoT would be a great addition. Poison or corrosive substance.
I think this was suggested way, way back but never implemented.
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