WarrMachine wrote:
Ok before I make this statement let me say I am also a "vetren" myself, as I was around during the time of ladder points

Mythicals (in my mind) are a way to enhance gameplay, while still helping Tactisoft, the company that owns SuperMechs, turn a profit.
Don't get me wrong, there are a lot of mythicals out their that are better than their legendary counterparts. But the ones you describe need special circumstances to truly be overpowered.
Needle Blaster Mk 2 (I know what Im talking about, I own 2)
- You need two of them
- You need a torso with high base heat (
Lavascopeos the only option)
- You need 2x Bullet Packs (preferably
+70)
Red Rain Mk1 (I also own this)
- You need at least one rocket pack
- You need a torso with high heat and energy (
UltraSpade)
So what Im saying is that someone who owns these weapons also needs more items to create a mech that would be classified as "overpowered".
*
You can see that I've highlighted some words from the quote, hope you get the point.Look, his trying to say "
MYTHICALS: Brokenness of Supermechs
and you clearly said more mythical items. Let me point out that the stated mythical items are OP.
Although, I am expecting Warr to say that "You need an engine booster to make Ultra Spade OP." or "You need atleast 2 (+21) Regeneration & Cool down modules to make Lava Scope OP."
Every mythical item is OP. (not all of course, you already know the others that aren't OP.)
It's always the Payers who are always, getting all the good stuff, or getting all the needed items. Eh? Yes, we get it, paying for blah blah blah profit and blah blah blah. WE GET IT. But free players? Get left behind. Those who are lucky enough to get the needed mythical items from campaign.
Oh, and not to mention the changes in the gift keys? Horrible.
I also remember Maxx saying to me: "In 1000 days you receiving gold boxes from gift keys are more than you pay.." Thats what I remember atleast.
Let me tell you, lets be realistic for a minute there. I might be gone in 3 years in Super Mechs.