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Destroking
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Post subject: Kit restriction! Posted: Mon Mar 31, 2014 8:43 am |
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Joined: Fri Jan 31, 2014 6:05 am Posts: 7
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First of all, excuse me for opening a new topic about kits again!
After reading all the topic and speaking to much players we can't doubt about that there are much different opinions about playing with or without kits. But i think there can be a new addition which can make the game more interesting. The idea about having 2 different leagues wouldn't work, the leagues would be to small which make them less interesting. Much kit players play a on a premium account for which they pay good money, the game can't exist without them. There is also a big group that doesn't like kit playing, which think it isn't good for a fair tournament.
My idea is to do some restrictions to kit playing, for instance: A: Limit the number of kits that can be used: 1 in a match, 2 for premium players, it doesn't make sense spending more credits on kits than gaining from a win. B: Disable gaining ladder points if kits are used, or at least reduce ladder points gained for every used kit. In this way a new strategic play can be created. The tournament rankings will become closer at the top, the kitters still can be happy winning matches.
Please post your feedback
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GigaLava
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 8:55 am |
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Joined: Sun Oct 13, 2013 11:58 am Posts: 313 Gender: male
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Most of my opponents never use kits but they shouldn`t limit kits used because some mechs have 6 kit slots and if they limit the kits the 6 slots would become useless since you can only use a predetermined amount of kits per battle.
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Souldescent
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 8:59 am |
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Joined: Tue Jun 18, 2013 9:01 am Posts: 167
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Hm this could work, it would be interesting to see the gameplay if there were no kits at all.. And for me that idea about reducing the score if a kit is used sounds the best of them, it would make many people (including myself) think twice before using a kit.. i like it  Oh and giga i dont think it would matter as those with 6 kits would have to choose which 1-2 of them they are throwing in..
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GigaLava
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 9:12 am |
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Joined: Sun Oct 13, 2013 11:58 am Posts: 313 Gender: male
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but Souldescent that would make a mech with 2 kit slots the same as a mech with 6 kit slots because you can only use 1 or 2 (although if you have 6 kits instead of 2 you could be prepared for many different mech builds and use the 2 most suitable for the battle instead of only having 2 and nto being able to use the opponents strengths against them
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Souldescent
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 9:14 am |
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Joined: Tue Jun 18, 2013 9:01 am Posts: 167
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GigaLava wrote: but Souldescent that would make a mech with 2 kit slots the same as a mech with 6 kit slots because you can only use 1 or 2 (although if you have 6 kits instead of 2 you could be prepared for many different mech builds and use the 2 most suitable for the battle instead of only having 2 and nto being able to use the opponents strengths against them Yes that is exactly what i meant  Those with more kit slots would still have an advantage over those with less, because wider variety of choice..
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crash111111
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 10:38 am |
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Joined: Mon Jan 27, 2014 9:31 am Posts: 15
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Destroking, love that idea, as a non kit user it would definitely even things up. I think that its a great idea, would even things up for sure. I thought about getting more points for kt games vrs non kit games. Should be examined, I think the game would be more popular if it was evened up a little. And better instructions, tips, and ideas, there are so many variables, took me a LONG time to figure some things out and thanks to soul and you helping me, its making more sense now. >:)
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FabioArc
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 1:50 pm |
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Joined: Tue Jun 19, 2012 7:40 am Posts: 4
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kit restriction was a good idea, in fact using kits not only made an advantage/disadvantage when only one of the player are using kits (and this is obvious), but unfortunately made a distortion of the gameplay although both player are using kits: for example, If I use weapons that needs bullets against a player that use weapons that do not require bullets although both are using kits I will finish my bullets sooner or later (also using a bullets kits) while my opponent can continue his attack for an indefinite period. this situation actually makes physical strategy useless, reducing the variety of the gameplay to only energy/heat strategy. This is my opinion. Using only one kit per battle would be a good compromise.
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jeppo72
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 4:16 pm |
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Joined: Sun Jan 26, 2014 2:25 am Posts: 1
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Limitate using kits! one kit per battle!!
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Ogonna
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Post subject: Re: Kit restriction! Posted: Mon Mar 31, 2014 6:20 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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If you limit kits to 1 per battle, then you have to completely rebalance a lot of armors, especially galaxus which is not very good without the kit advantage (6 kit slots).
There is no advantage in having a choice of kits because clearly the most useful one is resistance, that would be the only one with any point in using.
If only 1 kit can be used the game would be heavily skewed towards physical being strongest. Heat maybe could compete, but energy builds would be rendered useless.
I mean if you're gonna go this route I say just eliminate kits altogether, but then there has to be huge rebalance in gears and also to make energy relevant.
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pegasoto3
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Post subject: Stop kitters Posted: Mon Mar 31, 2014 7:48 pm |
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Joined: Tue Oct 01, 2013 7:35 am Posts: 2
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Good idea Destroking, I think that is necessary stopped gamers to use 3 or 4 kits to initiate battle, recharching points is good solution. In other sense, game needs more news every tournament (more weapons, torsos, modules...). And privileges to players with more 1 milion XP or medals.
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