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Madisonbot
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Post subject: Performance Bonus Posted: Wed Feb 20, 2013 12:59 pm |
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Joined: Sat Feb 02, 2013 8:23 pm Posts: 3
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Am I all alone in thinking that it would be cool to get a performance based bonus at the end of a match (example: +1000 SM for not using a kit or disabling an opponent's energy or overheating them)?
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aister
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Post subject: Re: Performance Bonus Posted: Wed Feb 20, 2013 1:58 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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+1000 is too high imo... somewhere around 100 should be good enough, or 5~10% of the battle reward
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Ferr3t
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Post subject: Re: Performance Bonus Posted: Wed Feb 20, 2013 5:37 pm |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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I actually really like this idea, maybe we could also add temporary challenges like Temple Run does to encourage people to using new tactics?
_________________ Retired Head Mod

Most Crystals: 121 Highest Power: 212
Sensual bath time feat. Ferr3t
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Madisonbot
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Post subject: Re: Performance Bonus Posted: Thu Feb 21, 2013 12:38 pm |
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Joined: Sat Feb 02, 2013 8:23 pm Posts: 3
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Or 5000 SM for flawless victory a la Mortal Kombat? 
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aister
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Post subject: Re: Performance Bonus Posted: Thu Feb 21, 2013 1:01 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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unless u 1 round KO ur opponent, which is highly doubted, or the opponent is ur multies who just walk up and walk down to pass the round, u can't have a perfect match
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Trossoca
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Post subject: Re: Performance Bonus Posted: Thu Feb 21, 2013 1:37 pm |
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Joined: Thu Nov 01, 2012 1:36 pm Posts: 49
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aister wrote: unless u 1 round KO ur opponent, which is highly doubted, or the opponent is ur multies who just walk up and walk down to pass the round, u can't have a perfect match You could by heatlocking the opponent ... before they made all computers have only energy/heat modules.
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chefrocker
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Post subject: Re: Performance Bonus Posted: Sat Feb 23, 2013 7:38 am |
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Private 1st class |
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Joined: Mon Oct 08, 2012 1:39 pm Posts: 16 Gender: male
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bonus is cool, but not using a kit saves you a lot of money because you don't have to rebuy the item. as soon as i am down to ~150hp i start calculating like hell and i am proud as punch if i win with just 7hp left
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agl01
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Post subject: Re: Performance Bonus Posted: Mon Feb 25, 2013 11:18 am |
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Joined: Sat Feb 23, 2013 7:44 pm Posts: 4
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Me gusta utilizar los kits en batalla, y me han salvado mas de una. Me gustan por que es lo unico que el contrincante no sabe de nosotros pero por contrapartida salen caros. Estoy a favor de no quitarlos.
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aister
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Post subject: Re: Performance Bonus Posted: Mon Feb 25, 2013 11:49 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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Trossoca wrote: aister wrote: unless u 1 round KO ur opponent, which is highly doubted, or the opponent is ur multies who just walk up and walk down to pass the round, u can't have a perfect match You could by heatlocking the opponent ... before they made all computers have only energy/heat modules. u can't overheat someone at first round, can u? don't play sm much these days
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Ferr3t
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Post subject: Re: Performance Bonus Posted: Mon Feb 25, 2013 4:29 pm |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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aister wrote: Trossoca wrote: aister wrote: unless u 1 round KO ur opponent, which is highly doubted, or the opponent is ur multies who just walk up and walk down to pass the round, u can't have a perfect match You could by heatlocking the opponent ... before they made all computers have only energy/heat modules. u can't overheat someone at first round, can u? don't play sm much these days Nope..I still think an incentive program to make people play different styles would be pretty neat though.
_________________ Retired Head Mod

Most Crystals: 121 Highest Power: 212
Sensual bath time feat. Ferr3t
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