So, been seen the same campaign over and over. Then, I'm not sure if you still have to use tokens with a new account, yet It's great now you can bettle in Hard and Insane. Thanks all Admins.
Anyway here is My idea.
]Player vs Clan campaigns.
The idea is that each clan can form there own campaign for other players who aren't in there clan but in another (yet it will cost tokens). It's sort of like a district area where your members can build there own fort. (You can use buggy and tank as well). To build a district campaign will cost 100 tokens, for the leader of the clan to initiate the clam campaign. After that, each player has to pay 50 tokens to add a fort in the clan campaign. No the leader does not have to pay another 50 tokens to make their fort. (They don't have to though) Upgrading a fort is also involved in this, using tokens or the upholding the fort not letting other members beat yours. The "upgrade bar/Experience bar" lets you do that.
What's the benefit for building a campaign battle, for other players when it costs you tokens? That is the main question right there. Building a fort in your clan campaign gives you credit/Item boxes if your campaign fort does not loose. For every 100 hold up streak your fort does not loose, your Clan benefits as well. Now in a clan campaign, each player can build an easy, hard, or insane fort. Yet, for you to upgrade your fort to Hard and Insane it cost tokens, or 100 hold up battles, yet not a streak hold up.
Do I have to build a fort if I'm in a clan that activated the Clan campaign?
No. Every member in the clan does not have to build a fort. Yet, it benefits you to have one. The leader of the clan has to though.
How many members does a clan need to activate the clan campaign? A clan only needs 12 members to activate it. If your clan activated the clan campaign with 12 members and one member leaves than it deactivates. It will activate again if you get 12.
Now another question, What about the Hard and insane key?
It's a Yes and No answer. You can turn "off or on" the key for hard insane. Turning it on benefits you and the player battling it, yet also cost you both. If your fort wins, you gain that key, yet if it looses that player can enter when ever he/she wants to and keeps the key. If that same player enters your fort more than 10 times, and looses 10 times, he/she has to use the key again, and you gain a key.
Now, Whats the point for me to battle a clan campaign fort:
For every loss in the fort battle, everything applies as the same as a campaign, except for the changing of the mech's. Reloading a page won't change for you to battle a different mech. The mech's are the players who own the fort. They get to creat that mech. So, if you loose to a mech in the fort, you can either resurrect to battle with battle credits or quit. Now for every time you battle the same player's fort and win so many times, the credits gained become less as rewarded where it won't benefit you to battle that same fort. You'll just get no credit or item box. Now, if you beat every members fort in that campaign you get a Mythical from the "clans campaign donation box."
What's a clan campaign donation box?
A clan member must donate a common, epic, legendary, mythical in the donation box depending on their fort rating if easy, hard or insane. Depending on the rating of the clan, they must have certain level weapons in the DB. When the clan campaign is easy, they can donate any weapon. When CC is rated Hard they must donate legendary or better, when insane they must have a mythical in the box.
Now, another question: If I leave the clan will I still have my fort and will I be able to battle other forts if I'm not in a clan?
Yes to both, yet you will not be able to use it if you are not in a clan. It will just be locked until you join a clan. It will cost you tokens to open it again when joining a different clan, yet it will cost less between either tokens/credits. You can still battle other people's fort, when not in a clan, but it affects you when not in a clan. You get less winning credits and every time you loose, your fort down-grades until you loose it. So you don't want to battle when not in clan and have a fort.
Now here is how the idea comes to play.
Clan Campaigns Example....(Naming the clan)
-Little Lost Village -Hardtokill valley of the dead -Reign thunder rain city -.... and so on with a list of clan campaign.
Then, you enter one clan campaign, say for instance HardTokill... -You have a list of the members forts in their campaign ex. (Not going to write any names)
* Name 1 (easy) * Name 2 (Hard) * Name 3 (easy) *... *.... * Name 24 (Insane)
So you pick a members fort in , say for instance you pick "Player 7 (easy)"
Then you enter and battle how many mechs is in their fort.
Determination of what you can have in the fort:
It basically goes by level of the fort and Hitpoints. That takes us to How many hit points per level.
Level 1 Easy: 1000 Hit points... Level 2 Easy: 1250 .... Level 3 Easy: 1500 Level 4 Easy: 1750 Level 5 Easy: 2000 Level 6 Easy: 2200 Level 7 Easy: 2400 Level 8 Easy: 2600 Level 9 Easy: 2800 Level 10 Easy: 3000 Level 1 Hard: 1250 ... Level 10 Hard: 3500 ... Level 1 insane: 1500 .... Level 10 insane: 4000 ...
So that's it for now... Will upgrade later....
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