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 Post subject: Energy overloader
PostPosted: Sat Jan 28, 2017 1:25 am 
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Joined: Tue Jan 26, 2016 11:08 pm
Posts: 5
I just got an idea for an electeric overloader. This might seem overpowered, but I think it would be ok if it only had one use. What it would do is it would temporarily disable any electeric weapons on the other mech for one turn. This might help motivate people to put multiple types of weapons on one mech.


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