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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ]  Go to page Previous  1, 2

Should Infernal Axe & Lightning Hammer only have "2 USES?"
YES 73%  73%  [ 24 ]
MAYBE 12%  12%  [ 4 ]
NO 15%  15%  [ 5 ]
Total votes : 33
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 Post subject: Re: Infernal Axe & Lightning Hammer
PostPosted: Thu Sep 01, 2016 12:10 pm 
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Joined: Sun Jun 27, 2021 10:00 am
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Infernal Axe Is Way Too,As Well As Lighning Hammer. If Every Weapons Doesn't Use Energy ,Then What's The Use Of Energy.Infernal Axe Must Use At Least 10 Energy.Lightning Hammer 10 Heat


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 Post subject: Re: Infernal Axe & Lightning Hammer
PostPosted: Thu Sep 01, 2016 12:51 pm 
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Joined: Fri Apr 01, 2016 4:04 pm
Posts: 13
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12JamAnime wrote:
Imortalheavy12 wrote:
The Flare avenger and the thunder avenger can counter lavaspray and coldfire but there are a great melee weapons to use on offensive due to having 2 range with the fire and despite that, im also going to add to counter the infernal axe AND lightning hammer to disable them for the entire battle.

these both lightning hammer and the infernal axe needs a nerf to add 1 uses and decrease the resistance drain by 2.




"The Flare avenger and the thunder avenger????" I don't see them in the regular shop or Mythical. Unless they are still in the bmmdev shop, then hmm...


check out my forum post to see it.

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 Post subject: Re: Infernal Axe & Lightning Hammer
PostPosted: Fri Sep 02, 2016 12:34 am 
Second Lieutenant
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Posts: 187
Location: Upon the hilltop and over the night
lighting= 22 energy cost, 10 heat generation

infernal=22 heat generation, 10 energy cost

scold me if you will, i dont care
these items need to be nerfed

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 Post subject: Re: Infernal Axe & Lightning Hammer
PostPosted: Fri Sep 16, 2016 6:01 pm 
Second Lieutenant
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Joined: Wed May 06, 2015 10:45 pm
Posts: 210
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Need to get this active again. WTF. I keep seeing Complaints about this.

Admins are not taking initiative. *CENSORED*.... Nerf that frkn Inferno AXE.


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