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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 

Good Idea?
Yes 71%  71%  [ 5 ]
Tweak (How?) 0%  0%  [ 0 ]
No (Why?) 29%  29%  [ 2 ]
Total votes : 7
Author Message
 Post subject: Suggestion: Unstable Weapons
PostPosted: Mon May 11, 2015 3:26 pm 
First Lieutenant
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
Unstable Weapons are weapons that do not have the same effects each time they are used. For example, a weapon that could deal low heat damage one turn and deal high heat damage the next turn. Here are some possible effects:

Spoiler:
Wide damage range
Wide heat-damage range
Wide energy-damage range
Negative effects on user
Mutation
Radiation


Unstable weapons can only be found by defeating boss mechs (e.g God Mode) or (rarely) from completing Hard/Insane campaign levels at level 30 only.

These new unpredicable weapons could add a new level of strategy to battles, where players have to think carefully before they use an unstable weapon, especially if the possible negative effects could decide the outcome of a battle. This idea could be expanded upon with new damage types and possibly unstable floor buffs.

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