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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

On a scale of 0-10 how would you rate my ideas?
10- excellent. 25%  25%  [ 1 ]
9- love it. 0%  0%  [ 0 ]
8- great. 0%  0%  [ 0 ]
7- nice. 0%  0%  [ 0 ]
6- good. 0%  0%  [ 0 ]
5- feh. 25%  25%  [ 1 ]
4- dislike. 0%  0%  [ 0 ]
3. bad. 25%  25%  [ 1 ]
2. stinky. 0%  0%  [ 0 ]
1. Horrible 0%  0%  [ 0 ]
0. Worst idea in every universe of every dimension. 25%  25%  [ 1 ]
Total votes : 4
Author Message
 Post subject: ideas for Super mechs.
PostPosted: Tue Sep 16, 2014 12:12 pm 
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Joined: Tue Sep 16, 2014 11:07 am
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Hi fellow forum users, players of Super Mechs, and administrators. I would like all of you to give me an opinion on this. I think maybe you should do some things to the game. first, upon leveling up, a player should get at least 1 to 5 tokens along with some credits, and it should show you what you can now buy at that level. also it should give you a daily reward eventually leading up to tokens. I don't have a credit card so i think its unfair to have things that cost tokens instead of credits. also, i think you should get big bonuses for beating the challenges ( God Mode and invisible mech only.) so you feel like you actually got something out of it. in battles, you should be paired based on all stats of your mech (hp, attack power, energy, heat, weight, level, and ranking.). there should also be ways to get the parts to God Mode, three ideas to get it:
1. gamble credits, tokens and parts to get more credits, tokens, new parts or god mode pieces. (you should get better outcomes if you either have a higher power level on a weapon, or bet more credits)
2. have the ability to buy parts as one in an item box, or get them individually. it should cost credits. not tokens.
3. get parts for an achievement system.
you should make all parts available for credits or tokens. the tokens will be a lot less though compared to the credit price (for convenience.).
then finally, you should be able to spend tokens to get credits. (maybe 750 credits for 1 token. and maybe not buttons to exchange use a tab. you type in the number of tokens and you get the corresponding amount.)

thanks for the courtesy to read this. ;)

From: SumGuy.
p.s. my name in the game is Some Guy.


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 Post subject: Re: ideas for Super mechs.
PostPosted: Tue Sep 16, 2014 3:23 pm 
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Joined: Fri Mar 07, 2014 10:03 am
Posts: 48
lol you actually wanna take the bread from the devs, to make the game completely free, don't forget they run a business, if the tokens could be bought with credits then nobody would buy them anymore (or just very few) - it won't happen. As about the gambling it's not a good idea either, in EU for example any type of gambling in games is forbidden by law. I'm amazed you didn't ask for a cheat button :P


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 Post subject: Re: ideas for Super mechs.
PostPosted: Fri Sep 19, 2014 11:05 am 
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leciufut wrote:
tokens could be bought with credits then nobody would buy them anymore (or just very few) - it won't happen. As about the gambling it's not a good idea either, in EU for example any type of gambling in games is forbidden by law.


p.s. its a trollface...
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█░▒█▒▄░▀▄▄▄▀░░░░░░░░█░░░▒▒▒▒▒░█ lol. cant believe you thought
█░▒█░█▀▄▄░░░░░█▀░░░░▀▄░░▄▀▀▀▄▒█ i was trying to break the game...
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░░░░░░░░░░░░░░▀▄▄▄▄▄░░░░░░░░█░░ i meant that the price of something be able to be bought with tokens and coins. but the price of an object would be more cost efficient if purchased with the tokens. and maybe change the price up high like 10000 credits for 1 token. :roll:

maybe disable features in certain countries. that could also help... and like id freaking know about that... i live in America... where gambling is the best thing since sliced bread! AMERICA IS #2!!!! (lots of crime, murders, kidnappings, and robberies)


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 Post subject: Re: ideas for Super mechs.
PostPosted: Sat Sep 20, 2014 11:22 pm 
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leciufut wrote:
As about the gambling it's not a good idea either, in EU for example any type of gambling in games is forbidden by law. I'm amazed you didn't ask for a cheat button :P


If that's the case, then you can't buy any item boxes. That would be gambling. Taking a gamble at getting parts that can't be bought with credits or tokens. If you are going to be negative, make sure your case is straight. SumGuy stated spending tokens for credits. Try disagreeing positively.

On the other hand SumGuy, you can acquire token only parts by buying the item boxes for 5000 credits. The % rate is low, but I have acquired quite a few from the boxes. You don't need tokens if you spend the time to grind pvping. Plus it's a good way to level up parts with all the "junk" you get. I do agree with you somewhat on the campaign bonuses. The God Mode parts would be pretty awesome. Getting 500 credits for every difficulty is a little heartless. I would like 500 for 1 star, 750 2 star, and 1000 3 star. Having the same reward for any difficulty is a little unheard of. I don't bother playing the campaign for this reason. Having the option to buy parts with credits or tokens would be something to think about.


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 Post subject: Re: ideas for Super mechs.
PostPosted: Wed Sep 24, 2014 3:26 am 
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Joined: Fri Mar 07, 2014 10:03 am
Posts: 48
FerumTergus, item boxes are not gambling, because you don't lose anything. You always get something. This is known as raffle or tombola, which is done even in schools.

I don't see where I'm being negative. I'm just stating my opinion. Even the devs said it: you can't change things that affect the game's money income. If you want a completely free game, make an open source clone and host it yourself. Let's see if you can do it. I'm sure you can do it if you really want to, be positive!


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