Forum rules
Please stay on topic.
Please respect other community members moderators and administrators.
No spam.
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
FUMINATOR
|
Post subject: adaptation Posted: Mon Feb 10, 2014 12:49 pm |
|
Private |
 |
|
Joined: Thu Feb 06, 2014 3:00 pm Posts: 3
|
Let's say your level is 22 and you have a level of gun 24.E had a room that converts it to level 22 applying necessary changes since you pay a certain amount for the game?
|
|
Top |
|
Mike
|
Post subject: Re: adaptation Posted: Mon Feb 10, 2014 7:11 pm |
|
Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
|
I don't understand this suggestion. Could you please explain in greater detail?
_________________
|
|
Top |
|
FUMINATOR
|
Post subject: Re: adaptation Posted: Tue Feb 11, 2014 4:06 pm |
|
Private |
 |
|
Joined: Thu Feb 06, 2014 3:00 pm Posts: 3
|
It's simple, a room that would make changes to your item for him to stay at their level
|
|
Top |
|
|
Page 1 of 1
|
[ 3 posts ] |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|

|