avdima82 wrote:
I am against this idea, I don't see anything more pro in not using game's mechanics.
However, since there is limit to how many kits of one type you may equip at once, it's somehow obvious that everyone will have one repair kit. So, if everyone uses one action per battle to heal exact same amount of health, what's the point? It's not fun making battles last longer, just for the sake of making them longer.
Consumables are good money sink mechanics, but repair kits just does not work properly in my opinion.
In some cases the strategy comes into play. That one health kit could give you just enough hp to survive their next round and then finish them off.