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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 19 posts ]  Go to page Previous  1, 2

Do you like the suggestion ?
Yes 73%  73%  [ 11 ]
No (why?) 20%  20%  [ 3 ]
Tweak (how?) 7%  7%  [ 1 ]
Total votes : 15
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 Post subject: Re: hear hear
PostPosted: Fri Jul 12, 2013 5:25 pm 
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Korupt wrote:
Random thought that comes to my mind is if matching took into account the value of the mechs but I am sure that could be a pain to code.

That type of matcmaking also can make a lot of trouble, rare items cost a lot more and people without rare items at much higher levels can get matched to people with rare items at a much lower level, which will result with a disaster for the rare item user...

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 Post subject: Re: hear hear
PostPosted: Fri Jul 12, 2013 5:43 pm 
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Well, if the system takes into account a ratio, then it will be fine. For example, Player A has 3 rare items (or a mech valuated at 250,000 SMC) and Player B has 5 rare items (valuated at 375,000 SMC). Both users come onto the server, where they will be added to a continuously running matchmaking system. During this process, the system will match players by closest SMC value, as well as time spent waiting for a match.

So, lets say some Player C has already been looking for a battle has a mech with 4 rare items valuated at 300,000 SMC, said player would be matched with Player A, and Player B would left waiting.

This process would only occur in the event there is a surplus of mechs looking for a battle. If there are only two mechs within matchmaking level, then value of the mechs (or the amount of rare items) would be not factored in the match.

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 Post subject: Re: hear hear
PostPosted: Sat Jul 13, 2013 7:02 am 
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great idea!

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 Post subject: Re: hear hear
PostPosted: Thu Jul 18, 2013 7:22 am 
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My two cents...

SideOne is on the right track but...

If the SMC value of all the equipment, rare or not, is an accurate representation of the power of that item, then when match making, I think the TOTAL SMC of that mek (SMV) should be the value used, not just the rares on the mek...

I mean, if the Devs are using a formula for the cost of an item, for instance 1 side weapon slot = 5k smc, 1 top weapon slot = 4k smc etc, then the cost of an item should represent its value. (I think) lol, not a math major :mrgreen:

The reason I like the SMV method is that it will allow anyone to battle anyone as long as the SMV of the meks are within the parameters set for the match...


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 Post subject: Re: hear hear
PostPosted: Thu Jul 18, 2013 8:01 am 
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im going to say no to this. i like fighting at level 28 and it's not because of the compatition i have around me it's because i like the combination of weapons for that level and it's the most comftorable fighting ive had since the start. ive tried playing at lvl 33 and i did alright there aswell but it just wasnt as enjoyable and i had to change my fighting style completely. and this is for me at this level maybe some other people feel the same at different levels. higher or lower

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 Post subject: Re: hear hear
PostPosted: Thu Jul 18, 2013 9:01 am 
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TheSingular wrote:
Korupt wrote:
Random thought that comes to my mind is if matching took into account the value of the mechs but I am sure that could be a pain to code.

That type of matcmaking also can make a lot of trouble, rare items cost a lot more and people without rare items at much higher levels can get matched to people with rare items at a much lower level, which will result with a disaster for the rare item user...

Not if you keep the level range in as well.

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 Post subject: Re: hear hear
PostPosted: Thu Jul 18, 2013 3:59 pm 
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Paingawd wrote:
My two cents...

SideOne is on the right track but...

If the SMC value of all the equipment, rare or not, is an accurate representation of the power of that item, then when match making, I think the TOTAL SMC of that mek (SMV) should be the value used, not just the rares on the mek...

I mean, if the Devs are using a formula for the cost of an item, for instance 1 side weapon slot = 5k smc, 1 top weapon slot = 4k smc etc, then the cost of an item should represent its value. (I think) lol, not a math major :mrgreen:

The reason I like the SMV method is that it will allow anyone to battle anyone as long as the SMV of the meks are within the parameters set for the match...


Oh, I agree with you. I think it should a fancy algorithm/formula like you said. I was just using the rare item thing as an example because rare items often are disproportionately more valuable than any non rare item, regardless of SMC value. But referring to at as SMV, I like.

Still, this method is not 100 % perfect. For example. the blue lookout is less than half the price of the red lookout, but is it any more valuable? I think the SMV should be quite a complicated algorithm if it is going to work well, but I am just glad that I am the not the dev in this instance.

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 Post subject: Re: hear hear
PostPosted: Thu Jul 18, 2013 4:50 pm 
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Korupt wrote:
Oh, I agree with you. I think it should a fancy algorithm/formula like you said. I was just using the rare item thing as an example because rare items often are disproportionately more valuable than any non rare item, regardless of SMC value. But referring to at as SMV, I like.

Still, this method is not 100 % perfect. For example. the blue lookout is less than half the price of the red lookout, but is it any more valuable? I think the SMV should be quite a complicated algorithm if it is going to work well, but I am just glad that I am the not the dev in this instance.


Yep, I hear ya there. Look at the chassis, the Two Head, Scope, and Soldier. Not a real big difference item wise or price wise between the Two Head and the Scope. Then compare the Scope and the Soldier. About the same difference in items between the Two Head and Scope as there is between the Scope and Soldier yet the price between the Two Head and the Scope is 4.6k and the price between the Scope and the Soldier is 62.5k.

It almost looks like they just slapped an added cost on a piece of equipment and called it a rare where the non rare gear costs look comparable in cost. Even comparing rare costs seems out of whack when comparing rare to rare.


lilconquer wrote:
im going to say no to this. i like fighting at level 28 and it's not because of the compatition i have around me it's because i like the combination of weapons for that level and it's the most comftorable fighting ive had since the start. ive tried playing at lvl 33 and i did alright there aswell but it just wasnt as enjoyable and i had to change my fighting style completely. and this is for me at this level maybe some other people feel the same at different levels. higher or lower


Lil, that would be the point of an SMV system. You would be able to battle at any level or stay where you are by configuring a mek to a certain SMV. ;)


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 Post subject: Re: hear hear
PostPosted: Thu Jul 18, 2013 5:37 pm 
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Paingawd wrote:
Korupt wrote:
Oh, I agree with you. I think it should a fancy algorithm/formula like you said. I was just using the rare item thing as an example because rare items often are disproportionately more valuable than any non rare item, regardless of SMC value. But referring to at as SMV, I like.

Still, this method is not 100 % perfect. For example. the blue lookout is less than half the price of the red lookout, but is it any more valuable? I think the SMV should be quite a complicated algorithm if it is going to work well, but I am just glad that I am the not the dev in this instance.


Yep, I hear ya there. Look at the chassis, the Two Head, Scope, and Soldier. Not a real big difference item wise or price wise between the Two Head and the Scope. Then compare the Scope and the Soldier. About the same difference in items between the Two Head and Scope as there is between the Scope and Soldier yet the price between the Two Head and the Scope is 4.6k and the price between the Scope and the Soldier is 62.5k.

It almost looks like they just slapped an added cost on a piece of equipment and called it a rare where the non rare gear costs look comparable in cost. Even comparing rare costs seems out of whack when comparing rare to rare.


lilconquer wrote:
im going to say no to this. i like fighting at level 28 and it's not because of the compatition i have around me it's because i like the combination of weapons for that level and it's the most comftorable fighting ive had since the start. ive tried playing at lvl 33 and i did alright there aswell but it just wasnt as enjoyable and i had to change my fighting style completely. and this is for me at this level maybe some other people feel the same at different levels. higher or lower


Lil, that would be the point of an SMV system. You would be able to battle at any level or stay where you are by configuring a mek to a certain SMV. ;)

Just for future reference please do not use blue text as it is reserved for mods, as is the color red. Any other text color is fair game though.

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