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 Post subject: Torso balance
PostPosted: Mon Jun 24, 2013 5:37 am 
Second Lieutenant
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Most torsos that are not rare have no benefits besides being cheap. Now I understand that it is so to accomodate the premium users, however this will lead to everyone buying the same things once the game and the forums become massively popular.

How about giving the weakest torsos in each 10-lvl bracket some upgrades? For example, the two headed torso between lvls 10 and 20 is pretty lame. Now, if it had NATURAL resistancies from the get-go it might balance things out. Not much though, maybe +3 resist to everything.

What do you think?


I will take this time to rant about new players not reading the specs and not planning ahead.

A cool looking torso that has 30 heat naturally and 3 slots for upgrades will get you nowhere.

If you put a rocket weapon up top but have no rocket storage IT WILL NOT FIRE, durr durr durrrrr.

Quit spending yer game cash on black paintjobs worth 500 per part. Whenever I see a black mech I wonder if the dude had better spent his points on kits which would actually give him a fighting chance. You know when it's time to paint stuff? When you have AT LEAST a 2:1 kill/death ratio with a build.

and so on and so forth. thanks for playing everyone, this game is the best :)

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 Post subject: Re: Torso balance
PostPosted: Mon Jun 24, 2013 7:46 am 
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I think that having some type of natural resistance in some of the torsos is a good idea. I was a little surprised when I saw that none of the Mechs did not have any type of resistance built into them at all.

Also, If you don't mind me adding, A negative natural resistance to the torsos could make the game more interesting as well.

For example a player could have something like this....

Explosive Resistance: 6

Psychical Resistance: 2

Electrical Resistance: -4

Of course, those are just random numbers but it gives the player the option of, " do I really want more explosive resistance at the expense of not having good resistance to electric type weapons?" Of course, a player could try to counter act the negative by using an electrical resistance module and/or kit.

Even if they use kits and/or modules to counter act it, they will still have some type of weakness to a weapon type. instead of the same old numbers W/W/W (insert number value for W).

Just my thought on the idea anyways.

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 Post subject: Re: Torso balance
PostPosted: Mon Jun 24, 2013 3:33 pm 
Second Lieutenant
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Deflowerer wrote:
For example, the two headed torso between lvls 10 and 20 is pretty lame.

I don't find your example torso lame.

Two Head (lvl15) torso has 4 side weapon slots and 4 module slots.
The next mech with 4 module slots is Solider (lvl17 rare torso) or Golden Eye (lvl18). But the next mech that has 4 side weapon slots is Roman (lvl34).
Build with 2 swords and 2 support weapons is great for Two Head torso, you just keep yourself close to the opponent and munch away his HP with your swords.

About the paintjob, it's not crime to paint your mech. ;)
And from where you get black paint for 500 per item? I have to pay 1000 per item for black paint.

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 Post subject: Re: Torso balance
PostPosted: Mon Jun 24, 2013 5:07 pm 
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Aeacus wrote:
I don't find your example torso lame.

Two Head (lvl15) torso has 4 side weapon slots and 4 module slots.
The next mech with 4 module slots is Solider (lvl17 rare torso) or Golden Eye (lvl18). But the next mech that has 4 side weapon slots is Roman (lvl34).
Build with 2 swords and 2 support weapons is great for Two Head torso, you just keep yourself close to the opponent and munch away his HP with your swords.

About the paintjob, it's not crime to paint your mech. ;)
And from where you get black paint for 500 per item? I have to pay 1000 per item for black paint.

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Aeacus


duuuude! whenever I see a two-head I hear a voice in my head: WINNING!

but seriously, 135 HP and low energy + horrible recuperation. nothing is going to save that build. if it has everything it needs, it's always missing something.

let's see

you put in armor, resistancies, energy and heat and it's still lacking in everything for a bit
that's a balanced build

now if you go mad with armor, it won't be much above 300 hp and you will still lack energy, and thus be rendered unable to use some weapons or teleport at one point in the match.

if you make it resistant, it's low in HP and energy

if you make a heat mech out of it, it can be overheated easily

laaame :D

I've seen people doing what you described - trying to keep close, and I say thank God for knockback ;)

regarding paintjobs, if it's 1000 per part you have just confirmed my point. paintjobs do nothing. my gear is stock gray and I cry and die a little bit inside every time I have to buy new kits ;)

kits that sometimes help me beat people

I tell you my friend, if there's one thing I fear, it's an expirienced player who uses kits :D ;) :shock:

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The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!


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 Post subject: Re: Torso balance
PostPosted: Tue Jun 25, 2013 4:20 am 
Second Lieutenant
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The only time when you can see a mech with Two Head torso is when you battle at lvl20 range and opponent has it.
Though, most players will soon move forward and buy themselves a new torso.

When i first started, i never bought the Two Head torso though. Don't remember the 2nd or 3rd torso i had but after that i had Alien (lvl9), then Scope (lvl17) and then Solider (lvl17).

About paint:
The fact that you don't like to paint your mech doesn't justify why everyone else aren't allowed to paint theirs.
I like my mechs in sleek, black paint. 8-) Also, most pros use black paint and when seeing black mech as an opponent, i know that i have a nice battle coming.

And as kits go:
I rarely use kits nowdays. If opponent uses some resistance kit then i usually match his move by using one myself but other than that, i don't need kits to win.
Though, for regular players (like me), activating a resistance kit will result loosing money since those things do cost more than the reward is for winning a battle.

Back to the topic then:
I don't see why torsos need extra resistance by default. Want resistance? Use resistance module or kit.

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 Post subject: Re: Torso balance
PostPosted: Wed Jun 26, 2013 11:42 am 
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guess we'll have to agree to disagree on that ;)

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The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!


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 Post subject: Re: Torso balance
PostPosted: Thu Jun 27, 2013 6:20 pm 
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i live at level 24 though and dont want to be deflowerd


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