new tactic: when faced with a better mech, be lower in level, high resistancies, open with shield and resistancy for what's likely going to hit you next. at this point a lot of them quit. if they persist, take them to the bitter end and whatever happens, noone won, but someone did lose that 2.600. coincidentally, a health kit is about that price, so no way it pays, but if you have extra credits accumulated, I believe it's a viable strategy
buy a victory
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it leaves something to be said about using heat modules...
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Mech Set: Level:22 Torso:Lucifer Legs:Tank Specials:Jim Beam, ES1, Teleport 1-3, Charge 3, and Harpoon mark 2 Modules:Armor Plating 7, Energy Module 7, and Multi Resistance Module IV
Top Weapon 1:Blue Blaster(For when Your enemy is not far enough ) Top Weapon 2:Hard Hitter/Blaster(When you don't need to Drain Energy) Side Weapon 1:Le Tre Gun(Main 2-3 Range Gun) Side Weapon 2 and 3:Snow White(Main Damaging gun, what makes this mech usable)
Strengths:Energy Drainer, Mid Range Battles. Weaknesses:Energy Reliant, not hard to Outrange.
How-to-use:Fire.That's it.
_________________ Supermechs Player ID:8054664 Availible VS Levels:22 You can't see me.
Mech Set: Level:22 Torso:Lucifer Legs:Tank Specials:Jim Beam, ES1, Teleport 1-3, Charge 3, and Harpoon mark 2 Modules:Armor Plating 7, Energy Module 7, and Multi Resistance Module IV
Top Weapon 1:Blue Blaster(For when Your enemy is not far enough ) Top Weapon 2:Hard Hitter/Blaster(When you don't need to Drain Energy) Side Weapon 1:Le Tre Gun(Main 2-3 Range Gun) Side Weapon 2 and 3:Snow White(Main Damaging gun, what makes this mech usable)
Strengths:Energy Drainer, Mid Range Battles. Weaknesses:Energy Reliant, not hard to Outrange.
How-to-use:Fire.That's it.
meh
the setup is ok
blaster blue is weak in damage
the top phys blaster is fine
le tre has a high energy cost and short range
the snow white is good on some builds, but not on yours. you have no range over 5. does this not worry you? if you meet an opponent with around 100 energy but 45 heat and he has rockets, with what exactly do you plan to overheat him?
overall it's good because it's a good torso, I'm sure you gank a lot of threetops and two heads, but in a serious match, if the enemy has a knockback sword (or 2 swords) and some idea what to do, yer toast.
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Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
Here is my set up at the moment. This build has worked out very well for me even though it does have weak areas. I don't use a cooling kit because most of the heat weapons are a little weak around this area and don't cause me to much of an issues.
Just remember to shutdown before they force your mech to shutdown, and you should be fine in a battle against a heat mech.
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