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 Post subject: Re: Newbie Advice: How NOT to play a bullet setup
PostPosted: Fri May 01, 2015 11:00 am 
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So, if this thread is all about how to play bullet set ups, allow me to give short, teeny tiny tips. So, bring your reading glasses! :mrgreen: :geek: Or borrow mine? :ugeek:

1. Make sure you have sufficient bullets for each round.
2. If you think your bullets are insufficient enough, here are some options:
- Use a "good enough" drone that doesn't require any bullets.
- If you think using a bullet drone that is very effective for each fight, I got 3 best (Bullet drones) which are... *by strength* is One Shot one kill (35 dmg) Death From Above (40 dmg) and Antares Drone (50 dmg) you could try to bring yourself a bullets kit.
- Use some neat non-bullet physical weapons, here is what I suggest..
> Yellow Beam, Caseus, Yellow (I am not sure if the single shot version of Yellow Beam is called Yellow..)
> Saurus Rifle
> Grenade Launcher

3. Always use a torso (not all the time) that has bonus bullets storage. Which include:
For level 6: Blood Shot
For Level 14: Gladiator
For Level 26: Dactyl
For Level 30: Galaxus Model A

Those are the torsos I remember that has bullet bonuses atleast..

Spoiler:
Those "tips" I gave are level 30 builds. Bullet Builds in the low levels are quite, unnecessary/unuseful? And bullet storages in the low levels are quite low..
So as I said in the spoiler, some bullet weapons in the low levels are not good.

Though I know some good bullet-type weapons in the low levels..
> Triple Spammer
> WiN Gun

Those are 2 of the best bullet weapons in the low levels.

And F.Y.I Newbies, those weapons you see in the vid posted by Michelle? Will be very very hard to obtain.

Though you've got 2 choices!
Pay for the game..
Or; Use your gift keys, to get chances to get those "items"..

So in other words, If you ran out of bullets, always remember to use your resources such as hooks, charge or stomp.

Oh and Michelle? To be honest, I didn't get any lessons. Sorry but I know what I am doing. :D Yet if your a newbie, reading this very message I posted..

Your Welcome. :mrgreen:

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 Post subject: Re: Newbie Advice: How NOT to play a bullet setup
PostPosted: Fri May 01, 2015 12:03 pm 
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So much ENVY in the air :!:

:lol:

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 Post subject: Re: Newbie Advice: How NOT to play a bullet setup
PostPosted: Fri May 01, 2015 12:05 pm 
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The main problem with this bullet setup is that the higher hp isn't as good as you might initially think. You have to factor in the shield.

Let me compare the two bullet setups: the one I current use and the lava scope one that is becoming popular.

Setup A
-------
Galaxus A
Rino Boots
2 x Needle Blaster Mark 2
Wipeout Mark 3
Antares
20% energy shield
+10 Multi Resist Module
2 x +70 bullet modules
+84 hp module
2x +21 regen modules
53 damage charge
1 kg teleport
Mythical physical hook

Setup B
-------
Lava Scope
Rino Boots
Mythical Meteor
Saurus Rifle
2x Needle Blaster Mark 2
Wipeout Mark 3
Antares
15% energy shield
+10 multi resist module
+21 regen module
2x +65 bullet modules
2x +84 hp modules
19 damage charge
1kg teleport
??? hook

With Setup A you have 95 energy and 66 regen. This is generally enough to sustain a 20% energy shield, especially if you pair with a +25 resist kit. What is does is effectively turn 627 hp in to 783. With Setup B you have only 90 energy and 46 regen. At best, you can use a 15% shield with this setup if you use a +25 resist kit. This means 659 actual hp equates to 775. 783 > 775.

Cooling is generally equivalent, 68 vs 71. The 110 vs 150 heat capacity does give set up B a nice edge but once your capacity is filled the first time the only thing that really matters is cooling. Setup B's advantage here generally wouldn't even amount to saving 1 cool per match so it's mostly a non-issue.

Regen is a big advantage for Setup A beyond just the shield. Against energy mechs, Setup B is going to be taking massive damage due to hook/teleport draining mostly everything and the energy mech having a lot more extra energy turn in to damage.

The key to any bullet setup is to keep your enemy is range of your machine guns. Everything else is just a support weapon. So in range 2-4 why do you want a weapon with knockback and moderate damage? You want those machine guns blazing in range 2-4! Yes, moving your opponent around is good but setup A better accomplishes that with a 2 use hook that does decent damage as well as a high damage charge.

Also, a high damage sword and high damage/low hp legs are a little redundant. How often is this mech going to start a turn at melee range with 2 action points? The answer is pretty much only against energy mechs and against them you aren't going to be using that sword. The sword is nice for those kit/shield matches where you run out of bullets but frankly that limited use doesn't justify spending 36kg on it. Especially when your legs do nice damage.

Back to the keeping your opponent in range of your machine guns. Setup A has two uses of its hook for two hook/stomps which leave the opponent at range 2 as well as a 53 damage charge which does as well. Setup B's specials are basically sacrificing an action point to move the opponent because they do so little damage and they have one fewer use due to the non-mythical hook.

Those reasons are basically why I choose Setup A over Setup B. And, as the videos demonstrate, it generally has better results (my win rate is currently just under 98%).


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 Post subject: Re: Newbie Advice: How NOT to play a bullet setup
PostPosted: Fri May 01, 2015 12:23 pm 
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Very well said jay!

Though that's a mythical build. How bout non- mythicals? Por Favor? :)

Yet I know a good non-mythical, which is Nic's old Build.
------------------------------------------------------
Galaxus Model A
Cannon Feet
Demolisher Mark III
Yellow Beam
Sure Shot
X2 21 Regen Modules
72 HP Plate
X2 +60 Bullet Modules
Anti-Material Rifle
Adv. Charge Mark 6
Adv. Harpoon Mark 3
Antares
20% Shield (or 15)
-------------------------------------------------------

Btw Best, why envy?


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 Post subject: Re: Newbie Advice: How NOT to play a bullet setup
PostPosted: Fri May 01, 2015 12:26 pm 
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Tyson9000 wrote:
Very well said jay!

Though that's a mythical build. How bout non- mythicals? Por Favor? :)

Yet I know a good non-mythical, which is Nic's old Build.
------------------------------------------------------
Galaxus Model A
Cannon Feet
Demolisher Mark III
Yellow Beam
Sure Shot
X2 21 Regen Modules
72 HP Plate
X2 +60 Bullet Modules
Anti-Material Rifle
Adv. Charge Mark 6
Adv. Harpoon Mark 3
Antares
20% Shield (or 15)
-------------------------------------------------------

Btw Best, why envy?


That is easily my favourite non-myth build.


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 Post subject: Re: Newbie Advice: How NOT to play a bullet setup
PostPosted: Fri May 01, 2015 12:27 pm 
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Tyson9000 wrote:
Very well said jay!

Though that's a mythical build. How bout non- mythicals? Por Favor? :)

Yet I know a good non-mythical, which is Nic's old Build.
------------------------------------------------------
Galaxus Model A
Cannon Feet
Demolisher Mark III
Yellow Beam
Sure Shot
X2 21 Regen Modules
72 HP Plate
X2 +60 Bullet Modules
Anti-Material Rifle
Adv. Charge Mark 6
Adv. Harpoon Mark 3
Antares
20% Shield (or 15)
-------------------------------------------------------

Btw Best, why envy?


Oh Snap... that Tyson9000 was me, my bad. I thought Polar Z was logged in.

Apologies.

Heh, yeah, I even think it's the best non-myth build. Though unfortunately, in my Bluz acc, I've fused my Yellow Beam And Sure Shot, because I've gotten another Demolisher Mark III..

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