Hitmo wrote:
LOL!
Very much similar to BD , where BD non boosters complained abt the red boosters having insane huge advantage over blue boosters.
It's a little different. On BattleDawn everything is obtainable as a free to play player. Granted it's much slower to gain the resources on BD, but with patience and smart play it can be done.
On SuperMechs, you have to pay if you want to collect any amount of mythicals. They have introduced a few ways for free to play players to get some, however as we can see here, one or two isn't enough (which it isn't, especially if you're getting the weaker ones). After this, you're forced in to paying if you want to get anything decent.
So when it comes to comparing SM to BD, SM's pay to win system is much more brutal than BD's.
On a side note, since the release of mythicals I've spent well over £100. From this I've received:
4x Ultraspades
2x Lava Scopes
1x Flame Boots
1x Thunder Boots
1x Needle Blaster Mark 1
1x Meltdown
2x Sparks
1x Piercing Shotgun
1x Wipeout Mark 2
1x Wipeout Mark 1
1x Mayhem Battery 1
1x Mayhem Battery 2
2x Mayhem Battery 3
1x Electric Orb Cannon
1x Platinum Skeleton 2
2x Energy Generator 1
1x Engine Booster 1
2x Mega Bullet storage
While this might seem quite a lot, it amounts to 18 unique items. There are 52 mythical items in the game, so I have 35% of them after spending so much. On top of this all of my module mythicals have a better version. Many of my top weapons are redundant and my side weapons aren't all to great either. So even as a paying player, the items I have been able to obtain aren't all to great to be honest.