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iitiit
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Post subject: Re: Increased fusion levels Posted: Sun Feb 22, 2015 11:29 pm |
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Joined: Wed Dec 17, 2014 9:38 pm Posts: 212 Location: Reign CLAN's N()Ty room Gender: female
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Ilona wrote: sorry guys, I can't tell you many details right now) and also its something that players requested. . Players ? Ah i know a One player who requested and Ogonna also knows that one isn't it? OMGWORLDRECORD  guess who// up to you//
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N()TY player @ Super Mechs V.I.P Account ║▌▌│║█║▌ ✔ Rank 1 ✔ Top 10 ✔ Position 1 ✔ Best Clan ✔ 100% Free play ✔ 100% Genuine [♥] V.I.P Loading..███] ©
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TorturedZealot
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 1:30 am |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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Its insane. I've spent TWO MONTHS of constant grinding to get where I am now, and thats not even that good. I'm a Rank 1 with a 50% win rate. I have a few legendaries on every one of my mechs and a mythical module I picked up through PROMOTING your game to people. I'm not going to promote it if this money grabbing scheme continues.
In reference to the grinding as well, My best levelled item is my Galaxus Model C. Its only level 7... Then I have a few level 6ers.
Your updates are beginning to benefit one type of player. And other people have said it enough, so I don't need to repeat them.
~TZ OUT~
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 ^ Thanks Andy!
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 9:19 am |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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Yes, it is very difficult. But let's do some numbers:
Suppose you have no money to buy tokens and you want upgarde your equipment. You can save SM and buy regular boxes. I Take an average after buying many boxes.
50 normal boxes = 15.000 points for upgrade. So for level 11, we need 150.000 points = 500 normal box = 2.500.000 SM
We can save 100.000 SM in an hour playing full (having a premium account, without premium account we can save 100.000 SM in 2 hours). So we need 25 hours to get the level 11 (+10).
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MrOneTwoo
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 9:34 am |
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First Lieutenant |
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Joined: Sun Sep 22, 2013 3:40 am Posts: 517 Gender: male
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jroman10 wrote: We can save 100.000 SM in an hour playing full (having a premium account, without premium account we can save 100.000 SM in 2 hours). So we need 25 hours to get the level 11 (+10).
Are you sure about that? I play but I cant save 100 000 SM in an hour. Because I buy kits or I spent it to BC's. And one level 11 weapons in 25 hours??? I play this game since 2 or 3 years and I had a full fused mech in level 18, where the max fuse is 92 000 PP. And it took me more than a half year to get the full fusion all my parts. And I played a lot, more than 15 000 battles in the fusion system, and I had 9 million SM in the begining of this system and i couldnt make one fully fused level 30 weapon with that money.
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jtothepowerof8
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 9:40 am |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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jroman10 wrote: Yes, it is very difficult. But let's do some numbers:
Suppose you have no money to buy tokens and you want upgarde your equipment. You can save SM and buy regular boxes. I Take an average after buying many boxes.
50 normal boxes = 15.000 points for upgrade. So for level 11, we need 150.000 points = 500 normal box = 2.500.000 SM
We can save 100.000 SM in an hour playing full (having a premium account, without premium account we can save 100.000 SM in 2 hours). So we need 25 hours to get the level 11 (+10). If you can get 100,000 SM in 2 hours it would take you 50 hours to get an item to level 11 by your math. Even if your estimates were accurate (which they aren't, they are very optimistic) let's extend that out to fusing an item to level 16. A Galaxus torso requires 4,915,200 points to get to level 16. So you need 16,384 normal boxes which would cost 81,920,000 SM and take 1,638.4 hours. If you play 20 hours per week that is just under 82 weeks or a little over a year and a half PER ITEM. If your mech has 6 items, you'll still be trying to fuse them after 9 years.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 10:28 am |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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Well if you spend money on kits its other problem. i said that i buy per day 50 boxes. And yes, in an hour you can save 100.000 SM playing the campaign. Its easy, but not wining, its more easy save money if you loose quiqly, you save 500 SM per fight. and take 20 second loose a fight, you need to use the most basic mech, and put the most powerfll charge, so in the first tursn use charge and that overheat youself and wait to lose, its easy and fight end quiqly.
So, i do that. per day buy 50 normal boxes, and i have torso, legs and 1 weapon, level 10, and the rest level 9. Oviulsy is extremely difficult the new levels, but well its a way. And upgrade weapons is noa a thing to do in a month, take a lot of time and it something that we can do or not.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 10:33 am |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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Even if your estimates were accurate (which they aren't, they are very optimistic) let's extend that out to fusing an item to level 16.
I know what im talking, i have the times. theres is a way to get 100.000 in an hour and i explain above. Try it and then you tell me.
an hour without leaving your chair and play as explained above.
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Souldescent
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 11:54 am |
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Joined: Tue Jun 18, 2013 9:01 am Posts: 167
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Ilona wrote: There is mainly no "need" to fuse an item to the max It's frightening that as much as i would like to agree, i can't. Even with the ridiculous statistics provided earlier. Certain people see things like this differently, they have to reach the max and do everything to help win easier etc. and there's one person who is capable of spending 1000's in this just to gain that extra advantage, and what you are doing is basically handing them an easy way to completely wreck the balance.
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Ogonna
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 12:40 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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Quote: We can save 100.000 SM in an hour playing full Absolute nonsense. You are allotted 72 battle credits a day (that is assuming you play 24 hours a day) and you might get an extra 10-20 from your clan - IF your clan is good and gets wins quickly. Let's round that up to a very generous 100 - 100 fights a day is, of course, unusual. Now let's assume you win ALL those fights, which you won't, naturally. That means you get 100,000 SM a day, or double if you have a premium account (which costs money - so that doesn't count). So playing 24 hr/day, with a top clan, and winning 100% of your fights WITHOUT USING KITS, you get 100,000 SM. That is enough for 20 boxes. Let's say you get 20x3 random items worth 150 fusion each and fuse them all. That is 9000 fusion a day. If you keep that schedule up for a year, play 24 hours a day and win all your fights, at the end of the year you will have accumulated upwards of 3 million fusion points. Enough to get one item to level 15 (not max). I am relatively active and usually finish the weak with something like 600 wins and 20-30 losses. I do sometimes have to use kits, but not often. I don't get even close to achieving full fusion of an item in a week. Not even close. By the way, you have won 238 fights so far this week. That is uh...good for just under 50 boxes, or double IF you have a premium account. So please stop with the bullsh**.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 1:56 pm |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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non sense?
Look, i win 100 battles perd day for the clan, and if i want i can save 100.000 playing the campaing
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