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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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 Post subject: Max Regen/Heat weapons
PostPosted: Sun Nov 29, 2015 1:41 am 
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The two new mythicals that were released recently.. if someone was to have a really bad say regen.. (under 25) what would happen when the weapon hits it? Would it just go to 1, or would it go negative? :lol:

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 Post subject: Re: Max Regen/Heat weapons
PostPosted: Sun Nov 29, 2015 1:51 am 
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TorturedZealot wrote:
The two new mythicals that were released recently.. if someone was to have a really bad say regen.. (under 25) what would happen when the weapon hits it? Would it just go to 1, or would it go negative? :lol:

I've been testing this with the pull grenades on /bmmdev and I can confirm that once you decrease the value to 1 it will stay at 1.

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 Post subject: Re: Max Regen/Heat weapons
PostPosted: Sun Nov 29, 2015 1:52 am 
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It would go 1, i saw it on bmmdev' overpowered grenade launcher
EDIT = Me and Xzy post on same minute lol

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 Post subject: Re: Max Regen/Heat weapons
PostPosted: Sun Nov 29, 2015 1:13 pm 
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I've already seen a build with 2 engine breakers. Just imagine waht this could lead to. :shock:

Still though, the heat/energy desolver weapons seen fairly balanced. :)


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