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Please only post here if you are reporting or validating a bug or glitch in Supermechs.
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Xzyckon
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Post subject: Nit-picking Posted: Tue May 26, 2015 2:32 am |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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Yep, I've been screenshoting again!   'rpivate' battles?  Didn't you mean 'Red' Shredder Beam?  Why does this electric weapon fire a red beam? Note that this is only present with the Miniliranium, the Liranium fires a blue beam. I don't know how this one got through unnoticed.Or maybe it was intentional...? *PLOT TWIST*
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WarrMachine
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Post subject: Re: Nit-picking Posted: Sat Jun 13, 2015 1:25 pm |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 922 Gender: male
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The subtle consequences of your hax... jkjk, Ive noticed all these as well, but I was too lazy to point them out, as was probably the rest of the community. Thank you for pointing these out tho, we all need a Nit-Picker 
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Xzyckon
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Post subject: Re: Nit-picking Posted: Sat Jun 13, 2015 1:52 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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I don't understand why sometimes it takes months for one reply.
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Xzyckon
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Post subject: Re: Nit-picking Posted: Thu Jun 18, 2015 6:36 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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Notice anything different? I think this was done for the new (unreleased as yet) update.
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Xzyckon
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Post subject: Re: Nit-picking Posted: Wed Aug 05, 2015 9:40 am |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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I've discovered a problem with the SuperMechs universe!
Since items are measured in Kilograms (Kg), this means that the maximum allowed weight for a mech is 1 Metric Ton (1,000Kg).
So...
What about the tanks and jeeps then? Surely a tank weighs more than just 1 Metric Ton, even a jeep can weigh more!
Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?
Of course, I'm comparing the SuperMechs universe with our own reality.
My Current Theories Gravity where SuperMechs takes place in is different. Measurement Standards in the SuperMechs universe are different.
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GamingChicken22
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Post subject: Re: Nit-picking Posted: Wed Aug 05, 2015 2:57 pm |
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Joined: Fri Feb 06, 2015 7:12 am Posts: 137 Location: Anti-verse Gender: male
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Xzyckon wrote: I've discovered a problem with the SuperMechs universe!
Since items are measured in Kilograms (Kg), this means that the maximum allowed weight for a mech is 1 Metric Ton (1,000Kg).
So...
What about the tanks and jeeps then? Surely a tank weighs more than just 1 Metric Ton, even a jeep can weigh more!
Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?
Of course, I'm comparing the SuperMechs universe with our own reality.
My Current Theories Gravity where SuperMechs takes place in is different. Measurement Standards in the SuperMechs universe are different. #Logic
_________________ _____________________ “We are what we pretend to be, so we must be careful about what we pretend to be.”
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Xzyckon
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Post subject: Re: Nit-picking Posted: Sun Aug 16, 2015 5:00 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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Another thing I've noticed is that when you fuse a torso to level 2-Maxx it moves slightly offset SE (↘) by a few pixels.  Imagine the red line to be "the ground". Believe it or not this presents me with a problem, as I'm currently trying to produce a sprite sheet to help me with the whole Sprite Showcase thing. (That's why it's inactive)
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WarrMachine
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Post subject: Re: Nit-picking Posted: Mon Aug 17, 2015 6:32 pm |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 922 Gender: male
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Xzyckon wrote: Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms? I agree, cross-referencing to BattleMechs (Another mech game made by Tacticsoft) it should be noted that the pilot of each mech can be seen standing next to it in the workshop and ejecting from it when it's destroyed in battle. Im pretty sure SuperMechs is taking place in the same universe as BattleMechs, so wouldn't the pilots eject when a SuperMech is destroyed? or maybe they die along side their mech... BUT considering the each mechs allowable weight is less than or equal to 1000 kg, it's safe to say that a SuperMech is radio controlled by a human, somewhere else...
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Xzyckon
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Post subject: Re: Nit-picking Posted: Mon Aug 17, 2015 10:13 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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WarrMachine wrote: somewhere else... ...in Nevada I'm sorry, I couldn't resist making that reference.
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Xzyckon
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Post subject: Re: Nit-picking Posted: Wed Sep 02, 2015 3:04 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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I found something that makes no sense!  Screenshot was taken on /bmmdev which might explain why this happened.
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