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 Post subject: "JIM BEAM" - Energy Damage
PostPosted: Tue Jun 04, 2013 5:20 pm 
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Aloha,

the drone "JIM BEAM" should do 10 Energy Damage according to description. I've noticed, that it is doing 16 Energy Damage - at least on me :)

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Nerxenmerxn


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 Post subject: Re: "JIM BEAM" - Energy Damage
PostPosted: Tue Jun 04, 2013 6:07 pm 
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also, sometimes it will not fire although there is enough energy.

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 Post subject: Re: "JIM BEAM" - Energy Damage
PostPosted: Wed Jun 05, 2013 5:07 am 
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The drone 'Jimbeam' requires 15 energy to fire, dealing 10 energy drain initially.
If the opponent has an energy shield, the shield will absorb some damage for energy an energy loss. For example,
Jimbeam hits for 31 damage, the opponent has a level 20 energy shield, and 45 energy.

31/3 = 10.3 > 10, shield absorbs 1 damage for 1 energy = 10 energy cost, + 10 energy damage.
The opponent will lose the initial 10 energy damage, + another 10 for the shield, that is why it can hit for more.

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 Post subject: Re: "JIM BEAM" - Energy Damage
PostPosted: Wed Jun 05, 2013 5:45 am 
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A few timed it did not fire although I had 26 energy. Usually near endgame, when it really counts.

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 Post subject: Re: "JIM BEAM" - Energy Damage
PostPosted: Thu Jun 06, 2013 1:54 am 
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Was your mech cooling down on that turn? Were you unable to take an action because of that?
If the answer is yes, than it's not a bug, if you get overheated enough to be forced to spend your whole turn to cool your mech down, the drone doesn't fire, even if you have enough energy (or whatever it uses). But it can still fire if you can take an action, even if you use it to cool your mech down...
If the answer is no, I don't have much to say about that, :P
Cheers :)

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 Post subject: Re: "JIM BEAM" - Energy Damage
PostPosted: Thu Jun 06, 2013 4:48 am 
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well if I had cooled down, and there is ample energy, it would be logical for it to still fire

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 Post subject: Re: "JIM BEAM" - Energy Damage
PostPosted: Sat Jun 08, 2013 7:29 am 
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Energy Shield on the opponent - of course... :roll: closed! :)


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