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Please only post here if you are reporting or validating a bug or glitch in Supermechs.
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[ 7 posts ] |
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Nerxnmerxn
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Post subject: "JIM BEAM" - Energy Damage Posted: Tue Jun 04, 2013 5:20 pm |
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Joined: Mon May 20, 2013 7:16 am Posts: 5
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Aloha, the drone "JIM BEAM" should do 10 Energy Damage according to description. I've noticed, that it is doing 16 Energy Damage - at least on me Regards Nerxenmerxn BTW - Great Game!
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Deflowerer
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Post subject: Re: "JIM BEAM" - Energy Damage Posted: Tue Jun 04, 2013 6:07 pm |
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Joined: Thu May 30, 2013 6:14 pm Posts: 274
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also, sometimes it will not fire although there is enough energy.
_________________ The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!
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StormCoyote
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Post subject: Re: "JIM BEAM" - Energy Damage Posted: Wed Jun 05, 2013 5:07 am |
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Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
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The drone 'Jimbeam' requires 15 energy to fire, dealing 10 energy drain initially. If the opponent has an energy shield, the shield will absorb some damage for energy an energy loss. For example, Jimbeam hits for 31 damage, the opponent has a level 20 energy shield, and 45 energy.
31/3 = 10.3 > 10, shield absorbs 1 damage for 1 energy = 10 energy cost, + 10 energy damage. The opponent will lose the initial 10 energy damage, + another 10 for the shield, that is why it can hit for more.
_________________ StormCoyote (7336467) & SideOneDummy (7367266) THE SWORD MASTERS
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Deflowerer
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Post subject: Re: "JIM BEAM" - Energy Damage Posted: Wed Jun 05, 2013 5:45 am |
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Joined: Thu May 30, 2013 6:14 pm Posts: 274
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A few timed it did not fire although I had 26 energy. Usually near endgame, when it really counts.
_________________ The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!
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TheSingular
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Post subject: Re: "JIM BEAM" - Energy Damage Posted: Thu Jun 06, 2013 1:54 am |
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Joined: Fri Apr 12, 2013 2:41 pm Posts: 451 Location: Somewhere in SuperMechs arenas... Find me if you can! Gender: male
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Was your mech cooling down on that turn? Were you unable to take an action because of that? If the answer is yes, than it's not a bug, if you get overheated enough to be forced to spend your whole turn to cool your mech down, the drone doesn't fire, even if you have enough energy (or whatever it uses). But it can still fire if you can take an action, even if you use it to cool your mech down... If the answer is no, I don't have much to say about that,  Cheers 
_________________ Add me on 6918106 if you want to challenge me, I'll gladly accept it. I'm also recording some good battles of Supermechs, if you want to watch them, click here
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Deflowerer
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Post subject: Re: "JIM BEAM" - Energy Damage Posted: Thu Jun 06, 2013 4:48 am |
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Joined: Thu May 30, 2013 6:14 pm Posts: 274
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well if I had cooled down, and there is ample energy, it would be logical for it to still fire
_________________ The Deflowerer hungers at levels 22, 27, 33, 39, 45, 52 and 70. Get Deflowered today with our special rare items! Nowhere will you find such solid builds! Super Mech players... Deflower yourselves!
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Nerxnmerxn
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Post subject: Re: "JIM BEAM" - Energy Damage Posted: Sat Jun 08, 2013 7:29 am |
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Joined: Mon May 20, 2013 7:16 am Posts: 5
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Energy Shield on the opponent - of course...  closed! 
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